Tetris The Grand Master 4 Absolute Eye/List of practices

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Below is a list of textbook practices presented in Tetris The Grand Master 4 Absolute Eye, alongside with its solutions.

Standard Rule

Problems 1-10

No. Problem Solution Notes
1.
...IIII...
..........
..........
GGGGG-GGGG
GGGGG-GGGG
GGGGG-GGGG
GGGGG-GGGG
Rotate clockwise and then hard drop.
2.
....OO....
....OO....
..........
..........
GGGG--GGGG
GGGG--GGGG
Hard drop.
3.
.....L....
...LLL....
..........
..........
GGGG--GGGG
GGGGG-GGGG
GGGGG-GGGG
Rotate counterclockwise, tap right, hard drop.
4.
...J......
...JJJ....
..........
..........
GGGG--GGGG
GGGG-GGGGG
GGGG-GGGGG
Rotate clockwise and then hard drop.
5.
....T.....
...TTT....
..........
..........
GGG---GGGG
GGGG-GGGGG
Rotate twice in either direction and then hard drop.


TGM Rule

Problems 1-2

Note: To perform Hard Drop in ARS, hold the Extra Button when performing Sonic drop.

No. Problem Solution Target Time Notes
1.
....OO....
....OO....
..........
..........
GGGGGGGG--
GGGGGGGG--
DAS to the right, then Sonic drop > Lock or Harddrop. 30F (0.5s)
2.
....OO....
....OO....
..........
GGGGGGGG..
GGGGGGG--.
GGGGGGG--.
DAS to the right, Sonic drop, tap left and then Lock. 30F (0.5s) Essentially a 360 motion starting from the right.

Problems 3-10 (20G)

No. Problem Solution Target Time Notes
3.
...JJJ....
.....J....
..........
......G...
GGGGGGG---
GGGGGGGGG-
Rotate clockwise, DAS to the right and rotate counterclockwise when touching the wall, then lock. 102F (1.7s) Interchanging the rotation direction also works.