Tetris (Spectrum HoloByte): Difference between revisions

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|hard = Hard only
|hard = Hard only
|system = Identical to [[Sega Rotation]], except the vertical state of the S tetromino is shifted 1 space right
|system = Identical to [[Sega Rotation]], except the vertical state of the S tetromino is shifted 1 space right
|boxart = Spectrum Holobyte Tetris Title Screen.png
|boxart = Tetris_(Spectrum HoloByte) boxart.jpeg
|title-scrn = Spectrum Holobyte Tetris Main Menu.png
|title-scrn = Spectrum Holobyte Tetris Title Screen.png
|ingame-scrn = Spectrum Holobyte Tetris Level 0.png
|ingame-scrn = Spectrum Holobyte Tetris Level 0.png
}}
}}
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==Scoring==
==Scoring==
[[Image:Spectrum Holobyte Tetris Main Menu.png|thumb|left|200px|Level Select screen]]
Placing a piece awards score according to the following formula:
Placing a piece awards score according to the following formula:
* points = 4 + (2 * level) + row number of top of piece
* points = 4 + (2 * level) + row number of top of piece

Revision as of 04:06, 7 June 2019

Tetris
Developer(s)Spectrum HoloByte
Publisher(s)Spectrum HoloByte
Platform(s)IBM PC
Release
  • UK: January 27, 1988
  • US: January 29, 1988
Gameplay info
Next pieces1
Playfield size10 × 20
Hold pieceNo
Hard dropHard only
Rotation systemIdentical to Sega Rotation, except the vertical state of the S tetromino is shifted 1 space right

The first Tetris game developed and released by Spectrum HoloByte, and the first version to be released commercially.

There are two versions of the game; the revised version has the plane on the title screen removed (at the request of Elorg) and the military-themed backgrounds replaced (at the request of Pajitnov). The revised version was also featured on Tetris Gold.

Timing

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Timing is based on video frames, which are approximately 1/70 of a second.

Scoring

Level Select screen

Placing a piece awards score according to the following formula:

  • points = 4 + (2 * level) + row number of top of piece

The bottom row is number 1. If the piece was dropped manually, the position before dropping is used, so for a high score the player should drop as soon as possible.

If piece preview is enabled at the time a piece is placed, a 25% penalty is assessed: (both divisions are rounded down)

  • points with preview on = floor(points / 2) + floor(points / 4)

No additional points are awarded for line clears.

See also

  • Tetris Gold - A compilation release which included this version.