Lockjaw Simulation Settings: Difference between revisions
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The table below documents the settings required to simulate specific tetris modes in [[Lockjaw]]. | The table below documents the settings required to simulate specific tetris modes in [[Lockjaw]]. | ||
== Tetris The GrandMaster Series == | |||
{| border="1" | {| border="1" | ||
! Mode Name (Origin) !! T.A. Death ([[Tetris_The_Absolute_The_Grand_Master_2_PLUS|TGM2+]]) | ! Mode Name (Origin) !! Master ([[Tetris_The_Absolute_The_Grand_Master_2|TGM2)]]!! T.A. Death ([[Tetris_The_Absolute_The_Grand_Master_2_PLUS|TGM2+]]) | ||
|- | |- | ||
!Lockjaw Mode | !Lockjaw Mode | ||
| Marathon | | Marathon || Marathon | ||
|- | |- | ||
!Well Width | !Well Width | ||
| 10 | | 10 || 10 | ||
|- | |- | ||
!Well Height | !Well Height | ||
| 20 | | 20 || 20 | ||
|- | |- | ||
!Speed Curve | !Speed Curve | ||
| Death | | Master || Death | ||
|- | |- | ||
!Max Entry Delay | !Max Entry Delay | ||
| 250 ms | | 250 ms || 250 ms | ||
|- | |- | ||
!Randomizer | !Randomizer | ||
| History 6 Rolls | | History 6 Rolls || History 6 Rolls | ||
|- | |- | ||
!Rotation System | !Rotation System | ||
| Arika | | Arika || Arika | ||
|- | |- | ||
!Floor Kicks | !Floor Kicks | ||
| Off | | Off || Off | ||
|- | |- | ||
!Lockdown | !Lockdown | ||
| Step Reset | | Step Reset || Step Reset | ||
|- | |- | ||
!Lock Delay | !Lock Delay | ||
| Set by | | Set by Speed Curve || Set by Speed Curve | ||
|- | |- | ||
!Line Clear Delay | !Line Clear Delay | ||
| Set by | | Set by Speed Curve || Set by Speed Curve | ||
|- | |- | ||
!Clear Gravity | !Clear Gravity | ||
| Naive | | Naive || Naive | ||
|- | |- | ||
!4x4 Squares | !4x4 Squares | ||
| Off | | Off || Off | ||
|- | |- | ||
!Scoring | !Scoring | ||
| N/A | | N/A || N/A | ||
|- | |- | ||
!Drop Scoring | !Drop Scoring | ||
| None | | None || None | ||
|- | |- | ||
!T-Spin Detection | !T-Spin Detection | ||
| | | None || None | ||
|- | |- | ||
!Garbage | !Garbage | ||
| None | | None || None | ||
|- | |- | ||
!Sideways Speed | !Sideways Speed | ||
| 1G (60Hz) | | 1G (60Hz) || 1G (60Hz) | ||
|- | |- | ||
!Max Sideways Delay | !Max Sideways Delay | ||
| 250 ms | | 250 ms || 250 ms | ||
|- | |- | ||
!Initial Sideways Motion | !Initial Sideways Motion | ||
| Off | | Off || Off | ||
|- | |- | ||
!Initial Rotation | !Initial Rotation | ||
| On | | On || On | ||
|- | |- | ||
!Allow Diagonal Motion | !Allow Diagonal Motion | ||
| Off | | Off || Off | ||
|- | |- | ||
!Soft Drop Speed | !Soft Drop Speed | ||
| Death | | 1G (60Hz) || Death | ||
|- | |- | ||
!Soft Drop | !Soft Drop | ||
| Lock | | Lock || Lock | ||
|- | |- | ||
!Hard Drop | !Hard Drop | ||
| Slide | | Slide || Slide | ||
|- | |- | ||
!Next Pieces | !Next Pieces | ||
| 1 piece | | 1 piece || 1 piece | ||
|- | |- | ||
!Next Above Shadow | !Next Above Shadow | ||
| Hide | | Hide || Hide | ||
|- | |- | ||
!Shadow | !Shadow | ||
| None | | N/A || None | ||
|- | |- | ||
!Hide Blocks in Well | !Hide Blocks in Well | ||
| Off | | Off | Off | ||
|- | |- | ||
!Smooth Gravity | !Smooth Gravity | ||
| Death | | Off || Death | ||
|- | |- | ||
!Trails | !Trails | ||
| Off | | Off || Off | ||
|- | |- | ||
!Playfield Position | !Playfield Position | ||
| Left | | Left || Left | ||
|- | |- | ||
!Next Piece Position | !Next Piece Position | ||
| Next at Top | | Next at Top || Next at Top | ||
|} | |} |
Revision as of 01:42, 2 May 2007
The table below documents the settings required to simulate specific tetris modes in Lockjaw.
Tetris The GrandMaster Series
Mode Name (Origin) | Master (TGM2) | T.A. Death (TGM2+) |
---|---|---|
Lockjaw Mode | Marathon | Marathon |
Well Width | 10 | 10 |
Well Height | 20 | 20 |
Speed Curve | Master | Death |
Max Entry Delay | 250 ms | 250 ms |
Randomizer | History 6 Rolls | History 6 Rolls |
Rotation System | Arika | Arika |
Floor Kicks | Off | Off |
Lockdown | Step Reset | Step Reset |
Lock Delay | Set by Speed Curve | Set by Speed Curve |
Line Clear Delay | Set by Speed Curve | Set by Speed Curve |
Clear Gravity | Naive | Naive |
4x4 Squares | Off | Off |
Scoring | N/A | N/A |
Drop Scoring | None | None |
T-Spin Detection | None | None |
Garbage | None | None |
Sideways Speed | 1G (60Hz) | 1G (60Hz) |
Max Sideways Delay | 250 ms | 250 ms |
Initial Sideways Motion | Off | Off |
Initial Rotation | On | On |
Allow Diagonal Motion | Off | Off |
Soft Drop Speed | 1G (60Hz) | Death |
Soft Drop | Lock | Lock |
Hard Drop | Slide | Slide |
Next Pieces | 1 piece | 1 piece |
Next Above Shadow | Hide | Hide |
Shadow | N/A | None |
Hide Blocks in Well | Off | |
Smooth Gravity | Off | Death |
Trails | Off | Off |
Playfield Position | Left | Left |
Next Piece Position | Next at Top | Next at Top |