Tetris Worlds: Difference between revisions
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{{Infobox |title = Tetris Worlds | {{Infobox |title = Tetris Worlds | ||
|developer = Blue Planet Software | |developer = [[Blue Planet Software]] (PC, PS2), Radical Entertainment (GC, Xbox), 3d6 Games (GBA) | ||
|publisher = THQ | |publisher = THQ, Success | ||
|released = | |released = '''Game Boy Advance'''{{release|US|September 5, 2001|EU|December 7, 2001|JP|April 26, 2002}}'''Windows'''{{release|US|November 23, 2001|EU|April 5, 2002}}'''PlayStation 2'''{{release|US|March 20, 2002|EU|July 26, 2002}}'''GameCube'''{{release|US|June 23, 2002|EU|September 27, 2002|JP|December 20, 2002}}'''Xbox'''{{release|US|June 24, 2002|EU|September 20, 2002|JP|November 14, 2002}} | ||
|platform = Game Boy Advance, GameCube, PlayStation 2, Windows, Xbox | |platform = Game Boy Advance, GameCube, PlayStation 2, Windows, Xbox | ||
|preview = 3 (GBA) | |preview = 3 (GBA), 6 (other) | ||
|playfield = | |playfield = 10 × 20 | ||
|hard = | |hard = Yes | ||
| | |system = [[Super Rotation System|SRS]] | ||
| | |hold = Yes | ||
|caption = PS2 boxart by Roger Dean | |||
|boxart = Tetris_Worlds_boxart.jpg | |||
|sub-game = '''PlayStation 2 / Windows version''' | |||
{{Infobox | child=yes | decat=yes | |||
|title-scrn = Tetris_Worlds_title.jpg | |||
|ingame-scrn = Tetris_Worlds_ingame.png | |||
}} | |||
|sub-game2 = '''GameCube / Xbox version''' | |||
{{Infobox | child=yes | decat=yes | |||
|title-scrn = Tetris Worlds (GameCube) title.png | |||
|ingame-scrn = Tetris Worlds (GameCube) ingame.png | |||
}} | |||
|sub-game3 = '''Game Boy Advance version''' | |||
{{Infobox | child=yes | decat=yes | |||
|title-scrn = Tetris Worlds (GBA) title.png | |||
|ingame-scrn = Tetris Worlds (GBA) ingame.png | |||
}} | |||
}} | }} | ||
'''''Tetris Worlds''''' was | '''''Tetris Worlds''''' was a Tetris game developed for the PlayStation 2, Nintendo GameCube, Microsoft Xbox, Game Boy Advance, and Microsoft Windows computers, released in 2001. | ||
== Gameplay == | |||
''Tetris Worlds'' is the first official game to feature the then-newly-standardized [[Tetris Guideline]]; this includes [[Super Rotation System|SRS]], [[Hold]] piece, [[Drop#Instant_dropping|locking hard drop]], [[Infinity|infinity]] [[Move reset|move reset]], and standard [[Tetromino|tetromino]] colors. Unlike later games, ''Tetris Worlds'' had an autorepeat feature for the rotation button; holding down the rotation key kept the piece spinning continually. | |||
== Tetris | == Modes == | ||
=== Tetris === | |||
Standard variable-goal [[Marathon]] mode. On all versions except the Game Boy Advance version, the player must reach Rank 15 by playing the mode multiple times (in the PS2 and PC versions) or leveling up (in the GameCube, Xbox, and GBA versions); the mode ends after 15 levels. | |||
{| class="wikitable" | |||
{| | |||
|- | |- | ||
! [[Line clear]] || Score | ! [[Line clear]] || Goal Score | ||
|- | |- | ||
| Single || 1 | | Single || 1 | ||
Line 41: | Line 59: | ||
|} | |} | ||
== Square | === Square === | ||
Carries over the [[Square Tetris|Square]] mechanics from ''[[The New Tetris]]'', but with the full Guideline ruleset. | |||
Goal of each level ''L'' is to earn 10*''L'' points: | Goal of each level ''L'' is to earn 10*''L'' points: | ||
{| | {| class="wikitable" | ||
! [[Line clear]] || Score | ! [[Line clear]] || Score | ||
|- | |- | ||
Line 70: | Line 88: | ||
*Extra lines after a T-spin avalanche: not determined | *Extra lines after a T-spin avalanche: not determined | ||
== Cascade | === Cascade === | ||
Nearly identical to the fan game ''[[Quadra]]''. After a line is cleared, each tetromino falls as a separate piece under the influence of gravity, and it is possible for pieces to fall and fill in gaps, creating a cascade. | Nearly identical to the fan game ''[[Quadra]]''. After a line is cleared, each tetromino falls as a separate piece under the influence of gravity, and it is possible for pieces to fall and fill in gaps, creating a [[Cascade mode|cascade]]. | ||
Goal of each level ''L'' is to earn 5*''L'' points. The score for each step ''n'' of a cascade, where ''n'' = 1 to 20, and ''L'' lines are cleared: | Goal of each level ''L'' is to earn 5*''L'' points. The score for each step ''n'' of a cascade, where ''n'' = 1 to 20, and ''L'' lines are cleared: | ||
:(''L'' + ''n'') * 2 - 3 | :(''L'' + ''n'') * 2 - 3 | ||
For example, a | For example, a Tetris-double-single combo scores | ||
#(4 + 1) * 2 - 3 = 7 on first step | #(4 + 1) * 2 - 3 = 7 on first step | ||
#(2 + 2) * 2 - 3 = 5 on second step | #(2 + 2) * 2 - 3 = 5 on second step | ||
Line 81: | Line 99: | ||
for a total of 17 points. | for a total of 17 points. | ||
=== Hotline === | |||
== Hotline | |||
{| align="right" | {| align="right" | ||
| | |<playfield> | ||
---------- | |||
---------- | |||
.......... | |||
---------- | |||
.......... | |||
.......... | |||
---------- | |||
.......... | |||
.......... | |||
.......... | |||
---------- | |||
.......... | |||
.......... | |||
.......... | |||
.......... | |||
---------- | |||
..S...IIII | |||
.ZSSLOOJ.. | |||
ZZTSLOOJ.. | |||
ZTTTLLJJ.. | |||
</playfield> | |||
|} | |} | ||
Rows 5, 10, 14, 17, 19, and 20 (counting from the bottom up) are highlighted. Only lines cleared in these rows are counted toward the score. | Rows 5, 10, 14, 17, 19, and 20 (counting from the bottom up) are highlighted. Only lines cleared in these rows are counted toward the score. 10% of tetrominoes are multi-colored, and it has cascade gravity. | ||
Goal of each level ''L'' is to earn 5*''L'' points: | Goal of each level ''L'' is to earn 5*''L'' points: | ||
{| | {| class="wikitable" | ||
!Row || Points | !Row || Points | ||
|- | |- | ||
Line 126: | Line 142: | ||
|20 || 6 | |20 || 6 | ||
|} | |} | ||
The [[line clear]] with the highest possible score is a | The [[line clear]] with the highest possible score is a Tetris or hurdle in 17, 19, and 20, for a total of 15 points. | ||
== Sticky | === Sticky === | ||
Using the "multimino" mechanics from ''[[The Next Tetris]]'', 20% of tetrominoes are multi-colored and break into smaller pieces of separate colors when they lock. Blocks of the same color glue themselves together; any contiguous group of the same color with 25 or more blocks disappears (an event referred to as a "Critical Mass"). Anything with nothing supporting it falls, just as in Cascade mode. | |||
Each level ''L'' starts with ''L'' + 1 rows of floating garbage on the screen, and the goal of each level is to clear the bottom line of garbage. | Each level ''L'' starts with ''L'' + 1 rows of floating garbage on the screen, and the goal of each level is to clear the bottom line of garbage. | ||
== Fusion | === Fusion === | ||
Tetrominoes and single, distinctive "atom" blocks fall. There are 3 atom blocks in every (bag of) 10 pieces. | |||
Tetrominoes and single, distinctive "atom" blocks fall. ( | |||
Clearing a line containing an atom block will remove all blocks in the line ''except'' atom blocks, and it will cause a cascade on all rows of and above the atom block. | Clearing a line containing an atom block will remove all blocks in the line ''except'' atom blocks, and it will cause a cascade on all rows of and above the atom block. | ||
Each level ''L'' starts with ''L'' + 1 rows of floating garbage on the screen, and the goal of each level ''L'' is to connect 2*''L'' atom blocks to the "Fusion" block initially located in one of the bottom corners of the playfield. | Each level ''L'' starts with ''L'' + 1 rows of floating garbage on the screen, and the goal of each level ''L'' is to connect 2*''L'' atom blocks to the "Fusion" block initially located in one of the bottom corners of the playfield. | ||
== | === Original Tetris (PC only) === | ||
This mode, which is unlocked after reaching Rank 15 in all main modes, replicates the [[Tetris (Electronika 60)|original Electronika 60 version of Tetris]]. Level increases after 10 lines. | |||
=== Popular Tetris (GBA only) === | |||
This mode simulates the [[Tetris (Game Boy)|Game Boy version]], with tetromino colors based on ''The New Tetris'', hard drop, and a higher score maxout cap. | |||
== Physical scans == | |||
{{Scanbox | |||
|console = PlayStation 2 | |||
|region = US | |||
|front = Tetris_Worlds_(PS2)_sleeve.jpg | |||
|back = | |||
|square = | |||
|spinecard = | |||
|disc = | |||
|inlay = | |||
}} | |||
== External links == | |||
*[http://www.tetrisconcept.net/forum/showthread.html?t=1220 Discussion in the forum] about unlocking various hidden gameplay modes, as well as the format and editing of the "TWS" script files used in the PC version of [[Tetris Worlds]] (Wiki article here: [[Tetris Worlds for PC Anomalies and Hacks]] ) | |||
*[https://archive.org/details/Tetris_Worlds_2002_THQ_US Manual (Xbox version)] | |||
{{Blue Planet Software games}} | |||
[[Category: | [[Category:Official Tetris games]] | ||
[[Category:Game Boy Advance games]] | |||
[[Category:GameCube games]] | |||
[[Category:Xbox games]] | |||
[[Category:Windows games]] | |||
[[Category:PlayStation 2 games]] |
Latest revision as of 19:22, 30 January 2021
Tetris Worlds | |
---|---|
PS2 boxart by Roger Dean | |
Developer(s) | Blue Planet Software (PC, PS2), Radical Entertainment (GC, Xbox), 3d6 Games (GBA) |
Publisher(s) | THQ, Success |
Platform(s) | Game Boy Advance, GameCube, PlayStation 2, Windows, Xbox |
Release | Game Boy Advance
|
Gameplay info | |
Next pieces | 3 (GBA), 6 (other) |
Playfield size | 10 × 20 |
Hold piece | Yes |
Hard drop | Yes |
Rotation system | SRS |
PlayStation 2 / Windows version | |
GameCube / Xbox version | |
Game Boy Advance version | |
Tetris Worlds was a Tetris game developed for the PlayStation 2, Nintendo GameCube, Microsoft Xbox, Game Boy Advance, and Microsoft Windows computers, released in 2001.
Gameplay
Tetris Worlds is the first official game to feature the then-newly-standardized Tetris Guideline; this includes SRS, Hold piece, locking hard drop, infinity move reset, and standard tetromino colors. Unlike later games, Tetris Worlds had an autorepeat feature for the rotation button; holding down the rotation key kept the piece spinning continually.
Modes
Tetris
Standard variable-goal Marathon mode. On all versions except the Game Boy Advance version, the player must reach Rank 15 by playing the mode multiple times (in the PS2 and PC versions) or leveling up (in the GameCube, Xbox, and GBA versions); the mode ends after 15 levels.
Line clear | Goal Score |
---|---|
Single | 1 |
Double | 3 |
Triple | 5 |
Tetris | 8 |
Tetris B2B | 12 |
T-spin zero | 1 |
T-spin single | 3 |
T-spin double | 7 |
T-spin triple | 6 |
Square
Carries over the Square mechanics from The New Tetris, but with the full Guideline ruleset.
Goal of each level L is to earn 10*L points:
Line clear | Score |
---|---|
Single | 1 |
Double | 3 |
Triple | 5 |
Tetris | 8 |
4x4 squares | See TNT |
T-spin zero | 1 |
T-spin single | 3 |
T-spin double | 7 |
T-spin triple | 6 |
- T-spin line clear causes avalanche, just as in The New Tetris, except using SRS T-spin rules
- Extra lines after a T-spin avalanche: not determined
Cascade
Nearly identical to the fan game Quadra. After a line is cleared, each tetromino falls as a separate piece under the influence of gravity, and it is possible for pieces to fall and fill in gaps, creating a cascade.
Goal of each level L is to earn 5*L points. The score for each step n of a cascade, where n = 1 to 20, and L lines are cleared:
- (L + n) * 2 - 3
For example, a Tetris-double-single combo scores
- (4 + 1) * 2 - 3 = 7 on first step
- (2 + 2) * 2 - 3 = 5 on second step
- (1 + 3) * 2 - 3 = 5 on third step
for a total of 17 points.
Hotline
Rows 5, 10, 14, 17, 19, and 20 (counting from the bottom up) are highlighted. Only lines cleared in these rows are counted toward the score. 10% of tetrominoes are multi-colored, and it has cascade gravity.
Goal of each level L is to earn 5*L points:
Row | Points |
---|---|
5 | 1 |
10 | 2 |
14 | 3 |
17 | 4 |
19 | 5 |
20 | 6 |
The line clear with the highest possible score is a Tetris or hurdle in 17, 19, and 20, for a total of 15 points.
Sticky
Using the "multimino" mechanics from The Next Tetris, 20% of tetrominoes are multi-colored and break into smaller pieces of separate colors when they lock. Blocks of the same color glue themselves together; any contiguous group of the same color with 25 or more blocks disappears (an event referred to as a "Critical Mass"). Anything with nothing supporting it falls, just as in Cascade mode.
Each level L starts with L + 1 rows of floating garbage on the screen, and the goal of each level is to clear the bottom line of garbage.
Fusion
Tetrominoes and single, distinctive "atom" blocks fall. There are 3 atom blocks in every (bag of) 10 pieces.
Clearing a line containing an atom block will remove all blocks in the line except atom blocks, and it will cause a cascade on all rows of and above the atom block. Each level L starts with L + 1 rows of floating garbage on the screen, and the goal of each level L is to connect 2*L atom blocks to the "Fusion" block initially located in one of the bottom corners of the playfield.
Original Tetris (PC only)
This mode, which is unlocked after reaching Rank 15 in all main modes, replicates the original Electronika 60 version of Tetris. Level increases after 10 lines.
Popular Tetris (GBA only)
This mode simulates the Game Boy version, with tetromino colors based on The New Tetris, hard drop, and a higher score maxout cap.
Physical scans
External links
- Discussion in the forum about unlocking various hidden gameplay modes, as well as the format and editing of the "TWS" script files used in the PC version of Tetris Worlds (Wiki article here: Tetris Worlds for PC Anomalies and Hacks )
- Manual (Xbox version)
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