Template:Pfstart: Difference between revisions
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*>DIGITAL →List: B block description |
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Line 64: | Line 64: | ||
==List== | ==List== | ||
{{pfstart}} | {{pfstart}} | ||
{{tnetrow|Z|L|O|S|I|J|T|G|-|C|P| | {{tnetrow|Z|L|O|S|I|J|T|G|-|C|P|B}} | ||
{{tnetrow|1|2|3|4|5|6|7|8|9 | {{tnetrow|X|1|2|3|4|5|6|7|8|9| | }} | ||
{{pfend}} | {{pfend}} | ||
Line 94: | Line 94: | ||
|- | |- | ||
| P || [[image:PTet.png| ]] || Purple block for the T Tetromino, designed for use in documenting T-Spin setups | | P || [[image:PTet.png| ]] || Purple block for the T Tetromino, designed for use in documenting T-Spin setups | ||
|- | |||
| B || [[image:BTet.png| ]] || Mark a cell that has to be occupied for something (like a wallkick) to happen | |||
|- | |- | ||
| X || [[image:XTet.png| ]] || Mark a cell that cannot be occupied for something (like a wallkick) to happen | | X || [[image:XTet.png| ]] || Mark a cell that cannot be occupied for something (like a wallkick) to happen |
Revision as of 10:33, 9 December 2007
Put this at the top of a variable-height playfield.
Usually, you'll have a
{{pfstart}}
one or more{{pfrow}}
lines{{pfend}}
Example
{{pfstart}} {{pfrow| | |J|J|J| | | | | }} {{pfrow| | | | |J| | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow|J| |-|-|-| | | |i| }} {{pfrow|J|J|J|Z|-|S|L|L|i| }} {{pfrow|O|O|Z|Z|T|S|S|L|i| }} {{pfrow|O|O|Z|T|T|T|S|L|i| }} {{pfrow|G|G|G| |G|G|G|G|G|G}} {{pfrow|G|G|G| |G|G|G|G|G|G}} {{pfend}} |
| |
Code | Output |
It is possible to show one preview by putting the next piece all alone in a 2-row-high playfield above the main playfield.
For a 12-block-wide playfield as seen in Tetrinet, use {{tnetrow}}
in place of {{pfrow}}
. Narrower diagrams are also available, to help with load times. Currently we have {{width3row}}
to {{width6row}}
.
List
Code | Img | Description |
---|---|---|
space | Empty Cell | |
Z | Red Block (Z Tetromino) | |
L | Orange Block (L Tetromino) | |
O | Yellow Block (O Tetromino) | |
S | Green Block (S Tetromino) | |
I | Cyan Block (I Tetromino) | |
J | Blue Block (J Tetromino) | |
T | Purple Block (T Tetromino) | |
G | Gray Block (Garbage or playfield wall) | |
- | Ghost piece or Line clear | |
C | Rotation center of a piece, a bomb in Bombliss, or any other specially marked block | |
P | Purple block for the T Tetromino, designed for use in documenting T-Spin setups | |
B | Mark a cell that has to be occupied for something (like a wallkick) to happen | |
X | Mark a cell that cannot be occupied for something (like a wallkick) to happen | |
1–9 | Mark the cells that reject a given kick position |