Lockjaw Simulation Settings: Difference between revisions

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The table below documents the settings required to simulate specific tetris modes in [[Lockjaw]].
The table below documents the settings required to simulate specific tetris modes in [[Lockjaw]].


== Tetris The GrandMaster Series ==
{| border="1"
{| border="1"
! Mode Name (Origin) !! T.A. Death ([[Tetris_The_Absolute_The_Grand_Master_2_PLUS|TGM2+]])
! Mode Name (Origin) !! Master ([[Tetris_The_Absolute_The_Grand_Master_2|TGM2)]]!! T.A. Death ([[Tetris_The_Absolute_The_Grand_Master_2_PLUS|TGM2+]])
|-
|-
!Lockjaw Mode
!Lockjaw Mode
| Marathon
| Marathon || Marathon
|-
|-
!Well Width
!Well Width
| 10
| 10 || 10
|-
|-
!Well Height
!Well Height
| 20
| 20 || 20
|-
|-
!Speed Curve
!Speed Curve
| Death
| Master || Death
|-
|-
!Max Entry Delay
!Max Entry Delay
| 250 ms
| 250 ms || 250 ms
|-
|-
!Randomizer
!Randomizer
| History 6 Rolls
| History 6 Rolls || History 6 Rolls
|-
|-
!Rotation System
!Rotation System
| Arika
| Arika || Arika
|-
|-
!Floor Kicks
!Floor Kicks
| Off
| Off || Off
|-
|-
!Lockdown
!Lockdown
| Step Reset
| Step Reset || Step Reset
|-
|-
!Lock Delay
!Lock Delay
| Set by speed curve
| Set by Speed Curve || Set by Speed Curve
|-
|-
!Line Clear Delay
!Line Clear Delay
| Set by speed curve
| Set by Speed Curve || Set by Speed Curve
|-
|-
!Clear Gravity
!Clear Gravity
| Naive
| Naive || Naive
|-
|-
!4x4 Squares
!4x4 Squares
| Off
| Off || Off
|-
|-
!Scoring
!Scoring
| N/A
| N/A || N/A
|-
|-
!Drop Scoring
!Drop Scoring
| None
| None || None
|-
|-
!T-Spin Detection
!T-Spin Detection
| 3-Corner T
| None || None
|-
|-
!Garbage
!Garbage
| None
| None || None
|-
|-
!Sideways Speed
!Sideways Speed
| 1G (60Hz)
| 1G (60Hz) || 1G (60Hz)
|-
|-
!Max Sideways Delay
!Max Sideways Delay
| 250 ms
| 250 ms || 250 ms
|-
|-
!Initial Sideways Motion
!Initial Sideways Motion
| Off
| Off || Off
|-
|-
!Initial Rotation
!Initial Rotation
| On
| On || On
|-
|-
!Allow Diagonal Motion
!Allow Diagonal Motion
| Off
| Off || Off
|-
|-
!Soft Drop Speed
!Soft Drop Speed
| Death
| 1G (60Hz) || Death
|-
|-
!Soft Drop
!Soft Drop
| Lock
| Lock || Lock
|-
|-
!Hard Drop
!Hard Drop
| Slide
| Slide || Slide
|-
|-
!Next Pieces
!Next Pieces
| 1 piece
| 1 piece || 1 piece
|-
|-
!Next Above Shadow
!Next Above Shadow
| Hide
| Hide || Hide
|-
|-
!Shadow
!Shadow
| None
| N/A || None
|-
|-
!Hide Blocks in Well
!Hide Blocks in Well
| Off
| Off | Off
|-
|-
!Smooth Gravity
!Smooth Gravity
| Death
| Off || Death
|-
|-
!Trails
!Trails
| Off
| Off || Off
|-
|-
!Playfield Position
!Playfield Position
| Left
| Left || Left
|-
|-
!Next Piece Position
!Next Piece Position
| Next at Top
| Next at Top || Next at Top
|}
|}

Revision as of 01:42, 2 May 2007

The table below documents the settings required to simulate specific tetris modes in Lockjaw.

Tetris The GrandMaster Series

Mode Name (Origin) Master (TGM2) T.A. Death (TGM2+)
Lockjaw Mode Marathon Marathon
Well Width 10 10
Well Height 20 20
Speed Curve Master Death
Max Entry Delay 250 ms 250 ms
Randomizer History 6 Rolls History 6 Rolls
Rotation System Arika Arika
Floor Kicks Off Off
Lockdown Step Reset Step Reset
Lock Delay Set by Speed Curve Set by Speed Curve
Line Clear Delay Set by Speed Curve Set by Speed Curve
Clear Gravity Naive Naive
4x4 Squares Off Off
Scoring N/A N/A
Drop Scoring None None
T-Spin Detection None None
Garbage None None
Sideways Speed 1G (60Hz) 1G (60Hz)
Max Sideways Delay 250 ms 250 ms
Initial Sideways Motion Off Off
Initial Rotation On On
Allow Diagonal Motion Off Off
Soft Drop Speed 1G (60Hz) Death
Soft Drop Lock Lock
Hard Drop Slide Slide
Next Pieces 1 piece 1 piece
Next Above Shadow Hide Hide
Shadow N/A None
Hide Blocks in Well Off
Smooth Gravity Off Death
Trails Off Off
Playfield Position Left Left
Next Piece Position Next at Top Next at Top