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  • It is generally colored fainter than the falling piece and the blocks in the playfield. As the player moves the falling piece, the ghost piece moves below it;
    1 KB (192 words) - 01:14, 10 February 2020
  • ...it disappears. A top egg half with a bottom egg half below it removes all blocks between the egg half, falls together, hatches, and disappears. A block land ...ike in ''Hatris'', there is no bonus for doing two clears with one pair of blocks.
    1 KB (187 words) - 10:02, 8 September 2019
  • '''''Columns''''' is a non-tetromino falling block game franchise, developed by [[Sega]] as a response to the popularity ...]] whose width may be 6 or 7 blocks and whose height is variable (12 to 18 blocks depending on version).
    1 KB (228 words) - 10:00, 8 September 2019
  • ...ng either the stack, or the speed of the falling [[piece]]. Clearing these blocks add to the M1ND BEND3R multiplier, and failing to clear one within a certai === Item blocks ===
    3 KB (468 words) - 01:59, 2 September 2021
  • ...r|Randomly]] selected [[tetromino]]es, or shapes consisting of four square blocks, fall from the top of the playfield one at a time. The player can [[rotate]] the falling tetromino ninety degrees at a time within the plane of the playfield by pre
    2 KB (408 words) - 07:30, 30 August 2020
  • ...ting aspect of dream tetris is people rarely seem to lose, because all the blocks fall just the way they want them to. ...play in an actual 20-by-10 field. mf plays with a field of either 8 or 10 blocks wide, but infinitely high, so he can never top out. Rosti_LFC reports that
    923 bytes (158 words) - 08:37, 10 September 2019
  • '''''Lumines''''' (pronounced like "luminous") is a falling blocks puzzle game released in 2004 (Japan) and 2005 (Latin locales) for PSP. Playfield is 16 blocks wide by 10 blocks tall.
    2 KB (406 words) - 10:01, 8 September 2019
  • {{Infobox |title = Falling Down |title-scrn = Falling Down menu.png
    4 KB (584 words) - 06:55, 31 January 2023
  • ...or featuring item blocks that appear inside the players' stacks instead of falling tetrominoes, a mechanic that would inspire a number of later games such as
    678 bytes (86 words) - 17:58, 4 September 2019
  • {{Infobox |title = Falling lightblocks '''''Falling Lightblocks''''' is a multi-platform game that devloped by MrStahlfelge. It
    3 KB (485 words) - 02:09, 28 December 2023
  • ...ownward motion of [[tetromino]]s in Tetris games, and other games that use falling pieces. There are three different types of drops in Tetris, gravity drop, s ...ding on the difficulty level, or progress in the game. Some games move the falling tetromino down the display by a distance of one block every so often; other
    3 KB (483 words) - 20:23, 19 February 2023
  • ...ll blocks that make up a piece are colored the same; in others, especially falling piece games other than ''Tetris'' and its [[List of fan games|fan games]], A '''polyomino''' is a piece made of one or more square blocks, where all blocks are connected through full coincident edges (as if squares on graph paper).
    5 KB (802 words) - 15:17, 11 March 2022
  • ...when hitting the floor, the side walls, the current stack, or the current falling tetromino; meteors can also be crushed by hard-dropping a piece directly ab *''Garbage (Green)'' – Adds random garbage blocks after hitting the stack. Falls after performing single- to triple-line clea
    5 KB (698 words) - 01:03, 20 February 2024
  • In Bombliss, falling pieces contain bombs. Each piece may contain no bombs, one bomb, or be enti ...gap. Unlike in ''[[Lumines]]'', large bombs cannot be made of overlapping blocks.
    1 KB (228 words) - 09:03, 24 September 2023
  • ...are visible on screen at once, and the field will scroll down to follow a falling piece or bomb if needed. ...unless they keep clearing lines in the lower field and collecting powerup blocks.
    4 KB (600 words) - 01:08, 15 September 2023
  • ...PDP-11 would instead display nothing. A later revision was made where the blocks are represented by a pair of square brackets instead. ...etromino descends a row due to gravity. As can be seen, an ''I'' tetromino falling freely from the top of the playfield to the bottom will descend 19 rows and
    3 KB (432 words) - 19:50, 27 January 2021
  • ...s it to disappear. When a player completes more than one line at once, all blocks in the playfield move a number of lines toward the other player's side. (Un In push mode, it is possible for a game to be drawn by clearing all blocks from the playfield, although the program is incapable of recognizing a draw
    9 KB (1,438 words) - 08:54, 13 December 2020
  • ...order to survive. Every 10 lines advances the game's level, increasing the falling speed of pieces. ...st 8.1 blocks, or slightly under 80% full (as lines in this mode are 10.25 blocks wide). When lines are cleared, only the portions of the pieces that are ins
    4 KB (598 words) - 16:15, 27 January 2020
  • ...ne clear. Clearing a line will clear all non-silver blocks in the line and blocks above will fall based on [[Line clear#Sticky|sticky]] gravity. A single colour line clear is referred to as a "Magicaliss". It removes all blocks of the same colour as the line clear. It is possible to achieve a Magicalis
    7 KB (1,023 words) - 02:58, 1 March 2023
  • Blocks that get pushed up the vanishing zone are deleted. The only way to top out ...e lines are sent to the opponent. Crystal blocks are converted into normal blocks and are not collected.
    10 KB (1,477 words) - 14:47, 25 March 2022
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