Cascade mode: Difference between revisions
*>Tepples (by swapping that L block for a J, we add 1 line, restoring 13) |
No edit summary |
||
(5 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
'''Cascade mode''' is a mode that uses recursive gravity instead of [[gravity|naive gravity]]. | |||
== Clearing over four lines == | |||
{| | {| | ||
|- valign="top" | |- valign="top" | ||
| | |<playfield> | ||
.......... | |||
.........I | |||
.........I | |||
.........I | |||
.........I | |||
.........I | |||
.........I | |||
T....Z...I | |||
TT..ZZG..I | |||
TGGGZGGGJJ | |||
GGGGGGGGJ. | |||
GGGGGGGGJ. | |||
GGGGGGGGG. | |||
GGGGGGGGG. | |||
GGGGGGGGG. | |||
GGGGGGGGG. | |||
GGGGGGGGG. | |||
GGGGGGGGG. | |||
GGGGGGGGG. | |||
GGGGGGGGG. | |||
</playfield> | |||
Drop Z or T | Drop Z or T | ||
| | |<playfield> | ||
.......... | |||
.........I | |||
.........I | |||
.........I | |||
.........I | |||
.........I | |||
.........I | |||
T....Z...I | |||
TT..ZZG..I | |||
-----1---- | |||
GGGGGGGGJ. | |||
GGGGGGGGJ. | |||
GGGGGGGGG. | |||
GGGGGGGGG. | |||
GGGGGGGGG. | |||
GGGGGGGGG. | |||
GGGGGGGGG. | |||
GGGGGGGGG. | |||
GGGGGGGGG. | |||
GGGGGGGGG. | |||
</playfield> | |||
| | |<playfield> | ||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
T....Z.... | |||
TT..ZZG... | |||
GGGGGGGGJ. | |||
GGGGGGGGJ. | |||
GGGGGGGGGI | |||
GGGGGGGGGI | |||
GGGGGGGGGI | |||
GGGGGGGGGI | |||
GGGGGGGGGI | |||
GGGGGGGGGI | |||
GGGGGGGGGI | |||
GGGGGGGGGI | |||
</playfield> | |||
| | |<playfield> | ||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
T....Z.... | |||
TT..ZZG... | |||
GGGGGGGGJ. | |||
GGGGGGGGJ. | |||
-----2---- | |||
-----3---- | |||
-----4---- | |||
-----5---- | |||
-----6---- | |||
-----7---- | |||
-----8---- | |||
-----9---- | |||
</playfield> | |||
|} | |} | ||
In ''Quadra'', a player can over half the screen this way: | In ''Quadra'', a player can clear over half the screen this way: | ||
{| | {| | ||
|- valign="top" | |- valign="top" | ||
| | |<playfield> | ||
.........I | |||
.........I | |||
I........I | |||
I........I | |||
I........I | |||
I...Z.G..I | |||
J..ZZGGG.I | |||
JJJZGGGGGI | |||
.GGGGGGGGG | |||
.GGGGGGGGG | |||
.GGGGGGGGG | |||
.GGGGGGGGG | |||
.GGGGGGGGG | |||
GGGGGGGGG. | |||
GGGGGGGGG. | |||
GGGGGGGGG. | |||
GGGGGGGGG. | |||
GGGGGGGGG. | |||
GGGGGGGGG. | |||
GGGGGGGGG. | |||
</playfield> | |||
Drop Z | Drop Z | ||
| | |<playfield> | ||
.........I | |||
.........I | |||
I........I | |||
I........I | |||
I........I | |||
I...Z.G..I | |||
J..ZZGGG.I | |||
-----1---- | |||
.GGGGGGGGG | |||
.GGGGGGGGG | |||
.GGGGGGGGG | |||
.GGGGGGGGG | |||
.GGGGGGGGG | |||
GGGGGGGGG. | |||
GGGGGGGGG. | |||
GGGGGGGGG. | |||
GGGGGGGGG. | |||
GGGGGGGGG. | |||
GGGGGGGGG. | |||
GGGGGGGGG. | |||
</playfield> | |||
| | |<playfield> | ||
.......... | |||
.........I | |||
.........I | |||
.........I | |||
.........I | |||
.........I | |||
....Z.G..I | |||
..LZZGGG.I | |||
IGGGGGGGGG | |||
IGGGGGGGGG | |||
IGGGGGGGGG | |||
IGGGGGGGGG | |||
JGGGGGGGGG | |||
GGGGGGGGG. | |||
GGGGGGGGG. | |||
GGGGGGGGG. | |||
GGGGGGGGG. | |||
GGGGGGGGG. | |||
GGGGGGGGG. | |||
GGGGGGGGG. | |||
</playfield> | |||
| | |<playfield> | ||
.......... | |||
.........I | |||
.........I | |||
.........I | |||
.........I | |||
.........I | |||
....Z.G..I | |||
..LZZGGG.I | |||
-----2---- | |||
-----3---- | |||
-----4---- | |||
-----5---- | |||
-----6---- | |||
GGGGGGGGG. | |||
GGGGGGGGG. | |||
GGGGGGGGG. | |||
GGGGGGGGG. | |||
GGGGGGGGG. | |||
GGGGGGGGG. | |||
GGGGGGGGG. | |||
</playfield> | |||
| | |<playfield> | ||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
....Z.G... | |||
..LZZGGG.. | |||
GGGGGGGGGI | |||
GGGGGGGGGI | |||
GGGGGGGGGI | |||
GGGGGGGGGI | |||
GGGGGGGGGI | |||
GGGGGGGGGI | |||
GGGGGGGGGI | |||
</playfield> | |||
| | |<playfield> | ||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
....Z.G... | |||
..LZZGGG.. | |||
-----7---- | |||
-----8---- | |||
-----9---- | |||
----10---- | |||
----11---- | |||
----12---- | |||
----13---- | |||
</playfield> | |||
|} | |} | ||
== General Tips == | === General Tips === | ||
*Avoid creating empty columns that are over ten rows high. There will be no room above the platform to place any more than one or two I tetrominoes. | * Avoid creating empty columns that are over ten rows high. There will be no room above the platform to place any more than one or two I tetrominoes. | ||
*Many cascade games use the traditional randomizer. Create the platform early to minimize the threat of an I drought. | * Many cascade games use the traditional randomizer. Create the platform early to minimize the threat of an I drought. | ||
== Creating the platform == | === Creating the platform === | ||
In ''Quadra'', a player is encouraged to create the platform over the far left/right column as early as possible. Since duplicate I tetrominoes need to be placed above the platform, it's better to place them while stacking than to place them after you have stacked high enough. The best way to create a platform would be to build up the second to last column from the left/right wall. In Quadra, a player would often use the starting tetromino as a base, place an I on that tetromino, and then place a tetromino above the I to create the platform. | In ''Quadra'', a player is encouraged to create the platform over the far left/right column as early as possible. Since duplicate I tetrominoes need to be placed above the platform, it's better to place them while stacking than to place them after you have stacked high enough. The best way to create a platform would be to build up the second to last column from the left/right wall. In Quadra, a player would often use the starting tetromino as a base, place an I on that tetromino, and then place a tetromino above the I to create the platform. | ||
=== Bases === | ==== Bases ==== | ||
{| | {| | ||
| | |<playfield> | ||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
........I. | |||
........I. | |||
........I. | |||
........I. | |||
........J. | |||
........J. | |||
.......JJ. | |||
</playfield> | |||
J Base | J Base | ||
| | |<playfield> | ||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
........I. | |||
........I. | |||
........I. | |||
........I. | |||
........Z. | |||
.......ZZ. | |||
.......Z.. | |||
</playfield> | |||
Z Base | Z Base | ||
| | |<playfield> | ||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
........I. | |||
........I. | |||
........I. | |||
........I. | |||
........Z. | |||
.......ZZ. | |||
.......ZL. | |||
......LLL. | |||
</playfield> | |||
LZ Base | LZ Base | ||
|} | |} | ||
=== Platform === | ==== Platform ==== | ||
'''Dedicated | '''Dedicated platforms''' | ||
Dedicated platforms are solely used to create the overhang above the empty column. | Dedicated platforms are solely used to create the overhang above the empty column. | ||
{| | {| | ||
| | |<playfield> | ||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
........JJ | |||
........J. | |||
........J. | |||
........G. | |||
........G. | |||
........G. | |||
........G. | |||
........G. | |||
........G. | |||
.......GG. | |||
</playfield> | |||
| | |<playfield> | ||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
........OO | |||
........OO | |||
........G. | |||
........G. | |||
........G. | |||
........G. | |||
........G. | |||
........G. | |||
.......GG. | |||
</playfield> | |||
| | |<playfield> | ||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
........T. | |||
........TT | |||
........T. | |||
........G. | |||
........G. | |||
........G. | |||
........G. | |||
........G. | |||
........G. | |||
.......GG. | |||
</playfield> | |||
| | |<playfield> | ||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
........L. | |||
........L. | |||
........LL | |||
........G. | |||
........G. | |||
........G. | |||
........G. | |||
........G. | |||
........G. | |||
.......GG. | |||
</playfield> | |||
|} | |} | ||
'''Cascading | '''Cascading platforms'''<br> | ||
Cascading platforms contribute to clearing the empty column. | Cascading platforms contribute to clearing the empty column. | ||
{| | {| | ||
| | |<playfield> | ||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.........J | |||
.........J | |||
........JJ | |||
........G. | |||
........G. | |||
........G. | |||
........G. | |||
........G. | |||
........G. | |||
.......GG. | |||
</playfield> | |||
| | |<playfield> | ||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.........Z | |||
........ZZ | |||
........Z. | |||
........G. | |||
........G. | |||
........G. | |||
........G. | |||
........G. | |||
........G. | |||
.......GG. | |||
</playfield> | |||
| | |<playfield> | ||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.........T | |||
........TT | |||
........GT | |||
........G. | |||
........G. | |||
........G. | |||
........G. | |||
........G. | |||
.......GG. | |||
</playfield> | |||
|} | |} | ||
'''Safety | '''Safety platforms'''<br> | ||
If a player were to build a column too high, there are still a few countermeasures. | If a player were to build a column too high, there are still a few countermeasures. | ||
{| | {| | ||
| | |<playfield> | ||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
........LL | |||
........GL | |||
........GL | |||
........G. | |||
........G. | |||
........G. | |||
........G. | |||
........G. | |||
........G. | |||
........G. | |||
........G. | |||
.......GG. | |||
</playfield> | |||
|<playfield> | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
........S. | |||
{ | ........SS | ||
........GS | |||
........G. | |||
........G. | |||
........G. | |||
........G. | |||
........G. | |||
........G. | |||
........G. | |||
........G. | |||
........G. | |||
.......GG. | |||
</playfield> | |||
|<playfield> | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
{ | .......... | ||
.......... | |||
.......... | |||
.........T | |||
........TT | |||
........GT | |||
........G. | |||
........G. | |||
........G. | |||
........G. | |||
........G. | |||
........G. | |||
........G. | |||
........G. | |||
........G. | |||
.......GG. | |||
</playfield> | |||
|} | |||
== S and Z cascade == | |||
In games with cascade modes that reward for cascade complexity, such as ''[[Tetris Worlds]]'', ''[[Tetris Mania]]'', and ''[[Tetris Evolution]]'', a simple way to rack up a big cascade is by using the ''S'' or ''Z'' [[tetromino]]es. | |||
<playfield> | |||
.......... | |||
..I....... | |||
..I....... | |||
..I....... | |||
I.I....... | |||
I......... | |||
I.....GG.. | |||
I...GGGGGG | |||
ZZ.GGGGGGG | |||
.ZZGGGGGGG | |||
ZZ.GGGGGGG | |||
.ZZGGGGGGG | |||
ZZ.GGGGGGG | |||
.ZZGGGGGGG | |||
ZZ.GGGGGGG | |||
.ZZGGGGGGG | |||
</playfield> | |||
''Tetris Worlds'' allowed for up to nine cascades before clearing the last levels, so players would fit an extra one in. | |||
<playfield> | |||
.......I.. | |||
.......I.. | |||
.......I.. | |||
.......I.. | |||
I........I | |||
I........I | |||
I...G....I | |||
I..GGG...I | |||
GGGGGGG.SS | |||
GGGGGGGSS. | |||
GGGGGGG.SS | |||
GGGGGGGSS. | |||
GGGGGGG.SS | |||
GGGGGGGSS. | |||
GGGGGGG.SS | |||
GGGGGGGSS. | |||
.GGGGGGGGG | |||
</playfield> | |||
== Unorthodox line clears == | |||
In cascade mode, certain line clears discouraged in naive gravity become favorable. | |||
{| | |||
|<playfield> | |||
.......... | |||
.......... | |||
.......... | |||
S......... | |||
SSGGGGGGGG | |||
.SGGGGGGGG | |||
</playfield> | |||
|<playfield> | |||
.......... | |||
.......... | |||
.......... | |||
S......... | |||
---------- | |||
.SGGGGGGGG | |||
</playfield> | |||
|<playfield> | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
SSGGGGGGGG | |||
</playfield> | |||
|<playfield> | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
---------- | |||
</playfield> | |||
|} | |||
{| | |||
|<playfield> | |||
.......... | |||
....T..... | |||
GGGTTTGGGG | |||
GGGG.GGGGG | |||
</playfield> | |||
|<playfield> | |||
.......... | |||
....T..... | |||
---------- | |||
GGGG.GGGGG | |||
</playfield> | |||
|<playfield> | |||
.......... | |||
.......... | |||
.......... | |||
GGGGTGGGGG | |||
</playfield> | |||
|<playfield> | |||
.......... | |||
.......... | |||
.......... | |||
---------- | |||
</playfield> | |||
|} | |} | ||
{| | |||
|<playfield> | |||
.......... | |||
.......... | |||
T......... | |||
TTGGGGGGGG | |||
TGGGGGGGGG | |||
.GGGGGGGGG | |||
</playfield> | |||
|<playfield> | |||
.......... | |||
.......... | |||
T......... | |||
---------- | |||
---------- | |||
.GGGGGGGGG | |||
</playfield> | |||
|<playfield> | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
TGGGGGGGGG | |||
</playfield> | |||
|<playfield> | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
---------- | |||
</playfield> | |||
|} | |||
{| | |||
|<playfield> | |||
.......... | |||
L......... | |||
L......... | |||
LLGGGGGGGG | |||
.GGGGGGGGG | |||
.GGGGGGGGG | |||
</playfield> | |||
|<playfield> | |||
.......... | |||
L......... | |||
L......... | |||
---------- | |||
.GGGGGGGGG | |||
.GGGGGGGGG | |||
</playfield> | |||
|<playfield> | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
LGGGGGGGGG | |||
LGGGGGGGGG | |||
</playfield> | |||
|<playfield> | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
---------- | |||
---------- | |||
</playfield> | |||
|} | |||
{| | |||
|<playfield> | |||
.......... | |||
.......... | |||
.......... | |||
J......... | |||
JJJGGGGGGG | |||
.GGGGGGGGG | |||
</playfield> | |||
|<playfield> | |||
.......... | |||
.......... | |||
.......... | |||
J......... | |||
---------- | |||
.GGGGGGGGG | |||
</playfield> | |||
|<playfield> | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
JGGGGGGGGG | |||
</playfield> | |||
|<playfield> | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
---------- | |||
</playfield> | |||
|} | |||
[[Category: | [[Category:Game modes]] |
Latest revision as of 07:53, 10 September 2019
Cascade mode is a mode that uses recursive gravity instead of naive gravity.
Clearing over four lines
Drop Z or T |
|
|
|
In Quadra, a player can clear over half the screen this way:
Drop Z |
|
|
|
|
|
General Tips
- Avoid creating empty columns that are over ten rows high. There will be no room above the platform to place any more than one or two I tetrominoes.
- Many cascade games use the traditional randomizer. Create the platform early to minimize the threat of an I drought.
Creating the platform
In Quadra, a player is encouraged to create the platform over the far left/right column as early as possible. Since duplicate I tetrominoes need to be placed above the platform, it's better to place them while stacking than to place them after you have stacked high enough. The best way to create a platform would be to build up the second to last column from the left/right wall. In Quadra, a player would often use the starting tetromino as a base, place an I on that tetromino, and then place a tetromino above the I to create the platform.
Bases
J Base |
Z Base |
LZ Base |
Platform
Dedicated platforms
Dedicated platforms are solely used to create the overhang above the empty column.
|
|
|
|
Cascading platforms
Cascading platforms contribute to clearing the empty column.
|
|
|
Safety platforms
If a player were to build a column too high, there are still a few countermeasures.
|
|
|
S and Z cascade
In games with cascade modes that reward for cascade complexity, such as Tetris Worlds, Tetris Mania, and Tetris Evolution, a simple way to rack up a big cascade is by using the S or Z tetrominoes.
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Tetris Worlds allowed for up to nine cascades before clearing the last levels, so players would fit an extra one in.
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Unorthodox line clears
In cascade mode, certain line clears discouraged in naive gravity become favorable.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|