Hexion: Difference between revisions
No edit summary |
No edit summary |
||
Line 18: | Line 18: | ||
'''''Hexion''''' (ヘクシオン ''Hekushion'') is a Tetris like game using tetrahexes instead of [[tetromino]]s. It is based on [[Hextris]] by David Markley. | '''''Hexion''''' (ヘクシオン ''Hekushion'') is a Tetris like game using tetrahexes instead of [[tetromino]]s. It is based on [[Hextris]] by David Markley. | ||
==Gameplay== | |||
Lock delay is reset when Tetrahex leaves the floor. | |||
If Tetrahex is on midair (while leaving floor), they will attempt to move down. | |||
Even though this is an old game, this has [[Infinity]] Prevention, if midair reset happened 16 times, it will attempt to lock instantly (on floor). | |||
=== Rotation system === | |||
Due to upload concerns, Rotation state can't be explained fully. | |||
Can be only [[wall kick]]ed downwards and diagonally. Trying to [[floor kick]] will not work. | |||
In some cases, unusual kicks can be performed. | |||
{| | |||
|- valign="top" | |||
|<playfield> | |||
........... | |||
........... | |||
...GLL..... | |||
GGGGGL.GGGG | |||
GGGGGL.GGGG | |||
GGGG.GGGGGG | |||
</playfield> | |||
Start | |||
|<playfield> | |||
........... | |||
........... | |||
...G..-.... | |||
GGGGG--GGGG | |||
GGGGX..GGGG | |||
GGGG.GGGGGG | |||
</playfield> | |||
Rotating would<br>overlap blocks | |||
|<playfield> | |||
........... | |||
........... | |||
...G....... | |||
GGGGG.LGGGG | |||
GGGGGLLGGGG | |||
GGGGLGGGGGG | |||
</playfield> | |||
So nudge it down | |||
|} | |||
Kicks can't be performed: | |||
{| | |||
|- valign="top" | |||
|<playfield> | |||
........... | |||
.......G... | |||
.....LLLGG. | |||
GGGGGGGGLGG | |||
GGGGGGGG.GG | |||
GGGGGGGG.GG | |||
</playfield> | |||
Start | |||
|<playfield> | |||
........... | |||
......-X... | |||
.......-GG. | |||
GGGGGGGX.GG | |||
GGGGGGGG.GG | |||
GGGGGGGG.GG | |||
</playfield> | |||
Rotating would<br>overlap blocks | |||
|<playfield> | |||
........... | |||
.......G... | |||
......--GG. | |||
GGGGGGGX.GG | |||
GGGGGGGX.GG | |||
GGGGGGGG.GG | |||
</playfield> | |||
Check 1 Fails | |||
|- valign="top" | |||
|<playfield> | |||
........... | |||
.......X... | |||
........XG. | |||
GGGGGGGG-GG | |||
GGGGGGGG-GG | |||
GGGGGGGG.GG | |||
</playfield> | |||
Check 2 Fails | |||
|<playfield> | |||
........... | |||
.....-.G... | |||
......-.GG. | |||
GGGGGGXG.GG | |||
GGGGGGXG.GG | |||
GGGGGGGG.GG | |||
</playfield> | |||
Check 3 Fails | |||
|<playfield> | |||
........... | |||
.......G... | |||
.....LLLGG. | |||
GGGGGGGGLGG | |||
GGGGGGGG.GG | |||
GGGGGGGG.GG | |||
</playfield> | |||
Rotation Fails | |||
|} | |||
==External links== | ==External links== | ||
* [http://harddrop.com/forums/index.php?showtopic=7440 ''Hexion'' - harddrop.com forums] | * [http://harddrop.com/forums/index.php?showtopic=7440 ''Hexion'' - harddrop.com forums] |
Latest revision as of 11:33, 29 January 2023
Hexion | |
---|---|
Developer(s) | Konami |
Publisher(s) | Konami |
Platform(s) | Arcade |
Release | March, 1992 |
Gameplay info | |
Next pieces | 1 |
Hold piece | No |
Hard drop | No |
Hexion (ヘクシオン Hekushion) is a Tetris like game using tetrahexes instead of tetrominos. It is based on Hextris by David Markley.
Gameplay
Lock delay is reset when Tetrahex leaves the floor. If Tetrahex is on midair (while leaving floor), they will attempt to move down.
Even though this is an old game, this has Infinity Prevention, if midair reset happened 16 times, it will attempt to lock instantly (on floor).
Rotation system
Due to upload concerns, Rotation state can't be explained fully.
Can be only wall kicked downwards and diagonally. Trying to floor kick will not work.
In some cases, unusual kicks can be performed.
Start |
Rotating would |
So nudge it down |
Kicks can't be performed:
Start |
Rotating would |
Check 1 Fails | |||
Check 2 Fails |
Check 3 Fails |
Rotation Fails |