Lockjaw Simulation Settings: Difference between revisions
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The table below documents the settings required to simulate specific tetris modes in [[Lockjaw]]. | The table below documents the settings required to simulate specific tetris modes in [[Lockjaw]]. | ||
== General Guideline Games == | |||
{| border="1" | |||
! Mode Name (Origin) !! Marathon ([[Tetris_DS|TDS)]] | |||
|- | |||
!Gimmick | |||
| Marathon | |||
|- | |||
!Well Width | |||
| 10 | |||
|- | |||
!Well Height | |||
| 20 | |||
|- | |||
!Speed curve | |||
| Exponential | |||
|- | |||
!Max entry delay | |||
| Off | |||
|- | |||
!Randomizer | |||
| 7-Piece Bag | |||
|- | |||
!Rotation system | |||
| SRS | |||
|- | |||
!Floor kicks | |||
| Unlimited | |||
|- | |||
!Lockdown | |||
| Move Reset | |||
|- | |||
!Lock delay | |||
| Set by speed curve | |||
|- | |||
!Line clear delay | |||
| Set by speed curve | |||
|- | |||
!Clear gravity | |||
| Naive | |||
|- | |||
!4x4 squares | |||
| Off | |||
|- | |||
!Scoring | |||
| TDS | |||
|- | |||
!Drop scoring | |||
| Softx1 Hardx2 | |||
|- | |||
!T-Spin detection | |||
| 3-Corner T | |||
|- | |||
!Garbage | |||
| None | |||
|- | |||
!Sideways speed | |||
| 1/5G (12 Hz) | |||
|- | |||
!Max Sideways Delay | |||
| 183 ms | |||
|- | |||
!Initial Sideways Motion | |||
| Off | |||
|- | |||
!Initial Rotation | |||
| Off | |||
|- | |||
!Allow Diagonal Motion | |||
| Off | |||
|- | |||
!Soft Drop Speed | |||
| 1/2G (30 Hz) | |||
|- | |||
!Soft Drop | |||
| Slide | |||
|- | |||
!Hard Drop | |||
| Lock | |||
|- | |||
!Next Pieces | |||
| 8 Pieces | |||
|- | |||
!Next Above Shadow | |||
| Hide | |||
|- | |||
!Shadow | |||
| Faint Color | |||
|- | |||
!Hide Blocks in Well | |||
| Off | |||
|- | |||
!Smooth Gravity | |||
| Off | |||
|- | |||
!Trails | |||
| On | |||
|- | |||
!Playfield Position | |||
| Any | |||
|- | |||
!Next Piece Position | |||
| Next at Right | |||
|} | |||
== Tetris The Grand Master Series == | == Tetris The Grand Master Series == | ||
Line 57: | Line 162: | ||
|- | |- | ||
!Sideways speed | !Sideways speed | ||
| 1G ( | | 1G (60 Hz) || 1G (60 Hz) | ||
|- | |- | ||
!Max Sideways Delay | !Max Sideways Delay | ||
Line 72: | Line 177: | ||
|- | |- | ||
!Soft Drop Speed | !Soft Drop Speed | ||
| 1G ( | | 1G (60 Hz) || Death | ||
|- | |- | ||
!Soft Drop | !Soft Drop |
Revision as of 03:14, 2 May 2007
The table below documents the settings required to simulate specific tetris modes in Lockjaw.
General Guideline Games
Mode Name (Origin) | Marathon (TDS) |
---|---|
Gimmick | Marathon |
Well Width | 10 |
Well Height | 20 |
Speed curve | Exponential |
Max entry delay | Off |
Randomizer | 7-Piece Bag |
Rotation system | SRS |
Floor kicks | Unlimited |
Lockdown | Move Reset |
Lock delay | Set by speed curve |
Line clear delay | Set by speed curve |
Clear gravity | Naive |
4x4 squares | Off |
Scoring | TDS |
Drop scoring | Softx1 Hardx2 |
T-Spin detection | 3-Corner T |
Garbage | None |
Sideways speed | 1/5G (12 Hz) |
Max Sideways Delay | 183 ms |
Initial Sideways Motion | Off |
Initial Rotation | Off |
Allow Diagonal Motion | Off |
Soft Drop Speed | 1/2G (30 Hz) |
Soft Drop | Slide |
Hard Drop | Lock |
Next Pieces | 8 Pieces |
Next Above Shadow | Hide |
Shadow | Faint Color |
Hide Blocks in Well | Off |
Smooth Gravity | Off |
Trails | On |
Playfield Position | Any |
Next Piece Position | Next at Right |
Tetris The Grand Master Series
Mode Name (Origin) | Master (TGM2) | T.A. Death (TGM2+) |
---|---|---|
Gimmick | Marathon | Marathon |
Well Width | 10 | 10 |
Well Height | 20 | 20 |
Speed curve | Master | Death |
Max entry delay | 500 ms | 250 ms |
Randomizer | History 6 Rolls | History 6 Rolls |
Rotation system | Arika | Arika |
Floor kicks | Off | Off |
Lockdown | Step reset | Step reset |
Lock delay | Set by speed curve | Set by speed curve |
Line clear delay | Set by speed curve | Set by speed curve |
Clear gravity | Naive | Naive |
4x4 squares | Off | Off |
Scoring | N/A | N/A |
Drop scoring | None | None |
T-Spin detection | None | None |
Garbage | None | None |
Sideways speed | 1G (60 Hz) | 1G (60 Hz) |
Max Sideways Delay | 250 ms | 250 ms |
Initial Sideways Motion | Off | Off |
Initial Rotation | On | On |
Allow Diagonal Motion | Off | Off |
Soft Drop Speed | 1G (60 Hz) | Death |
Soft Drop | Lock | Lock |
Hard Drop | Slide | Slide |
Next Pieces | 1 piece | 1 piece |
Next Above Shadow | Hide | Hide |
Shadow | N/A | None |
Hide Blocks in Well | Off | Off |
Smooth Gravity | Off | Death |
Trails | Off | Off |
Playfield Position | Left or Right | Left or Right |
Next Piece Position | Next at Top | Next at Top |