User:Edo/Internal Delay Values: Difference between revisions
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== Timing Data (Internal Values) == | |||
These are the values as they appear in the games' RAM | |||
=== TGM === | |||
{| border="1" | |||
! width="80"|Level | |||
! width="80"|DAS | |||
! width="80"|Lock Delay | |||
! width="80"|ARE <br>w/o lines | |||
! width="80"|ARE <br>with lines | |||
! width="80"|Line Clear<br>Delay | |||
|- align = center | |||
| 000 - 999 || 14 || 30 || 25 || 25 || 40 | |||
|} | |||
=== TAP Master === | |||
{| border="1" | |||
! width="80"|Level | |||
! width="80"|DAS | |||
! width="80"|Lock Delay | |||
! width="80"|ARE <br>w/o lines | |||
! width="80"|ARE <br>with lines | |||
! width="80"|Line Clear<br>Delay | |||
|- align = center | |||
| 000 - 499 || 14 || 30 || 25 || 25 || 40 | |||
|- align = center | |||
| 500 - 599 || 8 || 30 || 25 || 25 || 25 | |||
|- align = center | |||
| 600 - 699 || 8 || 30 || 25 || 16 || 16 | |||
|- align = center | |||
| 700 - 799 || 8 || 30 || 16 || 12 || 12 | |||
|- align = center | |||
| 800 - 899 || 8 || 30 || 12 || 6 || 6 | |||
|- align = center | |||
| 900 - 999 || 6 || 17 || 12 || 6 || 6 | |||
|} | |||
=== TAP TGM+ === | |||
{| border="1" | |||
! width="80"|Level | |||
! width="80"|DAS | |||
! width="80"|Lock Delay | |||
! width="80"|ARE <br>w/o lines | |||
! width="80"|ARE <br>with lines | |||
! width="80"|Line Clear<br>Delay | |||
|- align = center | |||
| 000 - 999 || 14 || 30 || 25 || 25 || 40 | |||
|} | |||
=== TAP Death === | |||
{| border="1" | |||
! width="80"|Level | |||
! width="80"|DAS | |||
! width="80"|Lock Delay | |||
! width="80"|ARE <br>w/o lines | |||
! width="80"|ARE <br>with lines | |||
! width="80"|Line Clear<br>Delay | |||
|- align = center | |||
| 000 - 099 || 10 || 30 || 16 || 12 || 12 | |||
|- align = center | |||
| 100 - 199 || 10 || 26 || 12 || 6 || 6 | |||
|- align = center | |||
| 200 - 299 || 9 || 22 || 12 || 6 || 6 | |||
|- align = center | |||
| 300 - 399 || 8 || 18 || 6 || 6 || 6 | |||
|- align = center | |||
| 400 - 499 || 6 || 15 || 5 || 5 || 5 | |||
|- align = center | |||
| 500 - 999 || 6 || 15 || 4 || 4 || 4 | |||
|} | |||
=== TI Master === | |||
{| border="1" | |||
! width="80"|Level | |||
! width="80"|DAS | |||
! width="80"|Lock Delay | |||
! width="80"|ARE <br>w/o lines | |||
! width="80"|ARE <br>with lines | |||
! width="80"|Line Clear<br>Delay | |||
|- align = center | |||
| 000 - 499 || 14 || 30 || 25 || 25 || 40 | |||
|- align = center | |||
| 500 - 599 || 8 || 30 || 25 || 25 || 25 | |||
|- align = center | |||
| 600 - 699 || 8 || 30 || 25 || 16 || 16 | |||
|- align = center | |||
| 700 - 799 || 8 || 30 || 16 || 12 || 12 | |||
|- align = center | |||
| 800 - 899 || 8 || 30 || 12 || 6 || 6 | |||
|- align = center | |||
| 900 - 999 || 6 || 17 || 12 || 6 || 6 | |||
|- align = center | |||
| 1000 - 1099 || 6 || 17 || 6 || 6 || 6 | |||
|- align = center | |||
| 1100 - 1199 || 6 || 15 || 5 || 5 || 6 | |||
|- align = center | |||
| 1200+ || 6 || 15 || 4 || 4 || 6 | |||
|} | |||
Note that the Ti Master speed curve is adaptive; if performance during a section is sufficient to earn a section COOL!!, the entire next section of the speed curve will be skipped out. For example, if the player earns all 9 section COOL!!s, levels 900-999 will have speed equivalent to theoretical levels 1800-1899. | |||
=== TI Shirase === | |||
{| border="1" | |||
! width="80"|Level | |||
! width="80"|DAS | |||
! width="80"|Lock Delay | |||
! width="80"|ARE <br>w/o lines | |||
! width="80"|ARE <br>with lines | |||
! width="80"|Line Clear<br>Delay | |||
|- align = center | |||
| 000 - 099 || 8 || 18 || 10 || 6 || 6 | |||
|- align = center | |||
| 100 - 199 || 6 || 18 || 10 || 5 || 5 | |||
|- align = center | |||
| 200 - 299 || 6 || 17 || 10 || 4 || 4 | |||
|- align = center | |||
| 300 - 399 || 6 || 15 || 4 || 4 || 4 | |||
|- align = center | |||
| 400 - 499 || 6 || 15 || 4 || 4 || 4 | |||
|- align = center | |||
| 500 - 599 || 4 || 13 || 4 || 3 || 3 | |||
|- align = center | |||
| 600 - 999 || 4 || 12 || 4 || 3 || 3 | |||
|- align = center | |||
| 1000 - 1099 || 4 || 12 || 4 || 3 || 3 | |||
|- align = center | |||
| 1100 - 1199 || 4 || 10 || 4 || 3 || 3 | |||
|- align = center | |||
| 1200 - 1299 || 4 || 8 || 4 || 3 || 3 | |||
|- align = center | |||
| 1300 || 6 || 15 || 4 || 4 || 6 | |||
|} |
Latest revision as of 19:49, 5 September 2009
Timing Data (Internal Values)
These are the values as they appear in the games' RAM
TGM
Level | DAS | Lock Delay | ARE w/o lines |
ARE with lines |
Line Clear Delay |
---|---|---|---|---|---|
000 - 999 | 14 | 30 | 25 | 25 | 40 |
TAP Master
Level | DAS | Lock Delay | ARE w/o lines |
ARE with lines |
Line Clear Delay |
---|---|---|---|---|---|
000 - 499 | 14 | 30 | 25 | 25 | 40 |
500 - 599 | 8 | 30 | 25 | 25 | 25 |
600 - 699 | 8 | 30 | 25 | 16 | 16 |
700 - 799 | 8 | 30 | 16 | 12 | 12 |
800 - 899 | 8 | 30 | 12 | 6 | 6 |
900 - 999 | 6 | 17 | 12 | 6 | 6 |
TAP TGM+
Level | DAS | Lock Delay | ARE w/o lines |
ARE with lines |
Line Clear Delay |
---|---|---|---|---|---|
000 - 999 | 14 | 30 | 25 | 25 | 40 |
TAP Death
Level | DAS | Lock Delay | ARE w/o lines |
ARE with lines |
Line Clear Delay |
---|---|---|---|---|---|
000 - 099 | 10 | 30 | 16 | 12 | 12 |
100 - 199 | 10 | 26 | 12 | 6 | 6 |
200 - 299 | 9 | 22 | 12 | 6 | 6 |
300 - 399 | 8 | 18 | 6 | 6 | 6 |
400 - 499 | 6 | 15 | 5 | 5 | 5 |
500 - 999 | 6 | 15 | 4 | 4 | 4 |
TI Master
Level | DAS | Lock Delay | ARE w/o lines |
ARE with lines |
Line Clear Delay |
---|---|---|---|---|---|
000 - 499 | 14 | 30 | 25 | 25 | 40 |
500 - 599 | 8 | 30 | 25 | 25 | 25 |
600 - 699 | 8 | 30 | 25 | 16 | 16 |
700 - 799 | 8 | 30 | 16 | 12 | 12 |
800 - 899 | 8 | 30 | 12 | 6 | 6 |
900 - 999 | 6 | 17 | 12 | 6 | 6 |
1000 - 1099 | 6 | 17 | 6 | 6 | 6 |
1100 - 1199 | 6 | 15 | 5 | 5 | 6 |
1200+ | 6 | 15 | 4 | 4 | 6 |
Note that the Ti Master speed curve is adaptive; if performance during a section is sufficient to earn a section COOL!!, the entire next section of the speed curve will be skipped out. For example, if the player earns all 9 section COOL!!s, levels 900-999 will have speed equivalent to theoretical levels 1800-1899.
TI Shirase
Level | DAS | Lock Delay | ARE w/o lines |
ARE with lines |
Line Clear Delay |
---|---|---|---|---|---|
000 - 099 | 8 | 18 | 10 | 6 | 6 |
100 - 199 | 6 | 18 | 10 | 5 | 5 |
200 - 299 | 6 | 17 | 10 | 4 | 4 |
300 - 399 | 6 | 15 | 4 | 4 | 4 |
400 - 499 | 6 | 15 | 4 | 4 | 4 |
500 - 599 | 4 | 13 | 4 | 3 | 3 |
600 - 999 | 4 | 12 | 4 | 3 | 3 |
1000 - 1099 | 4 | 12 | 4 | 3 | 3 |
1100 - 1199 | 4 | 10 | 4 | 3 | 3 |
1200 - 1299 | 4 | 8 | 4 | 3 | 3 |
1300 | 6 | 15 | 4 | 4 | 6 |