Heboris U.E. LITE: Difference between revisions
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{{Infobox |title = Heboris U.E. LITE | {{Infobox |title = Heboris U.E. LITE | ||
|developer = Various | |developer = Various | ||
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|SRS = Selectable from 10 rotation rules<br>included...<br><br>TGM style wallkick<br>SRS 2001<br>[[DTET Rotation System|DRS]] with or without TGM3 Classic floor kick<br>Configurable Rule (called "CUSTOM") | |SRS = Selectable from 10 rotation rules<br>included...<br><br>TGM style wallkick<br>SRS 2001<br>[[DTET Rotation System|DRS]] with or without TGM3 Classic floor kick<br>Configurable Rule (called "CUSTOM") | ||
}} | }} | ||
== Modes == | |||
===Beginner=== | ===Beginner=== | ||
*Goal(TAMAYA):Shoot many Fireworks as many lines as possible in succession. | *Goal(TAMAYA):Shoot many Fireworks as many lines as possible in succession. | ||
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==Rule Variations== | ==Rule Variations== | ||
The table below documents the differences in behavior with the various rules in Heboris U.E. | The table below documents the differences in behavior with the various rules in Heboris U.E LITE. | ||
{| border="1" | {| border="1" | ||
! Default Name in UE LITE | ! Default Name in UE LITE | ||
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<!-- not confirmed firsthand yet * Hitting A while B is already pressed, and vice versa, will cause a piece to rotate in the direction of the later button, but using wallkick rules of the earlier button. | <!-- not confirmed firsthand yet * Hitting A while B is already pressed, and vice versa, will cause a piece to rotate in the direction of the later button, but using wallkick rules of the earlier button. | ||
* Hitting A and B simultaneously will cause a piece to rotate 180° .--> | * Hitting A and B simultaneously will cause a piece to rotate 180° .--> | ||
* | * Rule names can be changed to normal U.E. version. (Set CONFIG>DISPLAY SETTING>RULE NAME TYPE to 1.) Also, it has one more alternate names. (Set CONFIG>DISPLAY SETTING>RULE NAME TYPE to 0.) | ||
[[Category:Fan Games List]] | [[Category:Fan Games List]] |
Revision as of 01:19, 14 March 2008
Heboris U.E. LITE | |
---|---|
Developer(s) | Various |
Publisher(s) | N/A |
Platform(s) | Microsoft Windows |
Release | 2006 (First release) Version 32.13 (FINAL) released July 2007 |
Gameplay info | |
Next pieces | 0 to 6 |
Playfield size | 10w x 21 or 22h (Change by "SPAWN Y TYPE" in configuration screen) |
Hold piece | Yes, with IHS |
Hard drop | Yes |
Modes
Beginner
- Goal(TAMAYA):Shoot many Fireworks as many lines as possible in succession.
- Goal(NOVICE):Score as many points as possible.
- Completion Level: TAMAYA:200 NOVICE:300
- Grade/Time Requirements: None
- Ending: 20g
- Additional mode: BIG mode, Item mode
Master
- Goal: Get higher grades as possible.
- Completion Level: 999
- Grading: 9, 8, 7, 6, 5, 4, 3, 2, 1, S1, S2, S3, S4, S5, S6, S7, S8, S9, m1, m2, m3, m4, m5, m6, m7, m8, m9, M, MK, MV, MO, MM, Gm
- Grade/Time Requirements: ???
- Ending: Invisible 20g (M-rank)
- Selectable Difficulty: EASY, NORMAL, HARD, 20G-EASY, 20G-NORMAL, 20G-HARD, HEBO+
- Additional mode: BIG mode, Item mode
In HEBO+ mode, sometimes pattern garbage will appear from bottom of playfield. Originally based off of TGM+ mode in Tetris The Absolute The Grand Master 2 PLUS.
Devil
- Goal: Reach Level 999 or 1300 as quickly as possible.
- Completion Level: NORMAL:999 HARD&DOOM:1300
- Grading: 1, S1, S2, S3, S4, S5, S6, S7, S8, S9, S10, S11, S12, S13, ???
- Grade/Time Requirements: ???
- Ending: HARD&DOOM:BIG mode 20g NORMAL:No change
- Additional mode: BIG mode, Item mode
Tomoyo
- Goal: Clear all orb blocks within the time limit.
- Completion Stage: Varied
- Completion Requirements: Varied
- Selectable Stages: NORMAL, EHEART, TARGET, FLASH, EDIT, FLASH-EDIT
Ace
- Goal: Clear 150 or 200 lines as fast as possible.
- Completion Stage: NORMAL~ANOTHER2:150 Lines BASIC~VOID:200 Lines
- Completion Requirements: None
- Selectable Difficulty: NORMAL, HI-SPEED 1, HI-SPEED 2, ANOTHER, ANOTHER2, BASIC, HELL, HELL-X, VOID
- Additional mode: BIG mode, Item mode
Vs.
- Players: 2 (Human vs. CPU, Human vs. Human, CPU vs CPU)
- Match Types: Normal, No item, Cement, Item only(No Garbage)
- Game Speed: Configurable Speed level, ARE, line clear animation, lock delay, DAS
- Garbage Type: Move Erased only
- Item Use: Configurable
- Additional Settings: Win Level(or Win Lines), Time Limit
Line Clear | Garbage Sent |
---|---|
Single | 0 |
Double | 2 |
Triple | 3 |
Heboris! | 4 |
No T-Spin/Back to Back bonus.
Mission
- Goal: Complete all missions within the time limit.
- Completion Stage: Varied
- Completion Requirements: ???
From Tetris The Grand Master Ace: Big road, Tricky road, Grand road, Star road, Another road, Trial 9~1, S1~S10, HM
From Tetris Gold: Amateur, Pro, Bronze, Silver, Gold
Original: DS road, Devil road, Trial GOD, Crystal, Platinum, Final road
Old Style
- Goal: Score as many points as possible.
- Completion Level: None
- Grade/Time Requirements: None
- Ending: None
- Selectable Type: HANDHELD (Tetris (Game Boy)), ARCADE (Tetris (Sega))
- Additional mode: BIG mode, Item mode
You can play GB-style game with ARS rules, and you can play Sega-style game with SRS rules.
Final
- Goal: Reach Level 999(?) as quickly as possible.
- Completion Stage: 999?
- Completion Requirements: None
- Ending: ???
- Additional mode: BIG mode, Item mode
Simple
- Goal(40LINES): Clear 40 lines as fast as possible.
- Goal(ULTRA): Clear lines as many as possible in 2 minutes.
- Goal(40LINES ROT.RELAY): Clear 40 lines as fast as possible with 3 rotation rules.
- Goal(ULTRA ROT.RELAY): Clear lines as many as possible in 2 minutes with 3 rotation rules.
- Game Speed: Configurable Speed level, ARE, line clear animation, lock delay, DAS
- Additional mode: BIG mode, Item mode
Marathon
- Goal: Score as many points as possible.
- Completion Stage: Normal&Square:LV15 Oni:Endless
- Completion Requirements: None
- Selectable Difficulty: Normal, Square, Oni
- Additional mode: BIG mode, Item mode
This mode simulates the "goal-based marathon mode" are seen in some guideline compatible games such as Tetris Worlds and Tetris Zone. Level system is almost same as TW and TZ. You have to get 5*L points to advance level, and "points" is not just pure lines.
Devil-
Moved in DEVIL(NORMAL)
Originally based off of T.A. Death mode in Tetris The Absolute The Grand Master 2 PLUS.
Ace200
Moved in ACE mode
Originally based off of ACE-HELL mode in Heboris U.E.(C7~).
Beginner+
Moved in Beginner mode
Originally based off of NORMAL mode in Tetris The Absolute The Grand Master 2.
Flash
Moved in TOMOYO(FLASH)
Originally based off of Flash Point.
Rule Variations
The table below documents the differences in behavior with the various rules in Heboris U.E LITE.
Default Name in UE LITE | CLASSIC | CLASSIC+ | MODERN | MODERN+ | MIX-A | MIX-B | GUIDELINE | SPECIAL-S | SPECIAL-D |
---|---|---|---|---|---|---|---|---|---|
Alternate Name in UE LITE | TGM | TI | WORLD | WORLD2 | ARS | ARS2 | WORLD3 | WORLD-X | DHEBO |
Name in C7~ | Heboris (TGM) | Ti-ARS | Ti-WORLD | ACE-SRS | ACE-ARS | ACE-ARS2 | DS-WORLD | SRS-X | DRS |
Imitates | TGM/TAP | Ti Classic | Ti World | TGMA SRS | TGMA ARS | TGMA ARS2 | Tetris DS | Original | DTET |
ARE | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes (Skippable) |
Fast Drop Speed | Fixed 1G | Fixed 1G | Fixed 1G | Fixed 0.5~1G | Fixed 0.5~1G | Fixed 0.5~1G | Fixed 0.5~1G | + 1.5G | + 1.5G |
Wallkicks & Initial Stances | TGM/TAP | Ti | SRS | SRS | Ti | Ti | SRS | SRS + 180 Rotation Original | DTET |
Lockdown | Step | Step | Move/Rotate | Move/Rotate | Move/Rotate | Move/Rotate | Move/Rotate | Move/Rotate | Step |
Lock Limit | N/A | N/A | 8 Rotations / 10 Movements | 128 Movements / Rotations | 128 Movements / Rotations | 128 Movements / Rotations | Infinite | 12 Rotations / 24 Movements | N/A |
Soft Drop Lock | Yes | Yes | No | No | No | Yes | When On Surface(LITE) | Yes | When faster than 2G |
Hard Drop Lock | No | No | Yes | Yes | Yes | No | Yes | No | Yes |
Piece Colors | Sega | Sega | SRS | SRS | SRS | SRS | SRS | SRS | Sega |
ABC Button Layout | A:CCW B:CW C:CCW |
A:CCW B:CW C:CCW |
A:CW B:CCW C:CW |
A:CW B:CCW C:CW |
A:CCW B:CW C:CCW |
A:CCW B:CW C:CCW |
A:CW B:CCW C:CW |
A:CW B:CCW C:180° |
A:CCW B:CW C:180° |
- Entering an input during ARE in DRS will cause the ARE to end at that point.
- The functions of buttons A,B,C can be set to not flip in SRS-based rules by setting the WORLDREVERSE option to off in the Setting menu.
- Rule names can be changed to normal U.E. version. (Set CONFIG>DISPLAY SETTING>RULE NAME TYPE to 1.) Also, it has one more alternate names. (Set CONFIG>DISPLAY SETTING>RULE NAME TYPE to 0.)