Lockjaw: Difference between revisions
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==See also== | ==See also== | ||
{{Lockjaw series}} | {{Lockjaw series}} | ||
==External links== | ==External links== | ||
*[http://www.pineight.com/lj/ Home page] | *[http://www.pineight.com/lj/ Home page] | ||
*[http://www.tetrisconcept.com/forum/viewtopic.php?t=100 Development thread] | *[http://www.tetrisconcept.com/forum/viewtopic.php?t=100 Development thread] |
Revision as of 22:12, 13 January 2007
LOCKJAW | |
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Developer(s) | Damian Yerrick |
Platform(s) | Allegro (binaries exist for Windows and Mac); Game Boy Advance |
Release | 2006 |
Gameplay info | |
Next pieces | 1 to 8 |
Playfield size | 10w x 24h; 20h visible in most modes |
Hold piece | Yes, with IHS |
Hard drop | Yes, both "firm" and "hard" variants |
Lockjaw is highly customizable open-source fan game. The overall idea of its customizability was inspired by one of Henk Rogers' interviews.
See also
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