Alternative Line Clear: Difference between revisions
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*>Tepples t-spin it! |
*>Tepples it's called skimming |
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Sometimes, a player needs to break back-to-back and | Sometimes, a player needs to break back-to-back and [[skimming|skim lines down]]. This is especially necessary in multiplayer to clear garbage efficiently. Make use of the different properties of the seven tetrominoes. Don't always clear lines in the most obvious manner because it might not be the optimal method. Think outside of the box. | ||
For this diagram situation, a Z is the obvious fit to clear a double but there are better choices. | For this diagram situation, a Z is the obvious fit to clear a double but there are better choices. | ||
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On the other hand, if ZST are in the [[Piece preview|preview]], Z might be a good choice, allowing for a [[Twist#T|T-spin]] single that restores back-to-back: | On the other hand, if ZST are in the [[Piece preview|preview]], Z might be a good choice, allowing for a [[Twist#T|T-spin]] single that restores back-to-back: | ||
{| | {| | ||
|- valign="top" | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow|G|G|G|G|G|G|G|G|O|O}} | |||
{{pfrow|G|G|G|G|G|G|G|G|O|O}} | |||
{{pfrow|G|G|G|G|G|G|G|G| |G}} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfend}} | |||
Either an O | |||
|{{pfstart}} | |{{pfstart}} | ||
{{pfrow| | | | | | | | | | }} | {{pfrow| | | | | | | | | | }} | ||
Line 47: | Line 56: | ||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | {{pfrow|G|G|G|G|G|G|G|G|G| }} | ||
{{pfend}} | {{pfend}} | ||
or a Z | |||
|{{pfstart}} | |{{pfstart}} | ||
{{pfrow| | | | | | | | | | }} | {{pfrow| | | | | | | | | | }} | ||
Line 55: | Line 65: | ||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | {{pfrow|G|G|G|G|G|G|G|G|G| }} | ||
{{pfend}} | {{pfend}} | ||
gets the field<br>to this state | |||
|{{pfstart}} | |{{pfstart}} | ||
{{pfrow| | | | | | | | | | }} | {{pfrow| | | | | | | | | | }} | ||
Line 63: | Line 74: | ||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | {{pfrow|G|G|G|G|G|G|G|G|G| }} | ||
{{pfend}} | {{pfend}} | ||
to make a<br>T-spin single | |||
|} | |} | ||
In this diagram situation, an O would fit snugly but it's not optimal and forces you to clear two singles. | In this diagram situation, an O would fit snugly but it's not optimal and forces you to clear two singles. |
Revision as of 13:39, 1 November 2007
Sometimes, a player needs to break back-to-back and skim lines down. This is especially necessary in multiplayer to clear garbage efficiently. Make use of the different properties of the seven tetrominoes. Don't always clear lines in the most obvious manner because it might not be the optimal method. Think outside of the box.
For this diagram situation, a Z is the obvious fit to clear a double but there are better choices.
|
|
|
|
On the other hand, if ZST are in the preview, Z might be a good choice, allowing for a T-spin single that restores back-to-back:
Either an O |
or a Z |
gets the field |
to make a |
In this diagram situation, an O would fit snugly but it's not optimal and forces you to clear two singles.
|
|
|