Tetris Stardust: Difference between revisions

From TetrisWiki
Jump to navigation Jump to search
m (Corrected star mark/avalanche description)
(Added Star Dust section with avalanche score calculations)
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
== ''Tetris Stardust'' ==
{{stub}}
{{stub}}
'''''Tetris Stardust''''' is an online free-to-play Tetris game released in Japan by [[Tetris Online Japan, Inc.]]
{{Infobox |title = Tetris Stardust
{{Infobox |title = Tetris Stardust
|released = c. December 2009
|released = c. December 2009
Line 17: Line 15:
|ingame-scrn = Tetris Stardust ingame.png
|ingame-scrn = Tetris Stardust ingame.png
}}
}}
'''''Tetris Stardust''''' is an online free-to-play Tetris game released in Japan by [[Tetris Online Japan, Inc.]]


== Gameplay ==
== Gameplay ==
Line 46: Line 45:


== Scoring ==
== Scoring ==
Scoring is based on Guideline [[scoring]] but with most of the point values doubled. Additional values are defined for certain spins performed with non-T tetrominoes and the unique "Spin Rank" mechanic.
Scoring is mostly based on Guideline [[scoring]]. However, the logic which calculates the score for a piece actually yields two main values: a Finish Score, which includes line clear, spin (''not Spin Rank''), and combo points; and a Total Score, which includes all of these plus perfect clear, hard drop, and soft drop points. Both of these values are used to increment the player's score, which causes all line clear, spin, and combo points to be doubled.
 
Additional values are defined for certain spins performed with non-T tetrominoes and the unique "Spin Rank" mechanic.
 
Below is the effective scoring table after accounting for the score doubling quirk.


{| class="wikitable"
{| class="wikitable"
Line 138: Line 141:
<sup>2</sup> Displayed in-game as "(Piece)-Spin Mini-W" for non-T pieces. T-Spin Mini Doubles do not display anything, but still award 1200 points.<br />
<sup>2</sup> Displayed in-game as "(Piece)-Spin Mini-W" for non-T pieces. T-Spin Mini Doubles do not display anything, but still award 1200 points.<br />
<sup>3</sup> While the game recognises and displays Perfect Clears, there is no score value defined for them.
<sup>3</sup> While the game recognises and displays Perfect Clears, there is no score value defined for them.
== Star Dust ==
At the start of a game, two Star Marks are randomly placed on the playfield. Covering every Star Mark at the same time will trigger an avalanche known as a Star Dust, breaking every piece on the playfield into individual blocks and applying gravity similar to a [[cascade]]. With each Star Dust, a new random set of Star Marks are placed, with one additional Star Mark being added.
There are two main types of Star Dust:
* Star Dust - Triggered by placing a piece to cover the final Star Mark
* Combo Star Dust - Triggered by performing a line clear which moves higher portions of the stack to cover the remaining Star Marks
Scoring for a Star Dust avalanche (if it clears at least one line) is calculated as follows:
<math>
A = (500 + 1.5F + 0.75S + C) \times 1.35^L \times P
</math>
*A is the total avalanche score.
*F is the Piece Finish Score, which includes the internal base values of the line clear, spin, and combo performed with the triggering piece. This will typically be half of the value in the scoring table for line clears, or zero if no line clears or spins were performed.
*S is the Piece Spin Score, which is the internal base value of the line clear or spin if a spin was performed with the triggering piece, or zero otherwise.
*L is the number of lines cleared by the avalanche. This does not include lines cleared by the triggering piece.
*P is 2 if the avalanche ends with a Perfect Clear, otherwise it is 1.
*C is the Combo Star Dust bonus. For a regular Star Dust, this is zero. For a Combo Star Dust, C is calculated as follows:
<math>
C = (F + S) \times {M \over 5}
</math>
*M is the number of Star Marks newly covered as a result of the triggering piece and its line clear.
When the avalanche score passes certain score thresholds, special text will be displayed. For example, if a Star Dust avalanche scores between 5,000 and 9,999 points, the text "5000UP" will be displayed. Below is a full list of these score thresholds:
*5,000
*10,000
*20,000
*30,000
*40,000
*50,000
*100,000
*300,000
*500,000
*1,000,000
*3,000,000
*5,000,000
The highest scoring Star Dust, the line clear that triggered it, and its score are displayed on the results screen at the end of the game. For example, if the player performs a T-Spin Double that triggers the highest scoring Star Dust in that game, the results screen will display "T-Spin Double Star Dust".


== External links ==
== External links ==

Latest revision as of 17:11, 25 July 2024

Ambox stub.svg
This article is a stub. You can help TetrisWiki by expanding it.
Tetris Stardust
Tetris Stardust icon.jpeg
Tetris Stardust icon
Publisher(s)Tetris Online Japan, Inc.
Platform(s)Web (Silverlight)
Releasec. December 2009
Gameplay info
Next pieces5
Playfield size10 × 20
Hold pieceYes
Hard dropYes
Rotation systemSRS
Tetris Stardust ingame.png

Tetris Stardust is an online free-to-play Tetris game released in Japan by Tetris Online Japan, Inc.

Gameplay

Tetris Stardust features a single game mode in which the player must score as many points as possible in 40 lines. It uses a modified version of the Guideline ruleset.

The game features spin recognition for all tetromino types and a Spin Rank system to reward the player for performing a variety of twists. Performing multiple unique twists with the same piece will award higher spin ranks.

Star Marks are randomly placed on the playfield. When all spaces with Star Marks are occupied, an avalanche will be triggered. This will effectively break every piece on the playfield into individual blocks and cause them to fall. Additional points are awarded for clearing lines with avalanches.

Rotation System

The rotation system in Tetris Stardust is SRS with some modifications to allow wall kicks with the O tetromino. Normally, the O tetromino does not move when rotated, but if one of the following checks succeeds, the game will bypass basic rotation and perform a wall kick.

  • If rotating left, the space directly underneath the lower-right block must be occupied
  • If rotating right, the space directly underneath the lower-left block must be occupied


O Tetromino Wall Kick Data
Test 1 Test 2 Test 3 Test 4
CW ( 1, 0) ( 1,-1) ( 1,-2) ( 2,-1)
CCW (-1, 0) (-1,-1) (-1,-2) (-2,-1)

Scoring

Scoring is mostly based on Guideline scoring. However, the logic which calculates the score for a piece actually yields two main values: a Finish Score, which includes line clear, spin (not Spin Rank), and combo points; and a Total Score, which includes all of these plus perfect clear, hard drop, and soft drop points. Both of these values are used to increment the player's score, which causes all line clear, spin, and combo points to be doubled.

Additional values are defined for certain spins performed with non-T tetrominoes and the unique "Spin Rank" mechanic.

Below is the effective scoring table after accounting for the score doubling quirk.

Action Points
Single 200
Double 600
Triple 1000
Tetris 1600
T-Spin Zero1 800
Spin Zero 200
Spin Single 1600
Spin Double 2400
Spin Triple 3200
T-Spin Mini Single 200
Spin Mini Single 400
Spin Mini Double2 1200
Combo 100 × combo count
Soft Drop 1 × cells
Hard Drop 2 × cells
Perfect Clear3 0
Back-to-Back Action Score × 1.5
Spin Rank E 50
Spin Rank D 100
Spin Rank C 200
Spin Rank B 400
Spin Rank A- 600
Spin Rank A 800
Spin Rank A+ 1000
Spin Rank S- 1400
Spin Rank S 1600
Spin Rank S+ 1800

1 There is no separate score value defined for a T-Spin Mini Zero. Because of this, it scores the same as a T-Spin Zero (800), which is significantly more than a T-Spin Mini Single (200). This is most likely an oversight.
2 Displayed in-game as "(Piece)-Spin Mini-W" for non-T pieces. T-Spin Mini Doubles do not display anything, but still award 1200 points.
3 While the game recognises and displays Perfect Clears, there is no score value defined for them.

Star Dust

At the start of a game, two Star Marks are randomly placed on the playfield. Covering every Star Mark at the same time will trigger an avalanche known as a Star Dust, breaking every piece on the playfield into individual blocks and applying gravity similar to a cascade. With each Star Dust, a new random set of Star Marks are placed, with one additional Star Mark being added.

There are two main types of Star Dust:

  • Star Dust - Triggered by placing a piece to cover the final Star Mark
  • Combo Star Dust - Triggered by performing a line clear which moves higher portions of the stack to cover the remaining Star Marks

Scoring for a Star Dust avalanche (if it clears at least one line) is calculated as follows:

  • A is the total avalanche score.
  • F is the Piece Finish Score, which includes the internal base values of the line clear, spin, and combo performed with the triggering piece. This will typically be half of the value in the scoring table for line clears, or zero if no line clears or spins were performed.
  • S is the Piece Spin Score, which is the internal base value of the line clear or spin if a spin was performed with the triggering piece, or zero otherwise.
  • L is the number of lines cleared by the avalanche. This does not include lines cleared by the triggering piece.
  • P is 2 if the avalanche ends with a Perfect Clear, otherwise it is 1.
  • C is the Combo Star Dust bonus. For a regular Star Dust, this is zero. For a Combo Star Dust, C is calculated as follows:

  • M is the number of Star Marks newly covered as a result of the triggering piece and its line clear.

When the avalanche score passes certain score thresholds, special text will be displayed. For example, if a Star Dust avalanche scores between 5,000 and 9,999 points, the text "5000UP" will be displayed. Below is a full list of these score thresholds:

  • 5,000
  • 10,000
  • 20,000
  • 30,000
  • 40,000
  • 50,000
  • 100,000
  • 300,000
  • 500,000
  • 1,000,000
  • 3,000,000
  • 5,000,000

The highest scoring Star Dust, the line clear that triggered it, and its score are displayed on the results screen at the end of the game. For example, if the player performs a T-Spin Double that triggers the highest scoring Star Dust in that game, the results screen will display "T-Spin Double Star Dust".

External links