Tetris (Electronika 60): Difference between revisions
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==See also== | ==See also== | ||
*[[ | *[[Game]]s | ||
*[[Tetris The Grand Master 3 Terror-Instinct]], where the bracket-based representation of the blocks are given tribute to in (pieces turn into brackets after the player reaches Level 1000 in Shirase mode) | *[[Tetris The Grand Master 3 Terror-Instinct]], where the bracket-based representation of the blocks are given tribute to in (pieces turn into brackets after the player reaches Level 1000 in Shirase mode) |
Revision as of 00:19, 9 January 2007
Tetris | |
---|---|
Developer(s) | N/A |
Publisher(s) | N/A |
Platform(s) | Electronica 60 |
Release | 1985 |
Tetris for Electronica 60, the original creation which Alexey Pazhitnov programmed on Electronica 60 in Pascal, features black and white graphics, with brackets representing tetrominoes. A player controls input through the number pad and carets/vertical lines outlining the playing field.
See also
- Games
- Tetris The Grand Master 3 Terror-Instinct, where the bracket-based representation of the blocks are given tribute to in (pieces turn into brackets after the player reaches Level 1000 in Shirase mode)