Tetris The Grand Master (series): Difference between revisions

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## Check to lock a block
## Check to lock a block


==== Rotation Rules and Piece Colors====
==== Rotation Rules and Piece Colors [[Image:25%.png]]====
TGM inherits its piece colors and rotation rules from Sega's 1988 arcade version of Tetris. It expands upon Sega's rotation rules by including compensations, allowing pieces to rotate in tight spots.
TGM inherits its piece colors and rotation rules from Sega's 1988 arcade version of Tetris. It expands upon Sega's rotation rules by including compensations, allowing pieces to rotate in tight spots.
{| border="1" cellspacing="0" cellpadding="5" align="center"
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Please see 'course on TGM' for details. http://www13.plala.or.jp/TETRiS_TGM/kouza/1.htm (Japanese, but includes animation GIFs.)
Please see 'course on TGM' for details. http://www13.plala.or.jp/TETRiS_TGM/kouza/1.htm (Japanese, but includes animation GIFs.)


==== Parameters ====
==== Parameters [[Image:25%.png]]====
The speed of gameplay in TGM is basically determined by the following 4 parameters. The names given here are unofficial, as no official names are known.
The speed of gameplay in TGM is basically determined by the following 4 parameters. The names given here are unofficial, as no official names are known.
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=== Time Attack ===
=== Time Attack [[Image:25%.png]]===
stuff that you MUST learn.
stuff that you MUST learn.
=== 20G build ===
=== 20G build [[Image:25%.png]]===
see : <br>
see : <br>
* http://www13.plala.or.jp/TETRiS_TGM/kouza/5.htm<br>
* http://www13.plala.or.jp/TETRiS_TGM/kouza/5.htm<br>
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* http://www13.plala.or.jp/TETRiS_TGM/kouza/7.htm<br>
* http://www13.plala.or.jp/TETRiS_TGM/kouza/7.htm<br>


=== blinded challenge ===
=== blinded challenge [[Image:25%.png]]===
see : <br>
see : <br>
* http://www13.plala.or.jp/TETRiS_TGM/kouza/16.htm (bottom page)<br>
* http://www13.plala.or.jp/TETRiS_TGM/kouza/16.htm (bottom page)<br>


=== Wall Kick Analysis ===
=== Wall Kick Analysis [[Image:25%.png]]===
see :<br>
see :<br>
* http://www13.plala.or.jp/TETRiS_TGM/kouza/1.htm <br>
* http://www13.plala.or.jp/TETRiS_TGM/kouza/1.htm <br>
* http://www13.plala.or.jp/TETRiS_TGM/kouza/8.htm <br>
* http://www13.plala.or.jp/TETRiS_TGM/kouza/8.htm <br>


=== Synchro Analysis ===
=== Synchro Analysis [[Image:25%.png]]===
see middle of http://www13.plala.or.jp/TETRiS_TGM/kouza/7.htm
see middle of http://www13.plala.or.jp/TETRiS_TGM/kouza/7.htm


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And more advanced technics descripted in http://www13.plala.or.jp/TETRiS_TGM/kouza/12.htm
And more advanced technics descripted in http://www13.plala.or.jp/TETRiS_TGM/kouza/12.htm


=== miscanellous Tips ===
=== miscanellous Tips [[Image:25%.png]]===
* 4 directionnal Arcade Stick limitation need
* 4 directionnal Arcade Stick limitation need



Revision as of 09:57, 15 April 2006

TGM pages needs

Compile data and order them in a logical menu. Please be comprehensive of the article writing progress and follow this convention :

Terms/Legend File:50%.png

There is a lot of appelation standard on Tetris Games and TGM have interesting specification. To avoid confusion we list the basics in the TGM legend page.

Game mode Achievment File:25%.png

Rotation system File:25%.png

ok you certainly know the basics, but certainly it's not sufficient if you want to become a Gm Class player.

I'm a Japanese TGM player. Although I'm not a Gm Class player, I write some articles. So there are not certainly. And I hope that you could understand my poor English...

Rotation system is based on Tetris (Sega). So there are many differences from the "World Rule" of The Tetris Company. I write about "Tetris the Grand Master". It is an origin of "Tetris The Grand Master Series".

Attention: Block means tetromino.

Re above section: This is one part where the usage of the word is different between Japanese and English. In Japanese, the word "block" can refer to a tetromino piece or a single grid cell; However, in English, the word "block" is used to refer to a grid cell while the word "piece" is used to refer to a tetromino piece. As this document is in English, the writer of this section proposes that we follow the English usage in this wiki.

Basic block control flow File:25%.png

  1. Check the Initial Rotation
  2. A new block appears
  3. loop until a block locked.
    1. Check a block actions. (Actions effect following the below sequence in a frame.)
      1. Rotation
      2. Horizonal Move
      3. Vertical Drop
    2. Check to lock a block

Rotation Rules and Piece Colors File:25%.png

TGM inherits its piece colors and rotation rules from Sega's 1988 arcade version of Tetris. It expands upon Sega's rotation rules by including compensations, allowing pieces to rotate in tight spots.

I O T S Z J L
Red Yellow Cyan Purple Green Blue Orange











z
z
z
z




st
ssllltt
siloojt
iiioojjj

Please see 'course on TGM' for details. http://www13.plala.or.jp/TETRiS_TGM/kouza/1.htm (Japanese, but includes animation GIFs.)

Parameters File:25%.png

The speed of gameplay in TGM is basically determined by the following 4 parameters. The names given here are unofficial, as no official names are known.

Name Description
Appearance Delay (出現時間 - shutsugen jikan, ARE) The frames between a last block locked to a new block appears. Is this called for 'ARE'? while this time, players can input actions for shift / IRS.
Delayed Auto Shift Delay (横溜め時間 - yokotame jikan) The frames to delayed auto shift. If I keep to press the left or right while the specification frames, horizonal movement is faster to 1 row per frame.
Lock Delay (接着時間/固定時間 - setchaku jikan or kotei jikan) The number of frames until a piece locks down and is no longer movable. If the altitude of the piece changes, the lock delay countdown will be reset.
Line Clear Delay (消去時間 - shoukyo jikan) The animation frames of line-clearing animations. during this time, the game accepts input for DAS / IRS / IHS.

Time Attack File:25%.png

stuff that you MUST learn.

20G build File:25%.png

see :

blinded challenge File:25%.png

see :

Wall Kick Analysis File:25%.png

see :

Synchro Analysis File:25%.png

see middle of http://www13.plala.or.jp/TETRiS_TGM/kouza/7.htm

In a frame, actions effect in order 'Rotation -> Move -> Drop'.

If player rotate without DAS to left

  1. Rotate Block
  2. No Move
  3. Drop Block

If player rotate with DAS to left

  1. Rotate Block
  2. Move Left Block
  3. Drop Block

And more advanced technics descripted in http://www13.plala.or.jp/TETRiS_TGM/kouza/12.htm

miscanellous Tips File:25%.png

  • 4 directionnal Arcade Stick limitation need

Temp Idea data

  • Japanese/French support