Tetris Guideline: Difference between revisions
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*>Tepples Tetris Worlds is 10x24, and Lardarse can prove it |
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As of now, the Guideline is conjectured to encompass the following rules, learned through observation of the behavior of authentic ''Tetris'' games: | As of now, the Guideline is conjectured to encompass the following rules, learned through observation of the behavior of authentic ''Tetris'' games: | ||
*[[Playfield]] is 10 cells wide and | *[[Playfield]] is 10 cells wide and at least 22 cells tall, where rows above 20 are hidden or obstructed by the field frame | ||
*[[Tetromino]] colors | *[[Tetromino]] colors | ||
**Cyan ''I'' | **Cyan ''I'' |
Revision as of 22:43, 29 January 2007
The Tetris Guideline is the current specification that The Tetris Company enforces for making all new (2001 and later) Tetris game products alike in form. A mode labeled "standard" or just plain "Tetris" will adhere to the Guideline more closely than other modes.
As of now, the Guideline is conjectured to encompass the following rules, learned through observation of the behavior of authentic Tetris games:
- Playfield is 10 cells wide and at least 22 cells tall, where rows above 20 are hidden or obstructed by the field frame
- Tetromino colors
- Cyan I
- Yellow O
- Purple T
- Green S
- Red Z
- Blue J
- Orange L
- Six next-coming tetrominoes visible or at least three.
- So-called Random Generator (also called "random bag" or "7 system")
- Tetromino start locations
- The I and O spawn in the middle columns
- The rest spawn in the left-middle columns
- The tetrominoes spawn horizontally and with their flat side pointed down.
- Standard mappings for console and handheld gamepads:
- Super Rotation System (SRS) specifies tetromino rotation
- Infinity based lockdown behavior
- "Hold piece": The player can press a button to send the falling tetromino to the hold box, and any tetromino that had been in the hold box moves to the top of the screen and begins falling. Hold cannot be used again until after the piece locks down. Games on platforms with fewer than eight usable buttons (such as the version on iPod) may skip this feature.
- Terms used in the user manual: "Tetriminos" not "tetrominoes" or "tetrads" or "pieces", letter names not "square" or "stick", etc.
- Recognition and rewarding of T-spin moves. Conditions vary between guideline versions.
- Designated soft drop speed. Details vary between guideline versions.
- Player may only level up by clearing lines.
- The game must use a variant of Roger Dean's Tetris logo, although this was true from around 2000 - before the guidelines emerged.
- Game must include at least one of the songs Korobeiniki, Katjusha, or Kalinka.
The combination of hold piece and Random Generator would appear to allow the player to play forever.
The extent to which the Guideline specifies the speed curve, the scoring system, and other aspects not listed on this page, is not yet known to the public.
Although Guideline-compliant games share many traits, they also have differences in many aspects as well. There are a few instances where a game will break a trait which is shared by all other games thought to be compliant. Examples of this include the lack of the hold function and the T-spin's ability to start and continue Back-to-Back chains in iPod Tetris, and the inverted rotation button layout of TGM3 and TGM ACE. No explanations have been given for the reasons of these games' deviations.
Guideline Versions
Henk Rogers has been quoted as revising the guideline annually. This may only adhere to 2005 and later, as so far only guideline 2002, 2005 and 2006 have been known to be in existence, and guideline 2002 games have been built from scratch and released as late as 2005.
So far, the first confirmed guideline 2005 games (TGM ACE) has been released in December 2005, while the first confirmed guideline 2006 game (Tetris: New Century, although iPod Tetris released earlier behaves similarly) was released in September 2006. Therefore, it can be conjectured that the schedule of a new guideline version is released somewhere between the middle to the latter half of the year.
While many games have no publicly visible indication of the guideline version by the developer or publisher, some games have had their exact guideline versions made clear by them. They are listed in the Guideline compliant game differences page.
See also
- Guideline compliant game differences
- Tetris Worlds and Tetris Deluxe, considered by many to be the "reference" implementations of the Guideline at the respective times of the games' releases.
- Tetris DS, another popular game that is compliant with the Guideline
References
- Edge magazine's interview with Henk Rogers Henk first reveals the existence of the Guideline.
- Planet GameCube: Tetris from the Top: An interview with Henk Rogers that reveals some aspects of the Guideline
- EA Tetris product page, with official names for some Guideline features