Sega Randomizer: Difference between revisions
Jump to navigation
Jump to search
Nightmareci (talk | contribs) Created page with "Sega's original 1988 System 16 Tetris randomizer works as follows: # Upon system startup, the seed is loaded from NVRAM. The first game started will use the..." |
No edit summary |
||
Line 58: | Line 58: | ||
TODO: The randomizers of the other versions. | TODO: The randomizers of the other versions. | ||
{{Template:Sega games}} | |||
[[Category:Randomizers]] | [[Category:Randomizers]] |
Revision as of 19:27, 11 November 2020
Sega's original 1988 System 16 Tetris randomizer works as follows:
- Upon system startup, the seed is loaded from NVRAM. The first game started will use the loaded seed.
- A 1000 piece sequence is generated upon game start, with the seed changing for each piece. Once the sequence is generated, the seed remains the same during a game.
- The 1000 piece sequence restarts every 1000 pieces.
- Upon gameover, two choices can be made that affect the seed for the next game:
- Hit start and skip to the high score screen, before the monkey animation is shown. The seed after the 1000th piece was generated will be used next game.
- Wait for the monkey animation to be shown. The randomizer will be run to select a monkey animation, changing the seed for the next game; think of it as if a 1001st piece was generated.
Erasing NVRAM resets the seed to zero, and the randomizer replaces a zero seed with a built-in constant. Thus, the power-on pattern is observed, since the same default seed is always used in that case.
C code of the randomizer:
#include <stdint.h> #include <stdio.h> // The game simply calls rand() once at the gameover screen to select the monkey animation, if the player waits for the display of the animation. #define DEFAULT_SEED 0x2A6D365A #define HI(lw) ((lw) & 0xFFFF0000) #define LO(lw) ((lw) & 0xFFFF) #define LW(lw) ((lw) << 16) #define RW(lw) ((lw) >> 16) uint32_t rand(uint32_t *seedp) { uint32_t temp, oldseed; temp = (*seedp == 0u) ? DEFAULT_SEED : *seedp; oldseed = temp; temp *= 41u; *seedp = temp + LW(temp); return (LO(temp) + RW(temp)) | HI(oldseed); } void newsequence(uint8_t *seq, size_t len, uint32_t *seedp) { for (size_t i = 0u; i < len; i++) { seq[i] = (rand(seedp) & 0x3F) % 7; } } void printsequence(uint8_t *seq, size_t len) { for (size_t i = 0u; i < len; i++) { char c; switch (seq[i]) { case 0: c = 'I'; break; case 1: c = 'Z'; break; case 2: c = 'S'; break; case 3: c = 'O'; break; case 4: c = 'T'; break; case 5: c = 'L'; break; case 6: c = 'J'; break; default: c = '?'; break; } putchar(c); } putchar('\n'); }
TODO: The randomizers of the other versions.
|