Ceiling: Difference between revisions
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maybe we need a new article on piece entry |
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== Enter below ceiling == | == Enter below ceiling == | ||
The majority of games produced prior to 2001 placed new pieces with their top edge touching the ceiling. | The majority of games produced prior to 2001 placed new pieces with their top edge touching the ceiling. | ||
This also includes [[ | This also includes [[Tetris The Grand Master 3 Terror-Instinct]] (2005), as one of the several Guideline exemptions that it received for consistency with previous games in the series. | ||
== Enter below solid ceiling == | == Enter below solid ceiling == | ||
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|<playfield> | |<playfield> | ||
GGGGGGGGGG | GGGGGGGGGG | ||
.... | ....LLL... | ||
.... | ....L..... | ||
.......... | .......... | ||
.......... | .......... | ||
Line 36: | Line 36: | ||
GGGGGGGGGG | GGGGGGGGGG | ||
.......... | .......... | ||
.... | ....LLL... | ||
.... | ....L..... | ||
.......... | .......... | ||
.......... | .......... | ||
Line 45: | Line 45: | ||
|<playfield> | |<playfield> | ||
GGGGGGGGGG | GGGGGGGGGG | ||
..... | .....L.... | ||
..... | .....L.... | ||
..... | .....LL... | ||
.......... | .......... | ||
.......... | .......... | ||
Line 87: | Line 87: | ||
</playfield> | </playfield> | ||
|} | |} | ||
== Partially solid ceiling == | |||
''[[Tetris Plus 2]]'' is notable for having a solid ceiling with a hole through which pieces spawn. In Endless mode pieces spawn in the first row below the ceiling, and can still interact with the ceiling if they are rotated before falling another row. | |||
{| | |||
|- valign="top" | |||
|<playfield> | |||
GGG....GGG | |||
....LLL... | |||
....L.... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
</playfield> | |||
L can rotate | |||
|<playfield> | |||
GGG.LL.GGG | |||
.....L.... | |||
.....L.... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
</playfield> | |||
L can move right | |||
|<playfield> | |||
GGG..LLGGG | |||
......L... | |||
......L... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
</playfield> | |||
|<playfield> | |||
GGG...LXGG | |||
.......L.. | |||
.......L.. | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
</playfield> | |||
Blocked by ceiling | |||
|} | |||
[[Category:Gameplay]] | [[Category:Gameplay]] |
Revision as of 08:46, 20 December 2020
The ceiling is the top of the visible portion of the playfield. Not all games have the pieces interact with the ceiling the same way.
Enter above ceiling
In most newer games and a few older games, pieces enter the playfield at least partially in the vanish zone.
- Tetris (Atari) and its NES port
- Puyo Puyo
- Most games produced with BPS involvement:
- Tetris 2 (North America)
- Tetris 2 and Bombliss (Japan) and Tetris Blast (North America)
- Tetris 4D
- The New Tetris
- Games based on the Tetris Guideline
- SuperLite 1500 Series: The Tetris
Enter below ceiling
The majority of games produced prior to 2001 placed new pieces with their top edge touching the ceiling. This also includes Tetris The Grand Master 3 Terror-Instinct (2005), as one of the several Guideline exemptions that it received for consistency with previous games in the series.
Enter below solid ceiling
In some games, the ceiling can prevent a piece from rotating. It's common that these games lack wall kicks as well. Classic games with these rules include Tetris (IBM PC) and Tetris (Sega).
L cannot rotate |
It falls a row |
Now it can rotate freely |
Modern games do not have this restriction.
Free to rotate |
Partially solid ceiling
Tetris Plus 2 is notable for having a solid ceiling with a hole through which pieces spawn. In Endless mode pieces spawn in the first row below the ceiling, and can still interact with the ceiling if they are rotated before falling another row.
L can rotate |
L can move right |
Blocked by ceiling |