Tetris Giant: Difference between revisions
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|archive-url=https://web.archive.org/web/20131016165342/http://dekaris.sega.jp/about/ | |archive-url=https://web.archive.org/web/20131016165342/http://dekaris.sega.jp/about/ | ||
|archive-date=2013-10-16 | |archive-date=2013-10-16 | ||
}}</ref> | }}</ref> | ||
The | The word ''Dekaris'' comes from the Japanese word ''Dekai'', meaning huge, and ''-ris'' from the word Tetris. The game is played using giant versions of ball-top joysticks called ''Dekacons'', on a cabinet with a 70" projector screen. In 2-player mode, players can choose between cooperative or competitive modes. | ||
== Gameplay == | == Gameplay == | ||
As the name implies, everything is giant in ''Tetris Giant'', including the blocks. The [[playfield]] is 6 × 7 instead of the normal 10 × 20. The game lacks several [[Tetris Guideline|Guideline]] rules, such as [[Drop#Instant dropping|hard drop]], manual piece locking, and [[Hold]] function. Locking a [[Tetromino|tetromino]] fully above the 7th row will cause a Lock Out. Pieces appear in the 9th and 10th row, giving extra room to maneuver over the playfield. | |||
Much like ''[[Sega Tetris]]'', the pieces have a smooth drop animation instead of the usual step drop. The behavior of tetrominoes does not exactly match ''Sega Tetris'', however; tetrominoes cannot slide under an overhang until they have fully landed. Tetrominoes can slide under an overhang early by rotating, but only if the piece is over half way down a cell in the drop animation. If a tetromino is less than half way down a cell, it can step back up onto the stack by rotating, or moving left or right. | |||
Piece starting positions: | Piece starting positions: | ||
Line 63: | Line 57: | ||
...T.. | ...T.. | ||
..TTT. | ..TTT. | ||
...... | |||
</playfield> | </playfield> | ||
<playfield> | <playfield> | ||
....L. | ....L. | ||
..LLL. | ..LLL. | ||
...... | |||
</playfield> | </playfield> | ||
<playfield> | <playfield> | ||
..J... | ..J... | ||
..JJJ. | ..JJJ. | ||
...... | |||
</playfield> | </playfield> | ||
<playfield> | <playfield> | ||
.IIII. | .IIII. | ||
...... | |||
...... | ...... | ||
</playfield> | </playfield> | ||
Line 79: | Line 77: | ||
..OO.. | ..OO.. | ||
..OO.. | ..OO.. | ||
...... | |||
</playfield> | </playfield> | ||
<playfield> | <playfield> | ||
...SS. | ...SS. | ||
..SS.. | ..SS.. | ||
...... | |||
</playfield> | </playfield> | ||
<playfield> | <playfield> | ||
..ZZ.. | ..ZZ.. | ||
...ZZ. | ...ZZ. | ||
...... | |||
</playfield> | </playfield> | ||
</div> | </div> | ||
Arcade operators can | Arcade operators can also enable Kids mode. When this feature is enabled, players are presented with the option to select either Kids or Standard modes at the beginning of the game. Kids mode limits the available tetrominoes to JLOIT, while Standard mode features all seven tetrominoes. In Kids mode single player, only Line Challenge is available. | ||
=== Score Challenge === | === Score Challenge === | ||
The goal of Score Challenge is to score as many points as possible within the 200-line limit, or before [[ | The goal of Score Challenge is to score as many points as possible within the 200-line limit, or before [[Top out|topping out]]. On the left, the Ranking Tower displays the rank in real time, compared to 1000 other scores on the machine. | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ Scoring | |+ Scoring | ||
Line 124: | Line 125: | ||
|- | |- | ||
| Soft Drop | | Soft Drop | ||
| 2 | | 2 × cells | ||
|- | |||
| [[Perfect Clear]] | |||
| 50 | |||
|- | |||
|} | |} | ||
Levels increase every 10 lines, and caps at level 15. | Levels increase every 10 lines, and caps at level 15. | ||
=== Line Challenge === | === Line Challenge === | ||
In this mode, the goal is to clear as many lines as possible before the time runs out or the 200-line limit is reached. By default the time limit is 120 seconds, but the operator can change it to 150 seconds. Bonus time is given when line | In this mode, the goal is to clear as many lines as possible before the time runs out or the 200-line limit is reached. By default the time limit is 120 seconds, but the operator can change it to 150 seconds. Bonus time is given when [[Line clear|line clear]]s are made. Topping out does not end the game, instead the bottom 7 rows are cleared taking about 3 seconds to resume play. The player receives a grade the more lines they clear. Every 5 lines increases the grade until the Legend grade is reached at 46 lines. | ||
<div class="spaced-10" style="display: flex; flex-wrap: wrap;"> | <div class="spaced-10" style="display: flex; flex-wrap: wrap;"> | ||
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=== Co-op Score Challenge & Co-op Line Challenge === | === Co-op Score Challenge & Co-op Line Challenge === | ||
[[File:Tetris_Giant_co-op.png|thumb|right|220px|Screenshot of in-game tutorial showing the play area for each player in Co-op mode.]]In Co-op mode, two players play cooperatively in a 12 × 7 playfield. The middle two | [[File:Tetris_Giant_co-op.png|thumb|right|220px|Screenshot of in-game tutorial showing the play area for each player in Co-op mode.]]In Co-op mode, two players play cooperatively in a 12 × 7 playfield. The middle two columns are shared, and a player can not move their active [[piece]] past that area. You can swap each other's pieces up to three times by pressing the start button. | ||
Although there is no visual indication, co-op modes feature a single 7 Bag randomizer shared between both players. Whenever a player places a piece, the second piece in their preview is filled from the shared 7 Bag. This obscured mechanic can result in one player receiving undesirable piece sequences with floods and droughts that would not otherwise be possible with Bag randomization. | |||
=== Versus Mode === | === Versus Mode === | ||
In Versus Mode, players share the same visible [[Piece preview|piece preview]]. Clearing multiple lines at once will send an attack to the opponent. A Double sends a Drop Speed Boost attack; the opponent's next piece will drop faster. A Triple sends a 2x Drop Speed Boost. A Tetris sends a 2x Drop Speed Boost and a Line Attack. A Line Attack will add a solid line of garbage that cannot be cleared to the bottom of the recipient's playfield. The first person to win two rounds is the winner. | |||
== Development == | == Development == | ||
Line 205: | Line 213: | ||
}}</ref> In 2011, A 47” LCD version of the cabinet was also developed, but was only produced in limited quantities. | }}</ref> In 2011, A 47” LCD version of the cabinet was also developed, but was only produced in limited quantities. | ||
== | === Release === | ||
During the 47th Amusement Machine Show, Amusement Journal asked attendees to fill out a questionnaire of their favorite games. ''Tetris Dekaris'' ranked second most popular arcade game on the first two days, and most popular on the last day.<ref>{{cite web | During the 47th Amusement Machine Show, Amusement Journal asked attendees to fill out a questionnaire of their favorite games. ''Tetris Dekaris'' ranked second most popular arcade game on the first two days, and most popular on the last day.<ref>{{cite web | ||
|url=http://www.am-j.co.jp/column/47amshow/data01.html | |url=http://www.am-j.co.jp/column/47amshow/data01.html | ||
Line 228: | Line 236: | ||
|archive-date=2013-10-18 | |archive-date=2013-10-18 | ||
}}</ref> | }}</ref> | ||
== Soundtrack == | |||
The game's soundtrack was performed by Team Dekaris (consisting of voice actresses Yui Ogura, Kaori Ishihara, Maho Matsunaga, and Arisa Noto) and produced by Hiroshi Kawaguchi. The lyrics were written by Tez Okano, Sou Youki, Halko Momoi, and Shinichiro Okumoto.<ref name="vgmdb">{{cite web | |||
|url=https://vgmdb.net/album/16079 | |||
|title=TETRIS DEKARIS Original Soundtrack Koi no DEKARIS | |||
|date=n.d. | |||
|website=VGMdb | |||
|access-date=2019-09-21 | |||
|archive-url=https://web.archive.org/web/20190921173241/https://vgmdb.net/album/16079 | |||
|archive-date=2019-09-21 | |||
}}</ref> | |||
Arcade operators can select from two versions of the soundtrack to play in-game. The "Japanese Song" setting features the vocals performed by Team Dekaris, while the "Instrumental" setting replaces the vocals with other lead instruments. | |||
A CD of the soundtrack was released on December 17, 2009. The CD includes both vocal and instrumental versions, as well as two bonus tracks not heard in-game.<ref name="vgmdb" /> | |||
Sweets x Sweets would later make an appearance as one of the playable songs in Sega's rhythm game maimai. In maimai, the song is credited "Team-D," presumably to avoid inclusion of Tetris-related branding in a different game. | |||
== References == | == References == |
Latest revision as of 07:03, 18 February 2023
Tetris Giant | |
---|---|
Promotional flyer | |
Developer(s) | Sega AM1 |
Publisher(s) | Sega |
Platform(s) | Arcade |
Release |
|
Gameplay info | |
Next pieces | 2 |
Playfield size | 6 × 7 |
Hold piece | No |
Hard drop | No |
Rotation system | SRS |
Tetris Giant (known as テトリス デカリス Tetris Dekaris in Japan) is a Tetris arcade game developed and published by Sega.[1] It was released for arcade on the Sega System SP platform in Japan in December 2009, and in the west in 2010.[2][3]
The word Dekaris comes from the Japanese word Dekai, meaning huge, and -ris from the word Tetris. The game is played using giant versions of ball-top joysticks called Dekacons, on a cabinet with a 70" projector screen. In 2-player mode, players can choose between cooperative or competitive modes.
Gameplay
As the name implies, everything is giant in Tetris Giant, including the blocks. The playfield is 6 × 7 instead of the normal 10 × 20. The game lacks several Guideline rules, such as hard drop, manual piece locking, and Hold function. Locking a tetromino fully above the 7th row will cause a Lock Out. Pieces appear in the 9th and 10th row, giving extra room to maneuver over the playfield.
Much like Sega Tetris, the pieces have a smooth drop animation instead of the usual step drop. The behavior of tetrominoes does not exactly match Sega Tetris, however; tetrominoes cannot slide under an overhang until they have fully landed. Tetrominoes can slide under an overhang early by rotating, but only if the piece is over half way down a cell in the drop animation. If a tetromino is less than half way down a cell, it can step back up onto the stack by rotating, or moving left or right.
Piece starting positions:
Arcade operators can also enable Kids mode. When this feature is enabled, players are presented with the option to select either Kids or Standard modes at the beginning of the game. Kids mode limits the available tetrominoes to JLOIT, while Standard mode features all seven tetrominoes. In Kids mode single player, only Line Challenge is available.
Score Challenge
The goal of Score Challenge is to score as many points as possible within the 200-line limit, or before topping out. On the left, the Ranking Tower displays the rank in real time, compared to 1000 other scores on the machine.
Action | Points |
---|---|
Single | 10 × level |
Double | 30 × level |
Triple | 50 × level |
Tetris | 500 × level |
T-Spin | 40 × level |
T-Spin Single | 90 × level |
T-Spin Double | 150 × level |
T-Spin Triple | 210 × level |
Soft Drop | 2 × cells |
Perfect Clear | 50 |
Levels increase every 10 lines, and caps at level 15.
Line Challenge
In this mode, the goal is to clear as many lines as possible before the time runs out or the 200-line limit is reached. By default the time limit is 120 seconds, but the operator can change it to 150 seconds. Bonus time is given when line clears are made. Topping out does not end the game, instead the bottom 7 rows are cleared taking about 3 seconds to resume play. The player receives a grade the more lines they clear. Every 5 lines increases the grade until the Legend grade is reached at 46 lines.
Action | Time |
---|---|
Single | 0 s |
Double | +2 s |
Triple | +5 s |
Tetris | +20 s |
Grade | Lines |
---|---|
D | 0-5 |
C | 6-10 |
B | 11-15 |
A | 16-20 |
Super | 21-25 |
Expert | 26-30 |
Master | 31-35 |
Wicked | 36-40 |
Unreal | 41-45 |
Legend | 46-203 |
Co-op Score Challenge & Co-op Line Challenge
In Co-op mode, two players play cooperatively in a 12 × 7 playfield. The middle two columns are shared, and a player can not move their active piece past that area. You can swap each other's pieces up to three times by pressing the start button.
Although there is no visual indication, co-op modes feature a single 7 Bag randomizer shared between both players. Whenever a player places a piece, the second piece in their preview is filled from the shared 7 Bag. This obscured mechanic can result in one player receiving undesirable piece sequences with floods and droughts that would not otherwise be possible with Bag randomization.
Versus Mode
In Versus Mode, players share the same visible piece preview. Clearing multiple lines at once will send an attack to the opponent. A Double sends a Drop Speed Boost attack; the opponent's next piece will drop faster. A Triple sends a 2x Drop Speed Boost. A Tetris sends a 2x Drop Speed Boost and a Line Attack. A Line Attack will add a solid line of garbage that cannot be cleared to the bottom of the recipient's playfield. The first person to win two rounds is the winner.
Development
Tetris Dekaris was announced by Sega on September 11, 2009, and was first playable at the 47th Amusement Machine Show on September 17, 2009.[4] In 2011, A 47” LCD version of the cabinet was also developed, but was only produced in limited quantities.
Release
During the 47th Amusement Machine Show, Amusement Journal asked attendees to fill out a questionnaire of their favorite games. Tetris Dekaris ranked second most popular arcade game on the first two days, and most popular on the last day.[5] As of April 28, 2010, the official website listed 424 locations with a cabinet in operation in Japan.[6]
Soundtrack
The game's soundtrack was performed by Team Dekaris (consisting of voice actresses Yui Ogura, Kaori Ishihara, Maho Matsunaga, and Arisa Noto) and produced by Hiroshi Kawaguchi. The lyrics were written by Tez Okano, Sou Youki, Halko Momoi, and Shinichiro Okumoto.[7]
Arcade operators can select from two versions of the soundtrack to play in-game. The "Japanese Song" setting features the vocals performed by Team Dekaris, while the "Instrumental" setting replaces the vocals with other lead instruments.
A CD of the soundtrack was released on December 17, 2009. The CD includes both vocal and instrumental versions, as well as two bonus tracks not heard in-game.[7]
Sweets x Sweets would later make an appearance as one of the playable songs in Sega's rhythm game maimai. In maimai, the song is credited "Team-D," presumably to avoid inclusion of Tetris-related branding in a different game.
References
- ↑ "Sega Arcade Game History". Sega Interactive. n.d.. Archived from the original on 2019-09-21. Retrieved 2019-09-21.
- ↑ "SEGA SYSTEM SP HARDWARE". System 16. n.d.. Archived from the original on 2019-09-16. Retrieved 2019-09-21.
- ↑ "Deka i tetorisu, sore ga “dekarisu”!" [Big Tetris, that is "Dekaris"!]. SEGA. n.d.. Archived from the original on 2013-10-16. Retrieved 2019-09-21.
- ↑ "Deka kute tanoshī tetorisu tōjō" [Tetris Appears Big and Fun]. SEGA. n.d.. Archived from the original on 2013-12-08. Retrieved 2019-09-19.
- ↑ "Ninki kishu rankingu dai 1-nichi-me" [Popular model ranking first day]. Amusement Journal. 2009-09-17. Archived from the original on 2019-09-19. Retrieved 2019-09-19.
- ↑ "Setchi tenpo ichiran" [List of installation stores]. SEGA. 2010-04-28. Archived from the original on 2013-10-18. Retrieved 2019-09-19.
- ↑ 7.0 7.1 "TETRIS DEKARIS Original Soundtrack Koi no DEKARIS". VGMdb. n.d.. Archived from the original on 2019-09-21. Retrieved 2019-09-21.
External links
- Official website - Archive
- Tetris Dekaris promo video (『テトリス・デカリス™』プロモーションムービー “Tetorisu dekarisu™” puromōshonmūbī)
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