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{{merge|Minna de Tetris|info=This article is about a game called ''[[Minna de Tetris]]'', which has a page already. There was also an earlier version of this game just called ''Tetris Online'' which neither page refer to.}}
{{merge|Minna de Tetris|info=This article is about a game called ''[[Minna de Tetris]]'', which has a page already. There was also an earlier version of this game just called ''Tetris Online'' which neither page refer to.}}
{{image requested}}
{{outdated}}
{{outdated}}


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|hold = Yes
|hold = Yes
|hard = Yes
|hard = Yes
|system = [[SRS]]
|system = [[Super Rotation System|SRS]]
|boxart =  
|boxart =  
|caption =  
|caption =  
|title-scrn =  
|title-scrn = Tetris Online (Japan) title.JPG
|ingame-scrn =  
|ingame-scrn = Tetris Online (Japan) ingame.JPG
|force-italic = true
|force-italic = true
}}
}}


'''''Tetris Online''''' (テトリスオンライン ''Tetorisu Onrain'') is an official online multiplayer Tetris game for Microsoft Windows.
'''''Tetris Online''''' (テトリスオンライン ''Tetorisu Onrain'') was an official online multiplayer Tetris game for Microsoft Windows. The game's services were shut down on July 5th, 2011.


The game client is in Japanese, though there is currently an unofficial English translation patch [http://harddrop.com/forums/index.php?showtopic=2797 here].
The game client is in Japanese with a few English text, with an unofficial [http://harddrop.com/forums/index.php?showtopic=2797 English translation patch] available.


== Gameplay ==
== Gameplay ==
Line 31: Line 30:
=== T-spins ===
=== T-spins ===
*[[T-spin]] recognition is 3-corner T.
*[[T-spin]] recognition is 3-corner T.
*A T-spin Single that uses a [[wall kick]] is known as a "T-spin Mini" and is less powerful than a normal T-spin Single in both [[#Challenge|single player]] and [[#T-spins 2|multiplayer]]. A T-spin Double/Triple with a kick is still counted as a T-spin Double/Triple.
*A T-Spin Single that uses a [[wall kick]] is a T-Spin Mini, which is less powerful than a normal T-Spin Single in both [[#Challenge|single player]] and [[#T-spins 2|multiplayer]]. T-Spin Doubles and T-Spin Triples with a kick are still counted as a full TSD and TST respectively.


=== Back To Back ===
=== Back-to-Back ===
*A Tetris or T-spin line clear is considered Back to Back (B2B/BtB) if the previous line clear was either a Tetris or T-spin.
Tetrises and T-Spins are considered Back-to-Back if the previous line clear was either a Tetris or T-Spin.


=== REN ===
=== REN ===
*REN is the Japanese term for combo.
*REN is the Japanese term for combo.
*Each consecutive line clear increases REN by 1 regardless of the type of line clear (Doubles/Triples/Tetrises only add 1 to the counter).
*Each consecutive line clear increases REN by 1 regardless of how many lines were cleared at once (Doubles/Triples/Tetrises only add 1 to the counter).
*The REN counter is displayed for REN 1 or higher. The first line clear can be thought of as REN 0, and thus is not displayed.
*The REN counter is displayed for a 1 REN or higher. The first line clear is considered as a 0 REN, and thus is not displayed.


== Single Player ==
== Single Player ==
Single player is only available to Premium users. It consists of the following four modes:
Single player is only available to Premium users. It consists of the following four modes:


=== Time Attack ===
=== [[Sprint|Time Attack]] ===
A time attack mode in which the aim is to clear 40 lines as fast as possible, often referred to as ''Tetris Sprint'' or ''40 lines''.
Time Attack is a mode where the goal is to clear 40 lines as fast as possible.


=== Challenge ===
=== Challenge ===
*The aim of Challenge is to maximize your score before the timer runs out.
Challenge mode is a [[marathon]]-based mode with a variable goal system. The mode starts at level 1 with a starting time limit of 2 minutes. In this mode, the player must get a high score before time runs out or passes level 30.
*Players begin the game at Level 1 with 2 minutes of time available.
 
*There are 30 levels in total.
Each line clear will reduce the goal counter based on the action performed (example: double would reduce the goal counter by 3 and B2B Tetris would reduce the goal counter by 12). A level-up will occur should the goal counter reach 0, adding 30 seconds to the timer.  
*To clear a level, the player must bring the goal down to 0.
*The goal of each level is equal to 5 times the level.
*Completion of each level adds 30 seconds to the timer.
*Overclearing does not affect the goal of the next level.


{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;"
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;"
Line 90: Line 85:
|}
|}


*A B2B line clear reduces the goal by 1.5 times more than its normal counterpart.
When the player performs a REN, it reduces the goal by floor(ren# / 2) but not more than 10.
*REN reduces the goal by floor(ren# / 2) (but not more than 10)


=== Marathon ===
=== Marathon ===
*The aim is to maximize your score before the game ends.
Marathon is a 200-line fixed goal mode. A level up occurs every 10 lines. The goal of this mode is to reach level 20 while scoring as many points as possible. There is an endless option available if the player clears 200 lines.
*There are 20 levels in total, the goal of each level is 10 lines.
*Line clears carry over to the next level.
*Line clears reduce the goal by the amount of lines cleared.
*The maximum amount of lines clearable is 203.


=== Hori Tetris ===
=== Hori Tetris ===
*The aim is to dig through a field of rising garbage.
Hori Tetris is a mode where the player must clear a set number of garbage lines as fast as possible. Garbage lines may have multiple holes on them.
*Four difficulty levels exist:
 
**Easy - 100 lines
There are four difficulty levels, each with a varying goal based on the selected difficulty:
**Normal - 200 lines
*'''Easy''' - 100 lines
**Difficult - 400 lines
*'''Normal''' - 200 lines
**Very Difficult - 1000 lines
*'''Difficult''' - 400 lines
*'''Very Difficult''' - 1,000 lines


== Multi Player ==
== Multiplayer ==
Multi Player consists of the following classes/rooms:
Selectable from the main menu, Multiplayer features the following classes/rooms:


{| border="2" cellpadding="2" cellspacing="5" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;"
{| border="2" cellpadding="2" cellspacing="5" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;"
Line 131: Line 122:
|}
|}


*The maximum room size is 6. Premium users may create password-protected rooms.
Each room has a maximum room size of 6 players. Premium users may create password-protected rooms.
*Teams must be the same size before a team match can start.
 
*After topping out, a player may choose to practice while waiting. The practice session continues until the current match ends.
In team modes, every team must be the same size before a team match can start.
*In a 1v1 game room, the winner stays in the round and the loser joins the end of the queue of spectators.
 
*TP earned after every match is calculated as follows:  
After topping out, a player may choose to practice while waiting. The practice session continues until the current match ends.
 
In a 1v1 game room, the winner stays in the round and the loser joins the end of the queue of spectators.
 
TP earned after every match is calculated as follows:  
<blockquote>'''TP = (players placed below you + 1) x (5 if premium, 1 otherwise) + (# of KOs)'''
<blockquote>'''TP = (players placed below you + 1) x (5 if premium, 1 otherwise) + (# of KOs)'''
</blockquote>
</blockquote>


=== Garbage Sends ===
=== Sending garbage lines ===
==== Back to Back ====
In multiplayer games, performing certain actions will send garbage to other players. The garbage table is as follows:
A Back to Back line clear sends an additional line.
 
==== Multiple Line Clears ====
* Line clears
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;"
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;"
|-
|-
!bgcolor="#FFFF77"| Lines Cleared
!bgcolor="#FFFF77"| Action
!bgcolor="#BBBBBB"| Lines Sent  
!bgcolor="#BBBBBB"| Lines Sent  
|-align = center
|-align = center
Line 157: Line 152:
|-align = center
|-align = center
| bgcolor="#FFFFCC"|Tetris (B2B) || 5
| bgcolor="#FFFFCC"|Tetris (B2B) || 5
|}
==== T-spins ====
*Excluding the possible B2B bonus, T-spins send double the amount of lines cleared with the exception of T-spin Minis which send 1 line. There is a 2-line bonus for B2B T-spin Triple, bringing the total lines sent to 8.
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;"
|-
!bgcolor="#FFB069"| Lines Cleared
!bgcolor="#BBBBBB"| Lines Sent
|-align = center
|-align = center
| bgcolor="#FFE3AC"|Mini || 1
| bgcolor="#FFE3AC"|T-Spin Mini || 1
|-align = center
| bgcolor="#FFE3AC"|T-Spin Mini (B2B) || 2
|-align = center
|-align = center
| bgcolor="#FFE3AC"|Mini (B2B) || 2
| bgcolor="#FFE3AC"|T-Spin Single || 2
|-align = center
|-align = center
| bgcolor="#FFE3AC"|Single || 2
| bgcolor="#FFE3AC"|T-Spin Single (B2B) || 3
|-align = center
|-align = center
| bgcolor="#FFE3AC"|Single (B2B) || 3
| bgcolor="#FFE3AC"|T-Spin Double || 4
|-align = center
|-align = center
| bgcolor="#FFE3AC"|Double || 4
| bgcolor="#FFE3AC"|T-Spin Double (B2B) || 5
|-align = center
|-align = center
| bgcolor="#FFE3AC"|Double (B2B) || 5
| bgcolor="#FFE3AC"|T-Spin Triple || 6
|-align = center
|-align = center
| bgcolor="#FFE3AC"|Triple || 6
| bgcolor="#FFE3AC"|T-Spin Triple (B2B) || 8
|-align = center
|-align = center
| bgcolor="#FFE3AC"|Triple (B2B) || 8
| bgcolor="#FFE3AC"|Perfect Clear || +6
|}
|}


==== REN ====
* REN table
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;"
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;"
|-
|-
Line 212: Line 201:
| bgcolor="#CCBBFF"|10 || bgcolor="#D7ECC6"|4 || bgcolor="#C4E8E8"|24
| bgcolor="#CCBBFF"|10 || bgcolor="#D7ECC6"|4 || bgcolor="#C4E8E8"|24
|-align = center
|-align = center
| bgcolor="#CCBBFF"|11 || bgcolor="#D7ECC6"|5 || bgcolor="#C4E8E8"|29
| bgcolor="#CCBBFF"|11+ || bgcolor="#D7ECC6"|5 || bgcolor="#C4E8E8"|29
|}
|}


*Above table only includes lines sent from REN.
Getting a KO sends an additional 1, 2 or 3 garbage lines to all players. How many lines are sent depends on the number of players in a room and the player's KO count in the game.
*Any REN above 11 will continue to send 5 additional lines each.


==== Perfect clear ====
Unlike normal garbage, "to-all" garbage is never used for garbage canceling.
Perfect clear sends extra 6 lines of garbage to all.


==== KO ====
=== Garbage distribution ===
KO sends few (1,2 or 3) of extra to-all garbage lines too. Number of lines send depends on number of players in room and number of KO player got in the game.


*Unlike normal garbage, to-all garbage is never used for garbage canceling.
In a free for all match, a target cursor that randomly switches between players determines the opponent that the player will send lines to.


=== Garbage Distribution ===
Unlike other Tetris Guideline games (eg. Tetris DS, Tetris Splash, and Arena mode in Tetris Friends), the garbage holes do not line up or change randomly. Each line clear sends garbage to a single random column.
*In a free for all match, a target cursor that randomly switches between players determines to whom your lines are sent.
*Unlike other Tetris Guideline games (eg. Tetris DS, Tetris Splash, and Tetris Friends Live), the garbage holes do not line up or change randomly. Each line clear sends garbage to a single random column.


'''Possible garbage fields'''
'''Possible garbage fields'''
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|}
|}


''2. Single, Triple, Single, Tetris, T-spin Single (REN 4)''
''2. Single, Triple, Single, Tetris, T-spin Single (4 REN)''
{|
{|
|<playfield>
|<playfield>
Line 285: Line 269:


== Training ==
== Training ==
*Training is only available to Premium users.
Training is is a Premium-only game mode for playing against an AI player in a 1v1 match. There are 24 levels consisting of 3 stages each:
*Training mode involves battling against the AI in a 1v1 match.
*Tetris
*There are 24 levels consisting of 3 stages each:
*REN
**Tetris
*T-spin
**REN
**T-spin


== Shop ==
== Shop ==
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| bgcolor="#EEDDFF"|24 hours || 1,000 TP
| bgcolor="#EEDDFF"|24 hours || 1,000 TP
|}
|}
Note: On inviting a friend to join TOJ and provided the friend has successfully registered, both players will receive 3 days of free Premium Membership.
Note: When inviting a friend to join TOJ and provided the friend has successfully registered, both players will receive 3 days of free Premium Membership. <br>
90 days and 180 days ticket are not selled now. And if you have Yahoo! Japan ID, you can buy 30 days ticket by 210 yen.
90-day and 180-day tickets are only sold on certain periods; if you have a Yahoo! Japan ID, you can purchase a 30-day ticket for 210 yen.


=== Lottery Balls ===
=== Lottery Balls ===
Lottery balls can be opened to give a random amount of TP. The amounts of TP given per lottery ball are 500, 1000, 2000, 3000, 5000 and 10000. This is the quickest way to buy upgrades.
Lottery balls can be opened to give a random amount of TP. The amounts of TP given per lottery ball are 500, 1,000, 2,000, 3,000, 5,000 and 10,000. This is the quickest way to buy upgrades.
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;"
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;"
|-
|-
Line 331: Line 313:


Multi-player Items: (available through lottery)
Multi-player Items: (available through lottery)
*Garbage Tetris: When you do Tetris on VS COM or Multi mode, you send garbage with 2 gaps in the probability of ?% for ? games.
*Garbage Tetris: When performing a Tetris in VS COM or Multi mode, garbage lines with 2 gaps with a probability of ?% is sent for ? games.
*Garbage REN: When you do REN on VS COM or Multi mode, you send garbage with 2 gaps in the probability of ?% for ? games.
*Garbage REN: REN clears in VS COM or Multi mode, garbage lines with 2 gaps with a probability of ?% is sent for ? games.
*Garbage B2B: When you do Back to Back on VS COM or Multi mode, you send garbage with 2 gaps in the probability of ?% for ? games.
*Garbage B2B: Back-to-Back actions will send garbage with 2 gaps in the probability of ?% in VS COM or Multi modes for ? games.
*Garbage T-Spin: When you do T-Spin on VS COM or Multi mode, you send garbage with 2 gaps in the probability of ?% for ? games.
*Garbage T-Spin: When performing a T-Spin in VS COM or Multi mode, garbage lines with 2 gaps with a probability of ?% is sent for ? games.
*Anti-Miss: This item prevents your harddrop misses for ? games.
*Anti-Miss: Prevents accidental hard drops for ? games.


=== Upgrades ===
=== Upgrades ===
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== Closing and legacy ==
== Closing and legacy ==
On July 5th 2011 TOJ was closed.
On July 5th, 2011, Tetris Online Japan shut down their servers. <br>
However unofficial server exists where you can still play the game: [http://tetrisonline.pl/ Tetris Online Poland]
Currently, you can play TOJ using the fan-made client [http://tetrisonline.pl/ Tetris Online Poland]. This client has all Premium features and items available by default.


== Links ==
== Links ==
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[[Category:Official Tetris games]]
[[Category:Official Tetris games]]
[[Category:Windows games]]
[[Category:Windows games]]
[[Category:Multiplayer games]]

Latest revision as of 22:26, 16 October 2024

Merge request
A user has suggested merging this article with Minna de Tetris. (Discuss)
This article is about a game called Minna de Tetris, which has a page already. There was also an earlier version of this game just called Tetris Online which neither page refer to.
Outdated content
This page is outdated, but if it were updated, it might still be useful. Please help by correcting, augmenting and revising the text into an up-to-date form.


Tetris Online
Developer(s)Tetris Online Japan, Inc.
Publisher(s)Gungho Games
Platform(s)Windows
Release
  • JP: June 5, 2007
Gameplay info
Next pieces1-6 (Default 3)
Playfield size10 × 20
Hold pieceYes
Hard dropYes
Rotation systemSRS

Tetris Online (テトリスオンライン Tetorisu Onrain) was an official online multiplayer Tetris game for Microsoft Windows. The game's services were shut down on July 5th, 2011.

The game client is in Japanese with a few English text, with an unofficial English translation patch available.

Gameplay

  • ARE, IRS and IHS are not present.
  • The Random Generator is used for piece distribution.
  • Line clear delay is minimal to non-existent depending on the upgrade level.

T-spins

  • T-spin recognition is 3-corner T.
  • A T-Spin Single that uses a wall kick is a T-Spin Mini, which is less powerful than a normal T-Spin Single in both single player and multiplayer. T-Spin Doubles and T-Spin Triples with a kick are still counted as a full TSD and TST respectively.

Back-to-Back

Tetrises and T-Spins are considered Back-to-Back if the previous line clear was either a Tetris or T-Spin.

REN

  • REN is the Japanese term for combo.
  • Each consecutive line clear increases REN by 1 regardless of how many lines were cleared at once (Doubles/Triples/Tetrises only add 1 to the counter).
  • The REN counter is displayed for a 1 REN or higher. The first line clear is considered as a 0 REN, and thus is not displayed.

Single Player

Single player is only available to Premium users. It consists of the following four modes:

Time Attack

Time Attack is a mode where the goal is to clear 40 lines as fast as possible.

Challenge

Challenge mode is a marathon-based mode with a variable goal system. The mode starts at level 1 with a starting time limit of 2 minutes. In this mode, the player must get a high score before time runs out or passes level 30.

Each line clear will reduce the goal counter based on the action performed (example: double would reduce the goal counter by 3 and B2B Tetris would reduce the goal counter by 12). A level-up will occur should the goal counter reach 0, adding 30 seconds to the timer.

Line Clear Goal Reduction
Single 1
Double 3
Triple 5
Tetris 8
Tetris (B2B) 12
T-spin Mini 6
T-spin Mini (B2B) 9
T-spin Single 8
T-spin Single (B2B) 12
T-spin Double 12
T-spin Double (B2B) 18
T-spin Triple 16
T-spin Triple (B2B) 24
Perfect clear 24

When the player performs a REN, it reduces the goal by floor(ren# / 2) but not more than 10.

Marathon

Marathon is a 200-line fixed goal mode. A level up occurs every 10 lines. The goal of this mode is to reach level 20 while scoring as many points as possible. There is an endless option available if the player clears 200 lines.

Hori Tetris

Hori Tetris is a mode where the player must clear a set number of garbage lines as fast as possible. Garbage lines may have multiple holes on them.

There are four difficulty levels, each with a varying goal based on the selected difficulty:

  • Easy - 100 lines
  • Normal - 200 lines
  • Difficult - 400 lines
  • Very Difficult - 1,000 lines

Multiplayer

Selectable from the main menu, Multiplayer features the following classes/rooms:

Class Free for All Team Play Maps AI Miscellaneous
Specials Yes Yes Yes No Special items available
Beginner Yes Yes Yes Yes 15 LPM or under only
Intermediate Yes Yes Yes Yes
Expert Yes Yes Yes Yes 20G
1v1 No No No No Ratings, 'King of the Hill' format

Each room has a maximum room size of 6 players. Premium users may create password-protected rooms.

In team modes, every team must be the same size before a team match can start.

After topping out, a player may choose to practice while waiting. The practice session continues until the current match ends.

In a 1v1 game room, the winner stays in the round and the loser joins the end of the queue of spectators.

TP earned after every match is calculated as follows:

TP = (players placed below you + 1) x (5 if premium, 1 otherwise) + (# of KOs)

Sending garbage lines

In multiplayer games, performing certain actions will send garbage to other players. The garbage table is as follows:

  • Line clears
Action Lines Sent
Single 0
Double 1
Triple 2
Tetris 4
Tetris (B2B) 5
T-Spin Mini 1
T-Spin Mini (B2B) 2
T-Spin Single 2
T-Spin Single (B2B) 3
T-Spin Double 4
T-Spin Double (B2B) 5
T-Spin Triple 6
T-Spin Triple (B2B) 8
Perfect Clear +6
  • REN table
REN # Lines Sent Total Sent
0 0 0
1 0 0
2 1 1
3 1 2
4 2 4
5 2 6
6 3 9
7 3 12
8 4 16
9 4 20
10 4 24
11+ 5 29

Getting a KO sends an additional 1, 2 or 3 garbage lines to all players. How many lines are sent depends on the number of players in a room and the player's KO count in the game.

Unlike normal garbage, "to-all" garbage is never used for garbage canceling.

Garbage distribution

In a free for all match, a target cursor that randomly switches between players determines the opponent that the player will send lines to.

Unlike other Tetris Guideline games (eg. Tetris DS, Tetris Splash, and Arena mode in Tetris Friends), the garbage holes do not line up or change randomly. Each line clear sends garbage to a single random column.

Possible garbage fields

1. Tetris, Tetris (B2B)

..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
GGGG.GGGGG
GGGG.GGGGG
GGGG.GGGGG
GGGG.GGGGG
GGGGGGGG.G
GGGGGGGG.G
GGGGGGGG.G
GGGGGGGG.G
GGGGGGGG.G

2. Single, Triple, Single, Tetris, T-spin Single (4 REN)

..........
..........
..........
..........
..........
..........
..........
GG.GGGGGGG
GG.GGGGGGG
GGGGG.GGGG
GGGG.GGGGG
GGGG.GGGGG
GGGG.GGGGG
GGGG.GGGGG
GGGG.GGGGG
GGGGGGGG.G
GGGGGGGG.G
GGGGGGGG.G
GGGGGGGG.G
GGGGGGGG.G

Training

Training is is a Premium-only game mode for playing against an AI player in a 1v1 match. There are 24 levels consisting of 3 stages each:

  • Tetris
  • REN
  • T-spin

Shop

Premium Membership

A Premium membership gives access to all single and multiplayer modes along with other benefits such as increased TP from games and the ability to create password-protected games.

Premium Time Cost
30 days 315 yen
90 days 945 yen
180 days 1,890 yen
24 hours 1,000 TP

Note: When inviting a friend to join TOJ and provided the friend has successfully registered, both players will receive 3 days of free Premium Membership.
90-day and 180-day tickets are only sold on certain periods; if you have a Yahoo! Japan ID, you can purchase a 30-day ticket for 210 yen.

Lottery Balls

Lottery balls can be opened to give a random amount of TP. The amounts of TP given per lottery ball are 500, 1,000, 2,000, 3,000, 5,000 and 10,000. This is the quickest way to buy upgrades.

Lottery Balls Cost
3 315 yen
6 630 yen
12 1,260 yen

VS Item

There are 3 items packs for Specials Mode available for purchase either through lottery balls or TP:

  • Sword (Offensive set)
  • Shield (Defensive set)
  • Happy Face (Interference set)

Multi-player Items: (available through lottery)

  • Garbage Tetris: When performing a Tetris in VS COM or Multi mode, garbage lines with 2 gaps with a probability of ?% is sent for ? games.
  • Garbage REN: REN clears in VS COM or Multi mode, garbage lines with 2 gaps with a probability of ?% is sent for ? games.
  • Garbage B2B: Back-to-Back actions will send garbage with 2 gaps in the probability of ?% in VS COM or Multi modes for ? games.
  • Garbage T-Spin: When performing a T-Spin in VS COM or Multi mode, garbage lines with 2 gaps with a probability of ?% is sent for ? games.
  • Anti-Miss: Prevents accidental hard drops for ? games.

Upgrades

All upgrades start at level 0 except for piece previews which starts at level 2. 5 Upgrades are available:

  • Next piece previews - each level gives you (level + 1) piece previews
  • Sensitivity - each level will increase DAS speed
  • Soft drop speed - each level increases soft drop speed
  • Line clear delay - each level reduces line clear delay
  • Lock delay - This has very little effect in 0G gameplay. Lock delay upgrades will increase the amount of time before the piece will lock after it touches the floor.

It is recommended to upgrade sensitivity first, then soft drop speed if you use many T-spins and finally, line clear delay or previews depending on personal preference.

Level Cost in TP
1 200
2 500
3 1,000
4 3,000
5 5,000

Closing and legacy

On July 5th, 2011, Tetris Online Japan shut down their servers.
Currently, you can play TOJ using the fan-made client Tetris Online Poland. This client has all Premium features and items available by default.

Links