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| == Non-overstacking Construction == | | == General == |
| Overstacking can be very dangerous against an agressive opponent. If you are not able to get down to the garbage efficiently, you'll be overwhelmed by garbage.
| | *[[Non-overstacking construction]] |
| | | *[[Back-to-Back Chaining Methods]] |
| In this situation, a player overstacks and takes longer to get down to the garbage.
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| {|
| |
| |{{pfstart}}
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| {{pfrow| | | | | | | | | | }}
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| {{pfrow| | | | | | | | | | }}
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| {{pfrow| | |G|G|G|G|G| | | }}
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| {{pfrow|G| |G|G|G|G|G|G|G|G}}
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| {{pfrow|G| |G|G|G|G|G|G|G|G}}
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| {{pfrow|G|G|G|G|G|G|G|G| |G}}
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| {{pfrow|G|G|G|G|G|G|G|G| |G}}
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| {{pfrow|G|G|G|G|G|G|G|G| |G}}
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| {{pfrow|G|G|G|G|G|G|G|G| |G}}
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| {{pfend}}
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| |{{pfstart}}
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| {{pfrow| | | | | | | | | | }}
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| {{pfrow| | | | | | | | |T| }}
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| {{pfrow| | |G|G|G|G|G|T|T|T}}
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| {{pfrow|G| |G|G|G|G|G|G|G|G}}
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| {{pfrow|G| |G|G|G|G|G|G|G|G}}
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| {{pfrow|G|G|G|G|G|G|G|G| |G}}
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| {{pfrow|G|G|G|G|G|G|G|G| |G}}
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| {{pfrow|G|G|G|G|G|G|G|G| |G}}
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| {{pfrow|G|G|G|G|G|G|G|G| |G}}
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| {{pfend}}
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| |{{pfstart}}
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| {{pfrow| | | |J| | | | | | }}
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| {{pfrow| | | |J|J|J| | |T| }}
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| {{pfrow| | |G|G|G|G|G|T|T|T}}
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| {{pfrow|G| |G|G|G|G|G|G|G|G}}
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| {{pfrow|G| |G|G|G|G|G|G|G|G}}
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| {{pfrow|G|G|G|G|G|G|G|G| |G}}
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| {{pfrow|G|G|G|G|G|G|G|G| |G}}
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| {{pfrow|G|G|G|G|G|G|G|G| |G}}
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| {{pfrow|G|G|G|G|G|G|G|G| |G}}
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| {{pfend}}
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| |{{pfstart}}
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| {{pfrow| | | |J| | | | | | }}
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| {{pfrow| | | |J|J|J| | |T| }}
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| {{pfrow|L|L|G|G|G|G|G|T|T|T}}
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| {{pfrow|G|L|G|G|G|G|G|G|G|G}}
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| {{pfrow|G|L|G|G|G|G|G|G|G|G}}
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| {{pfrow|G|G|G|G|G|G|G|G| |G}}
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| {{pfrow|G|G|G|G|G|G|G|G| |G}}
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| {{pfrow|G|G|G|G|G|G|G|G| |G}}
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| {{pfrow|G|G|G|G|G|G|G|G| |G}}
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| {{pfend}}
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| |{{pfstart}}
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| {{pfrow| | | | | | | | | | }}
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| {{pfrow| | | | | | | | | | }}
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| {{pfrow| | | | | | | | | | }}
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| {{pfrow| | | |J| | | | | | }}
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| {{pfrow| | | |J|J|J| | |T| }}
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| {{pfrow|G|G|G|G|G|G|G|G| |G}}
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| {{pfrow|G|G|G|G|G|G|G|G| |G}}
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| {{pfrow|G|G|G|G|G|G|G|G| |G}}
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| {{pfrow|G|G|G|G|G|G|G|G| |G}}
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| {{pfend}}
| |
| |}
| |
| | |
| With the same sequence of pieces, a player can opt to switch the position of the T and the J, resulting in a clean opening for the garbage.
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| {|
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| |{{pfstart}}
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| {{pfrow| | | | | | | | | | }}
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| {{pfrow| | | | | | | | | | }}
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| {{pfrow| | |G|G|G|G|G| | | }}
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| {{pfrow|G| |G|G|G|G|G|G|G|G}}
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| {{pfrow|G| |G|G|G|G|G|G|G|G}}
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| {{pfrow|G|G|G|G|G|G|G|G| |G}}
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| {{pfrow|G|G|G|G|G|G|G|G| |G}}
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| {{pfrow|G|G|G|G|G|G|G|G| |G}}
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| {{pfrow|G|G|G|G|G|G|G|G| |G}}
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| {{pfend}}
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| |{{pfstart}}
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| {{pfrow| | | | | | | | | | }}
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| {{pfrow| | | | | | | |J| | }}
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| {{pfrow| | |G|G|G|G|G|J|J|J}}
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| {{pfrow|G| |G|G|G|G|G|G|G|G}}
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| {{pfrow|G| |G|G|G|G|G|G|G|G}}
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| {{pfrow|G|G|G|G|G|G|G|G| |G}}
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| {{pfrow|G|G|G|G|G|G|G|G| |G}}
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| {{pfrow|G|G|G|G|G|G|G|G| |G}}
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| {{pfrow|G|G|G|G|G|G|G|G| |G}}
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| {{pfend}}
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| |{{pfstart}}
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| {{pfrow| | | | |T| | | | | }}
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| {{pfrow| | | |T|T|T| |J| | }}
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| {{pfrow| | |G|G|G|G|G|J|J|J}}
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| {{pfrow|G| |G|G|G|G|G|G|G|G}}
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| {{pfrow|G| |G|G|G|G|G|G|G|G}}
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| {{pfrow|G|G|G|G|G|G|G|G| |G}}
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| {{pfrow|G|G|G|G|G|G|G|G| |G}}
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| {{pfrow|G|G|G|G|G|G|G|G| |G}}
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| {{pfrow|G|G|G|G|G|G|G|G| |G}}
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| {{pfend}}
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| |{{pfstart}}
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| {{pfrow| | | | |T| | | | | }}
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| {{pfrow| | | |T|T|T| |J| | }}
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| {{pfrow|L|L|G|G|G|G|G|J|J|J}}
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| {{pfrow|G|L|G|G|G|G|G|G|G|G}}
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| {{pfrow|G|L|G|G|G|G|G|G|G|G}}
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| {{pfrow|G|G|G|G|G|G|G|G| |G}}
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| {{pfrow|G|G|G|G|G|G|G|G| |G}}
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| {{pfrow|G|G|G|G|G|G|G|G| |G}}
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| {{pfrow|G|G|G|G|G|G|G|G| |G}}
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| {{pfend}}
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| |{{pfstart}}
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| {{pfrow| | | | | | | | | | }}
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| {{pfrow| | | | | | | | | | }}
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| {{pfrow| | | | | | | | | | }}
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| {{pfrow| | | | |T| | | | | }}
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| {{pfrow| | | |T|T|T| |J| | }}
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| {{pfrow|G|G|G|G|G|G|G|G| |G}}
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| {{pfrow|G|G|G|G|G|G|G|G| |G}}
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| {{pfrow|G|G|G|G|G|G|G|G| |G}}
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| {{pfrow|G|G|G|G|G|G|G|G| |G}}
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| {{pfend}}
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| |}
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| | |
| === Towering ===
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|
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| == Field Manipulation == | | == Field Manipulation == |
| | *[[Alternative Line Clear]] |
| | *[[Misdrop]] |
| | *[[Skimming]] |
|
| |
|
| === Garbage === | | === Pyramid === |
| Garbage is
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|
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| === Mis-drop ===
| | Situations like this should be remedied as quickly as possible in a match to avoid future complications. |
| | |
| === Skimming ===
| |
| | |
| ==== Downward ====
| |
| | |
| ==== Upward ====
| |
| | |
| == Field Flattening/Fixing ==
| |
| | |
| === Pyramid ===
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| {|
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| |{{pfstart}}
| |
| {{pfrow|G|G|G|G|G|G| | | | }}
| |
| {{pfrow|G|G|G|G|G|G|G| | | }}
| |
| {{pfrow|G|G|G|G|G|G|G|G| | }}
| |
| {{pfrow|G|G|G|G|G|G|G|G|G| }}
| |
| {{pfend}}
| |
| |}
| |
| Situations like this should be remedied as quickly as possible in a match. | |
| {| | | {| |
| |{{pfstart}} | | |<playfield> |
| {{pfrow|G|G|G|G|G|G| | |T| }}
| | GGGGGG.... |
| {{pfrow|G|G|G|G|G|G|G|T|T| }}
| | GGGGGGG... |
| {{pfrow|G|G|G|G|G|G|G|G|T| }}
| | GGGGGGGG.. |
| {{pfrow|G|G|G|G|G|G|G|G|G| }}
| | GGGGGGGGG. |
| {{pfend}}
| | </playfield> |
| |{{pfstart}} | | |<playfield> |
| {{pfrow|G|G|G|G|G|G| | | | }}
| | GGGGGG..T. |
| {{pfrow|G|G|G|G|G|G|G|Z|Z| }}
| | GGGGGGGTT. |
| {{pfrow|G|G|G|G|G|G|G|G|Z|Z}}
| | GGGGGGGGT. |
| {{pfrow|G|G|G|G|G|G|G|G|G| }}
| | GGGGGGGGG. |
| {{pfend}}
| | </playfield> |
| |{{pfstart}} | | |<playfield> |
| {{pfrow|G|G|G|G|G|G| | |L| }}
| | GGGGGG.... |
| {{pfrow|G|G|G|G|G|G|G| |L| }}
| | GGGGGGGZZ. |
| {{pfrow|G|G|G|G|G|G|G|G|L|L}}
| | GGGGGGGGZZ |
| {{pfrow|G|G|G|G|G|G|G|G|G| }}
| | GGGGGGGGG. |
| {{pfend}}
| | </playfield> |
| | |<playfield> |
| | GGGGGG..L. |
| | GGGGGGG.L. |
| | GGGGGGGGLL |
| | GGGGGGGGG. |
| | </playfield> |
| | |<playfield> |
| | GGGGGG.J.. |
| | GGGGGGGJJJ |
| | GGGGGGGG.. |
| | GGGGGGGGG. |
| | </playfield> |
| |} | | |} |
|
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|
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|
| === Overhang === | | === Overhang === |
| When plagued by an unfortuante sequence of next pieces, an overhang is another form of a scapegoat. | | When plagued by an unfortunate sequence of next pieces, an overhang is another form of a scapegoat. |
| {| | | {| |
| |{{pfstart}} | | |<playfield> |
| {{pfrow| |G| | |G|G| | | | }}
| | .G..GG.... |
| {{pfrow|G|G| |G|G|G| | |J|J}}
| | GGGGGG..JJ |
| {{pfrow|G|G|G|G|G|G|G| |J| }}
| | GGGGGGG.J. |
| {{pfrow|G|G|G|G|G|G|G|G|J| }}
| | GGGGGGGGJ. |
| {{pfrow|G|G|G|G|G|G|G|G|G| }}
| | GGGGGGGGG. |
| {{pfend}}
| | </playfield> |
| |{{pfstart}} | | |<playfield> |
| {{pfrow| |G| | |G|G|S| | | }}
| | .G..GGS... |
| {{pfrow|G|G| |G|G|G|S|S|J|J}}
| | GGGGGGSSJJ |
| {{pfrow|G|G|G|G|G|G|G|S|J| }}
| | GGGGGGGSJ. |
| {{pfrow|G|G|G|G|G|G|G|G|J| }}
| | GGGGGGGGJ. |
| {{pfrow|G|G|G|G|G|G|G|G|G| }}
| | GGGGGGGGG. |
| {{pfend}}
| | </playfield> |
| |{{pfstart}} | | |<playfield> |
| {{pfrow| | | | | | | | | | }}
| | .......... |
| {{pfrow| |G| | |G|G|S| | | }}
| | .G..GGS... |
| {{pfrow|G|G|G|G|G|G|G|S|J| }}
| | GGGGGGGSJ. |
| {{pfrow|G|G|G|G|G|G|G|G|J| }}
| | GGGGGGGGJ. |
| {{pfrow|G|G|G|G|G|G|G|G|G| }}
| | GGGGGGGGG. |
| {{pfend}}
| | </playfield> |
| |} | | |} |
|
| |
|
| {| | | {| |
| |{{pfstart}} | | |<playfield> |
| {{pfrow| | | | |G| | | |T| }}
| | ....G...T. |
| {{pfrow|G| |G|G|G|G| | |T|T}}
| | G.GGGG..TT |
| {{pfrow|G| |G|G|G|G| | |T| }}
| | G.GGGG..T. |
| {{pfrow|G|G|G|G|G|G|G| |G| }}
| | GGGGGGG.G. |
| {{pfrow|G|G|G|G|G|G|G| |G| }}
| | GGGGGGG.G. |
| {{pfend}}
| | </playfield> |
| |{{pfstart}} | | |<playfield> |
| {{pfrow| | | | |G| | | |T| }}
| | ....G...T. |
| {{pfrow|G| |G|G|G|G| | |T|T}}
| | G.GGGG..TT |
| {{pfrow|G| |G|G|G|G|L|L|T| }}
| | G.GGGGLLT. |
| {{pfrow|G|G|G|G|G|G|G|L|G| }}
| | GGGGGGGLG. |
| {{pfrow|G|G|G|G|G|G|G|L|G| }}
| | GGGGGGGLG. |
| {{pfend}}
| | </playfield> |
| |{{pfstart}} | | |<playfield> |
| {{pfrow| | | | |G| |O|O|T| }}
| | ....G.OOT. |
| {{pfrow|G| |G|G|G|G|O|O|T|T}}
| | G.GGGGOOTT |
| {{pfrow|G| |G|G|G|G|L|L|T| }}
| | G.GGGGLLT. |
| {{pfrow|G|G|G|G|G|G|G|L|G| }}
| | GGGGGGGLG. |
| {{pfrow|G|G|G|G|G|G|G|L|G| }}
| | GGGGGGGLG. |
| {{pfend}}
| | </playfield> |
| |{{pfstart}} | | |<playfield> |
| {{pfrow| |J|J| |G| |O|O|T| }}
| | .JJ.G.OOT. |
| {{pfrow|G|J|G|G|G|G|O|O|T|T}}
| | GJGGGGOOTT |
| {{pfrow|G|J|G|G|G|G|L|L|T| }}
| | GJGGGGLLT. |
| {{pfrow|G|G|G|G|G|G|G|L|G| }}
| | GGGGGGGLG. |
| {{pfrow|G|G|G|G|G|G|G|L|G| }}
| | GGGGGGGLG. |
| {{pfend}}
| | </playfield> |
| |{{pfstart}} | | |<playfield> |
| {{pfrow| | | | | | | | | | }}
| | .......... |
| {{pfrow| |J|J| |G| |O|O|T| }}
| | .JJ.G.OOT. |
| {{pfrow|G|J|G|G|G|G|L|L|T| }}
| | GJGGGGLLT. |
| {{pfrow|G|G|G|G|G|G|G|L|G| }}
| | GGGGGGGLG. |
| {{pfrow|G|G|G|G|G|G|G|L|G| }}
| | GGGGGGGLG. |
| {{pfend}}
| | </playfield> |
| |} | | |} |
|
| |
|
| === Alternative Line Clear === | | == Timing == |
|
| |
|
| == Back-to-Back Chaining == | | === Offensive === |
| | A player should be aggressive when the opportunity arises. Do not sit and counter garbage. Let yourself receive garbage and send it back. You want to send the most garbage as possible. Often, it's better to tetris after the opponent because they will not be able to counteract the garbage, either accidentally or intentionally. |
|
| |
|
| === Tetris ===
| | If you have a chance to BtB in a short time period, don't pass it up. The more time you give your opponent between a BtB, the more likely he will have formed a plan for the upcoming garbage. |
|
| |
|
| === T-Spin Single === | | === Defensive === |
| | When nearing a top out, counter the garbage as best as you can. Your opponent will not recieve extra ammunition and will have to build his own tetrises. Do not waste time making many singles. Most of all, remember not to overstack. |
|
| |
|
| === T-Spin Double ===
| | [[Category:Guides]] |
General
Field Manipulation
Pyramid
Situations like this should be remedied as quickly as possible in a match to avoid future complications.
Overhang
When plagued by an unfortunate sequence of next pieces, an overhang is another form of a scapegoat.
Timing
Offensive
A player should be aggressive when the opportunity arises. Do not sit and counter garbage. Let yourself receive garbage and send it back. You want to send the most garbage as possible. Often, it's better to tetris after the opponent because they will not be able to counteract the garbage, either accidentally or intentionally.
If you have a chance to BtB in a short time period, don't pass it up. The more time you give your opponent between a BtB, the more likely he will have formed a plan for the upcoming garbage.
Defensive
When nearing a top out, counter the garbage as best as you can. Your opponent will not recieve extra ammunition and will have to build his own tetrises. Do not waste time making many singles. Most of all, remember not to overstack.