Lockjaw Simulation Settings: Difference between revisions
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The table below documents the settings required to simulate specific tetris modes in [[Lockjaw]]. | The table below documents the settings required to simulate specific tetris modes in [[Lockjaw]]. | ||
== General Guideline | == Classic 8-bit games == | ||
{| | {| class="wikitable" | ||
! Origin !! A-type ([[Tetris (NES, Nintendo)|NES]]) !! A-type ([[Tetris (Game Boy)|Game Boy]]) | |||
|- | |||
! Gimmick | |||
| Marathon || Marathon | |||
|- | |||
! Well width | |||
| 10 || 10 | |||
|- | |||
! Well height | |||
| 20 || 18 | |||
|- | |||
! Enter above ceiling | |||
| Off || Off | |||
|- | |||
! Speed curve | |||
| NES || Game Boy | |||
|- | |||
! Max entry delay | |||
| 150 ms || 0 | |||
|- | |||
! Randomizer | |||
| Memoryless || Memoryless | |||
|- | |||
! Hold piece | |||
| Off || Off | |||
|- | |||
! Rotation system | |||
| NES || Game Boy | |||
|- | |||
! Floor kicks | |||
| Off || Off | |||
|- | |||
! Lockdown | |||
| Classic || Classic | |||
|- | |||
! Lock delay | |||
| Set by speed curve || Set by speed curve | |||
|- | |||
! Line clear delay | |||
| 350 ms || 1500 ms | |||
|- | |||
! Clear gravity | |||
| Naive || Naive | |||
|- | |||
! 4x4 squares | |||
| Off || Off | |||
|- | |||
! Scoring | |||
| NES || NES | |||
|- | |||
! Drop scoring | |||
| Continuous || Continuous | |||
|- | |||
! T-spin detection | |||
| Off || Off | |||
|- | |||
! Garbage | |||
| None || None | |||
|- | |||
! Sideways speed | |||
| 1/6G || 1/9G | |||
|- | |||
! Max sideways delay | |||
| 250 ms || 400 ms | |||
|- | |||
! Initial sideways motion | |||
| Off || Off | |||
|- | |||
! Initial rotation | |||
| Off || Off | |||
|- | |||
! Allow diagonal motion | |||
| Off || Off | |||
|- | |||
! Soft drop speed | |||
| 1/2G || 1/3G | |||
|- | |||
! Soft drop | |||
| Lock || Lock | |||
|- | |||
! Hard drop | |||
| Lock || Lock | |||
|- | |||
! Next pieces | |||
| 1 || 1 | |||
|- | |||
! Next above shadow | |||
| Hide || Hide | |||
|- | |||
! Shadow | |||
| None || None | |||
|- | |||
! Hide blocks in well | |||
| Off || Off | |||
|- | |||
! Smooth gravity | |||
| Off || Off | |||
|- | |||
! Trails | |||
| Off || Off | |||
|- | |||
! Shift scale | |||
| Off || Off | |||
|- | |||
! Playfield position | |||
| Middle || Left | |||
|- | |||
! Next piece position | |||
| Next at right || Next at right | |||
|} | |||
== General [[Tetris Guideline|Guideline]] games == | |||
{| class="wikitable" | |||
! Mode Name (Origin) !! Marathon ([[Tetris_DS|TDS)]] | ! Mode Name (Origin) !! Marathon ([[Tetris_DS|TDS)]] | ||
|- | |- | ||
Line 13: | Line 126: | ||
!Well Height | !Well Height | ||
| 20 | | 20 | ||
|- | |||
!Enter above ceiling | |||
| On | |||
|- | |- | ||
!Speed curve | !Speed curve | ||
Line 22: | Line 138: | ||
!Randomizer | !Randomizer | ||
| 7-Piece Bag | | 7-Piece Bag | ||
|- | |||
!Hold piece | |||
| Empty | |||
|- | |- | ||
!Rotation system | !Rotation system | ||
Line 45: | Line 164: | ||
|- | |- | ||
!Scoring | !Scoring | ||
| TDS | | '''TDS''' | ||
|- | |- | ||
!Drop scoring | !Drop scoring | ||
| Softx1 Hardx2 | | '''Softx1 Hardx2''' | ||
|- | |- | ||
!T-Spin detection | !T-Spin detection | ||
Line 57: | Line 176: | ||
|- | |- | ||
!Sideways speed | !Sideways speed | ||
| 1/5G (12 Hz) | | '''1/5G (12 Hz)''' | ||
|- | |- | ||
!Max Sideways Delay | !Max Sideways Delay | ||
Line 63: | Line 182: | ||
|- | |- | ||
!Initial Sideways Motion | !Initial Sideways Motion | ||
| Off | | '''Off''' | ||
|- | |- | ||
!Initial Rotation | !Initial Rotation | ||
| Off | | '''Off''' | ||
|- | |- | ||
!Allow Diagonal Motion | !Allow Diagonal Motion | ||
| On | | '''On''' | ||
|- | |- | ||
!Soft Drop Speed | !Soft Drop Speed | ||
| 1/2G (30 Hz) | | '''1/2G (30 Hz)''' | ||
|- | |- | ||
!Soft Drop | !Soft Drop | ||
Line 81: | Line 200: | ||
|- | |- | ||
!Next Pieces | !Next Pieces | ||
| | | 6 Pieces | ||
|- | |- | ||
!Next Above Shadow | !Next Above Shadow | ||
Line 93: | Line 212: | ||
|- | |- | ||
!Smooth Gravity | !Smooth Gravity | ||
| Off | | '''Off''' | ||
|- | |- | ||
!Trails | !Trails | ||
| On | | On | ||
|- | |||
!Shift scale | |||
| Off | |||
|- | |- | ||
!Playfield Position | !Playfield Position | ||
Line 105: | Line 227: | ||
|} | |} | ||
== Tetris The Grand Master Series == | == [[TGM series|Tetris The Grand Master Series]] == | ||
{| | {| class="wikitable" | ||
! Mode Name (Origin) !! Master ([[Tetris_The_Absolute_The_Grand_Master_2|TGM2)]]!! T.A. Death ([[Tetris_The_Absolute_The_Grand_Master_2_PLUS|TGM2+]]) | ! Mode Name (Origin) !! Master ([[Tetris_The_Absolute_The_Grand_Master_2|TGM2)]]!! T.A. Death ([[Tetris_The_Absolute_The_Grand_Master_2_PLUS|TGM2+]]) | ||
|- | |- | ||
Line 117: | Line 239: | ||
!Well Height | !Well Height | ||
| 20 || 20 | | 20 || 20 | ||
|- | |||
!Enter above ceiling | |||
| Off || Off | |||
|- | |- | ||
!Speed curve | !Speed curve | ||
Line 126: | Line 251: | ||
!Randomizer | !Randomizer | ||
| History 6 Rolls || History 6 Rolls | | History 6 Rolls || History 6 Rolls | ||
|- | |||
!Hold piece | |||
| Off || Off | |||
|- | |- | ||
!Rotation system | !Rotation system | ||
Line 191: | Line 319: | ||
|- | |- | ||
!Shadow | !Shadow | ||
| N/A | | None || N/A | ||
|- | |- | ||
!Hide Blocks in Well | !Hide Blocks in Well | ||
Line 200: | Line 328: | ||
|- | |- | ||
!Trails | !Trails | ||
| Off || Off | |||
|- | |||
!Shift scale | |||
| Off || Off | | Off || Off | ||
|- | |- | ||
Line 207: | Line 338: | ||
!Next Piece Position | !Next Piece Position | ||
| Next at top || Next at top | | Next at top || Next at top | ||
|} | |||
== Default [[Lockjaw]] settings == | |||
{| class="wikitable" | |||
!Well Width | |||
| 10 | |||
|- | |||
!Well Height | |||
| 20 | |||
|- | |||
!Enter above ceiling | |||
| On | |||
|- | |||
!Speed curve | |||
| Exponential | |||
|- | |||
!Max entry delay | |||
| Off | |||
|- | |||
!Randomizer | |||
| 7-Piece Bag | |||
|- | |||
!Hold piece | |||
| Empty | |||
|- | |||
!Rotation system | |||
| SRS | |||
|- | |||
!Floor kicks | |||
| Unlimited | |||
|- | |||
!Lockdown | |||
| Move Reset | |||
|- | |||
!Lock delay | |||
| Set by speed curve | |||
|- | |||
!Line clear delay | |||
| Set by speed curve | |||
|- | |||
!Clear gravity | |||
| Naive | |||
|- | |||
!4x4 squares | |||
| Off | |||
|- | |||
!Scoring | |||
| Lj | |||
|- | |||
!Drop scoring | |||
| None | |||
|- | |||
!T-Spin detection | |||
| 3-Corner T | |||
|- | |||
!Garbage | |||
| None | |||
|- | |||
!Sideways speed | |||
| 1G (60 Hz) | |||
|- | |||
!Max Sideways Delay | |||
| 183 ms | |||
|- | |||
!Initial Sideways Motion | |||
| On | |||
|- | |||
!Initial Rotation | |||
| On | |||
|- | |||
!Allow Diagonal Motion | |||
| Off | |||
|- | |||
!Soft Drop Speed | |||
| 1G (60 Hz) | |||
|- | |||
!Soft Drop | |||
| Slide | |||
|- | |||
!Hard Drop | |||
| Lock | |||
|- | |||
!Next Pieces | |||
| 8 Pieces | |||
|- | |||
!Next Above Shadow | |||
| Hide | |||
|- | |||
!Shadow | |||
| Faint Color | |||
|- | |||
!Hide Blocks in Well | |||
| Off | |||
|- | |||
!Smooth Gravity | |||
| On | |||
|- | |||
!Trails | |||
| On | |||
|- | |||
!Shift scale | |||
| Off | |||
|- | |||
!Playfield Position | |||
| Left | |||
|- | |||
!Next Piece Position | |||
| Next at Right | |||
|} | |} |
Latest revision as of 20:23, 18 December 2018
The table below documents the settings required to simulate specific tetris modes in Lockjaw.
Classic 8-bit games
Origin | A-type (NES) | A-type (Game Boy) |
---|---|---|
Gimmick | Marathon | Marathon |
Well width | 10 | 10 |
Well height | 20 | 18 |
Enter above ceiling | Off | Off |
Speed curve | NES | Game Boy |
Max entry delay | 150 ms | 0 |
Randomizer | Memoryless | Memoryless |
Hold piece | Off | Off |
Rotation system | NES | Game Boy |
Floor kicks | Off | Off |
Lockdown | Classic | Classic |
Lock delay | Set by speed curve | Set by speed curve |
Line clear delay | 350 ms | 1500 ms |
Clear gravity | Naive | Naive |
4x4 squares | Off | Off |
Scoring | NES | NES |
Drop scoring | Continuous | Continuous |
T-spin detection | Off | Off |
Garbage | None | None |
Sideways speed | 1/6G | 1/9G |
Max sideways delay | 250 ms | 400 ms |
Initial sideways motion | Off | Off |
Initial rotation | Off | Off |
Allow diagonal motion | Off | Off |
Soft drop speed | 1/2G | 1/3G |
Soft drop | Lock | Lock |
Hard drop | Lock | Lock |
Next pieces | 1 | 1 |
Next above shadow | Hide | Hide |
Shadow | None | None |
Hide blocks in well | Off | Off |
Smooth gravity | Off | Off |
Trails | Off | Off |
Shift scale | Off | Off |
Playfield position | Middle | Left |
Next piece position | Next at right | Next at right |
General Guideline games
Mode Name (Origin) | Marathon (TDS) |
---|---|
Gimmick | Marathon |
Well Width | 10 |
Well Height | 20 |
Enter above ceiling | On |
Speed curve | Exponential |
Max entry delay | Off |
Randomizer | 7-Piece Bag |
Hold piece | Empty |
Rotation system | SRS |
Floor kicks | Unlimited |
Lockdown | Move Reset |
Lock delay | Set by speed curve |
Line clear delay | Set by speed curve |
Clear gravity | Naive |
4x4 squares | Off |
Scoring | TDS |
Drop scoring | Softx1 Hardx2 |
T-Spin detection | 3-Corner T |
Garbage | None |
Sideways speed | 1/5G (12 Hz) |
Max Sideways Delay | 183 ms |
Initial Sideways Motion | Off |
Initial Rotation | Off |
Allow Diagonal Motion | On |
Soft Drop Speed | 1/2G (30 Hz) |
Soft Drop | Slide |
Hard Drop | Lock |
Next Pieces | 6 Pieces |
Next Above Shadow | Hide |
Shadow | Faint Color |
Hide Blocks in Well | Off |
Smooth Gravity | Off |
Trails | On |
Shift scale | Off |
Playfield Position | Any |
Next Piece Position | Next at Right |
Tetris The Grand Master Series
Mode Name (Origin) | Master (TGM2) | T.A. Death (TGM2+) |
---|---|---|
Gimmick | Marathon | Marathon |
Well Width | 10 | 10 |
Well Height | 20 | 20 |
Enter above ceiling | Off | Off |
Speed curve | Master | Death |
Max entry delay | 500 ms | 250 ms |
Randomizer | History 6 Rolls | History 6 Rolls |
Hold piece | Off | Off |
Rotation system | Arika | Arika |
Floor kicks | Off | Off |
Lockdown | Step reset | Step reset |
Lock delay | Set by speed curve | Set by speed curve |
Line clear delay | Set by speed curve | Set by speed curve |
Clear gravity | Naive | Naive |
4x4 squares | Off | Off |
Scoring | N/A | N/A |
Drop scoring | None | None |
T-Spin detection | None | None |
Garbage | None | None |
Sideways speed | 1G (60 Hz) | 1G (60 Hz) |
Max Sideways Delay | 250 ms | 250 ms |
Initial Sideways Motion | Off | Off |
Initial Rotation | On | On |
Allow Diagonal Motion | Off | Off |
Soft Drop Speed | 1G (60 Hz) | (Disabled) |
Soft Drop | Lock | Lock |
Hard Drop | Slide | Slide |
Next Pieces | 1 piece | 1 piece |
Next Above Shadow | Hide | Hide |
Shadow | None | N/A |
Hide Blocks in Well | Off | Off |
Smooth Gravity | Off | (Disabled) |
Trails | Off | Off |
Shift scale | Off | Off |
Playfield Position | Left or Right | Left or Right |
Next Piece Position | Next at top | Next at top |
Default Lockjaw settings
Well Width | 10 |
---|---|
Well Height | 20 |
Enter above ceiling | On |
Speed curve | Exponential |
Max entry delay | Off |
Randomizer | 7-Piece Bag |
Hold piece | Empty |
Rotation system | SRS |
Floor kicks | Unlimited |
Lockdown | Move Reset |
Lock delay | Set by speed curve |
Line clear delay | Set by speed curve |
Clear gravity | Naive |
4x4 squares | Off |
Scoring | Lj |
Drop scoring | None |
T-Spin detection | 3-Corner T |
Garbage | None |
Sideways speed | 1G (60 Hz) |
Max Sideways Delay | 183 ms |
Initial Sideways Motion | On |
Initial Rotation | On |
Allow Diagonal Motion | Off |
Soft Drop Speed | 1G (60 Hz) |
Soft Drop | Slide |
Hard Drop | Lock |
Next Pieces | 8 Pieces |
Next Above Shadow | Hide |
Shadow | Faint Color |
Hide Blocks in Well | Off |
Smooth Gravity | On |
Trails | On |
Shift scale | Off |
Playfield Position | Left |
Next Piece Position | Next at Right |