Category:Rotation systems: Difference between revisions
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A '''rotation system''' broadly represents where and how [[tetromino]]es spawn, how they rotate, and what [[wall kick]]s they may perform. Different rotation systems exist through a broad spectrum of games, some having their own unique system, others in a series may change only a little. | |||
[[Category:Gameplay]] |
Latest revision as of 01:23, 10 February 2020
A rotation system broadly represents where and how tetrominoes spawn, how they rotate, and what wall kicks they may perform. Different rotation systems exist through a broad spectrum of games, some having their own unique system, others in a series may change only a little.
Pages in category "Rotation systems"
The following 6 pages are in this category, out of 6 total.
Media in category "Rotation systems"
The following 10 files are in this category, out of 10 total.
- ARS-pieces.png 320 × 416; 642 bytes
- C64 rotations.png 500 × 550; 7 KB
- GBTetris-pieces.png 320 × 416; 1 KB
- IBM-pieces.png 320 × 352; 1 KB
- MTCBaseRotations.png 560 × 1,416; 42 KB
- NESTetris-pieces.png 320 × 416; 1 KB
- ShiRSvsSRS base rotations.png 1,024 × 720; 40 KB
- SRS-pieces.png 336 × 480; 1 KB
- Tetris (CD-i) rotation system.png 320 × 352; 4 KB
- Tetris (My Arcade) rotation system.png 320 × 352; 3 KB