Tetris The Grand Master 4 Absolute Eye/List of practices

From TetrisWiki
Jump to navigation Jump to search


Below is a list of textbook practices presented in Tetris The Grand Master 4 Absolute Eye, alongside with its solutions.

Standard Rule

Problems 1-10

No. Problem Solution Notes
1.
...IIII...
..........
..........
GGGGG-GGGG
GGGGG-GGGG
GGGGG-GGGG
GGGGG-GGGG
Rotate clockwise and then hard drop.
2.
....OO....
....OO....
..........
..........
GGGG--GGGG
GGGG--GGGG
Hard drop.
3.
.....L....
...LLL....
..........
..........
GGGG--GGGG
GGGGG-GGGG
GGGGG-GGGG
Rotate counterclockwise, tap right, hard drop.
4.
...J......
...JJJ....
..........
..........
GGGG--GGGG
GGGG-GGGGG
GGGG-GGGGG
Rotate clockwise and then hard drop.
5.
....T.....
...TTT....
..........
..........
GGG---GGGG
GGGG-GGGGG
Rotate twice in either direction and then hard drop.


TGM Rule

Problems 1-10

Note: To perform Hard Drop in ARS, hold the Extra Button when performing Sonic drop.

No. Problem Solution Target Time Notes
1.
....OO....
....OO....
..........
..........
GGGGGGGG--
GGGGGGGG--
DAS to the right, then Sonic drop > Lock or Harddrop. 30F (0.5s)
2.
....OO....
....OO....
..........
GGGGGGGG..
GGGGGGG--.
GGGGGGG--.
DAS to the right, Sonic drop, tap left and then Lock. 30F (0.5s) Essentially a 270 motion starting from the right. Also known as a Zangi-move.
3. (20G)
...JJJ....
.....J....
..........
......G...
GGGGGGG---
GGGGGGGGG-
Rotate clockwise, DAS to the right and rotate counterclockwise when touching the wall, then lock. 102F (1.7s)
4.
...LLL....
...L......
..........
....GGGGGG
.G---GGGGG
.G-GGGGGGG
.GGGGGGGGG
(IRS) Rotate counterclockwise, tap right twice, sonic drop, rotate clockwise and then lock. 198F (3.3s)