Module:RoundN
Usage
This is a module for meta templates such as {{Round16}}
, {{Round8}}
, etc. Though originally designed for sports, it can be used to present any tree.
Basic form:
{{#invoke:RoundN|main|columns = [number of columns (3 columns for Round8, 4 columns for Round16, etc.)]}}
Alternatively, the shorthand form {{#invoke:RoundN|N16}}
(or any power of 2 between N2 and N512) is equivalent to Template:Code
Parameter List
- Template:Red parameter names are required.
- italicized parameter names are required in some cases
- Template:Blue parameter names involve new features not available prior to the release of this module
Parameter name | Description | |||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Template:TOC tab | Number of columns/eliminations (3 columns for Round8, 4 columns for Round16, etc.)
Note
Template:TOC tab
While required for invoking the main function ( PS: Though adding shorthands up to N ~70 trillion would be easy, it would make unnecessary overhead as these meta functions are generated eached time this module is called (granted generating such functions up to ~70 trillion is probably less expensive than making the table for columns = 3). | |||||||||||||||||||||||||||||||||||||
Template:TOC tab | Unnamed parameters (i.e. a value not prefixed by [param_name] = ) are read sequentially in groups of 5 such that:
Example 1Template:Demo
Placing each group of 5 on a new line is optional, but does make it easier to read. Also, consider adding the comments such as | |||||||||||||||||||||||||||||||||||||
Template:TOC tab | Set the style parameter to add custom CSS to the table.
| |||||||||||||||||||||||||||||||||||||
Template:TOC tab | For large tables, set Template:Code to the desired height in pixels.
Module talk:RoundN/testcases/1 CSS units are also allowed (i.e. '20em', '30%', etc.). Note This works by duplicating the entire table and then using CSS to lock the clone of the table to the top of the div. Conceivably, for extremely large tables, this can result in a significant amount of extra HTML code to download versus if Template:Code is used. | |||||||||||||||||||||||||||||||||||||
Template:TOC tab | If it is desirable to have the round heading scroll with the table (such as if a larger viewing area is desired), set Template:Code to 'yes' | |||||||||||||||||||||||||||||||||||||
Template:TOC tab | If set, boxes for the #th match group will not be shown. Most often used for playoffs or when the number of teams playing in the first round is not a power of 2.
Module talk:RoundN/testcases/1
Template:TOC tab:
The shorthand |skipmatch1=yes |skipmatch2=yes |skipmatch4=yes |skipmatch6=yes |skipmatch7=yes Note:
| |||||||||||||||||||||||||||||||||||||
Template:TOC tab | If omit_blanks is set to yes, then all parameters that would have been skipped will instead be shifted to the next non-skipped box. (This is turned off by default because most templates made before the release of this module were required to use empty parameters as placeholders.)
| |||||||||||||||||||||||||||||||||||||
Template:TOC tab | The Template:Code parameter accepts either Template:Code or Template:Code, which will automatically bold the text of the participant with the higher or lower score, respectively. In other words, set this to 'low' if the lower score wins and 'high' if the high score wins.
Example 2Module talk:RoundN/testcases/2 Note:
| |||||||||||||||||||||||||||||||||||||
Template:TOC tab |
Module talk:RoundN/testcases/2
| |||||||||||||||||||||||||||||||||||||
Template:TOC tab |
Set Note that these numbers will not appear in article space. | |||||||||||||||||||||||||||||||||||||
Template:TOC tab | Use RD# , replacing # with the desired column such that 1 is the leftmost round and X is the rightmost when columns = X . For example:
Template:Demo
Note RD[N+1] = Third Place, and will perform the job of the | |||||||||||||||||||||||||||||||||||||
Template:TOC tab | By default, |3rdplace= is set to 'yes' when columns is greater than 3 and 'no' otherwise. Override as desired. (See Consol if you wish to rename this heading)
| |||||||||||||||||||||||||||||||||||||
Template:TOC tab | Set Consol=name to change the 'Third Place' label to 'name'. You may also use the form RD# where # = columns + 1.
| |||||||||||||||||||||||||||||||||||||
Template:TOC tab | Add |color=yes
| |||||||||||||||||||||||||||||||||||||
Template:TOC tab | Set team-width to the desired width in pixels. (Default is 170)
| |||||||||||||||||||||||||||||||||||||
Template:TOC tab | Set score-width to the desired width in pixels. (Default is 30)
| |||||||||||||||||||||||||||||||||||||
Template:TOC tab | Setting |widescore=yes is basically equal to |score-width=40 . Provided for compatibility. Ignored if score-width is set.
| |||||||||||||||||||||||||||||||||||||
Template:TOC tab | Set |template=yes if used to create a template for a specific game (add V.T.E. link using {{navbar}} ).
| |||||||||||||||||||||||||||||||||||||
Template:TOC tab | Alas User:Codehydro seriously overbuilt this module and never found the time to document even half the features available. Check out the following examples which may contain some advanced features:
|
local p = {
RD = {
'Quarter-finals',
'Semi-finals',
'Final',
'Third place'
},
bgColor = {head = '#f2f2f2', 'gold', 'silver', '#C96', '#f9f9f9'},
reuseStr = {},
saveStr = function(self, name, ...)
if not self.reuseStr[name] then
self.reuseStr[name] = table.concat{...}
end
return self.reuseStr[name]
end
}
--Provides a convenient naming shortcut up to {{#invoke:RoundN|N512}} = {{invoke:RoundN|main|columns = 9}}
for columns = 1, 9 do
local N = math.pow(2, columns)
p['N' .. N] = function(frame)
return p.main(frame.args, columns)
end
p['n' .. N] = p['N' .. N]--to make case insensitive
end
--saves memory and avoids errors when using a nil as a table by providing a temporary table; if using nil as false; use 'table(k)' to look up table[k]
p.nilAsTab = {
__index = function(t, i)
return setmetatable({}, setmetatable(p.nilAsTab, {__index = {t = t, i = i}}))
end,
__newindex = function (pt, pi, v) --store new values in actual table rather than temporary
rawset(p.nilAsTab.t, p.nilAsTab.i, {})[p.nilAsTab.i][pi] = v
setmetatable(p.nilAsTab.t[p.nilAsTab.i], {__call = p.nilAsTab.__call})
end,
__call = function(t, i)
return t and rawget(t, i)
end
}
--never assign a value to these or they will stop being empty
local infiniteEmpty = setmetatable({}, {__index = setmetatable({}, p.nilAsTab), p.nilAsTab}) -- infiniteEmpty[1][2][3]...[infinity] = {}
local callableEmpty = setmetatable({}, p.nilAsTab)
local rowNum, head, m, col, tab, esc = {}, {}, {num = 1, phase = 0, bold = infiniteEmpty}, {}, mw.html.create'table', {
bs = require'Module:Escape',--backslash
comma = {['(%([^,]*),([^%)]*%))'] = '%1|@!#|%2'},--escape commas in ()
}
local nodeFunc = {
scanPattern = function(self, args, step)
self.pattern = nil
if args[step] then
self.pattern, self.nonFunc = string.match(esc.bs:text(args[step]), '^node_function{(.-)}(.*)')
end
if self.pattern then
for k, v in pairs(esc.comma) do
self.pattern = self.pattern:gsub(k, v)
end
self.nonFunc = self.nonFunc and esc.bs:undo(self.nonFunc)
self.pattern = mw.text.split(self.pattern, '%s*,%s*')
for k, v in ipairs(self.pattern) do
local func, arg = string.match(v, '^(%w+)%(?([^%)]*)')
if func and self[func] and self[func].main then
self.pattern[k] = func
if arg then
for x, y in pairs(esc.comma) do
arg = esc.bs:undo(arg):gsub(y:gsub('%%%d', ''), x:match('%)([^%(])%(') or x:gsub('\\', ''))
end
self[func].arg = self[func].arg or {}
self[func].arg[m.num] = arg
end
end
end
end
return self.pattern
end,
helper = {
topBranch = function()--node is top of fork if top is 0
return (m.num - col.top) % 2
end,
addText = function(text)
if text and text ~= '' then
tab.r:wikitext(text)
end
end
},
line = {--this node is omitted and replaced with a line
main = function(x)
local h = p.getNodeFunc()
if m.available then
local text, topId, isTop, notTop = h.line.arg[m.num] or '', h.topBranch()
isTop = topId == 0
notTop = {[isTop and 1 or 0] = p.reuseStr.solid}
for k = 0, 1 do
tab.r = rowNum[m.r + k * 4]:tag'td'
:css(notTop[k] and
{[isTop and 'border-top' or 'border-bottom'] = notTop[k]}
or {}
)
:attr{
rowspan = ({[0] = 4, 2})[k],
colspan = p.colspan
}
h.addText(text or h.nonFunc)
text = nil
end
m.available = false
else
return nil
end
return x
end
},
bridge = {--Draw a line to the neighboring node in the same column that is not connected to the current node
main = function(x)
local h = p.getNodeFunc()
h.bridge.lay[col.c][m.num - col.top + 1 + (h.topBranch() == 1 and 1 or -1)] = true
h.addText(nonFunc)
return x
end,
lay = setmetatable({}, p.nilAsTab)
},
canvas = {--Merges all cells in node. Content will be the next parameter.
main = function(x)
local h = p.getNodeFunc()
if m.available then
tab.r = rowNum[m.r]:tag'td'
:attr{
rowspan = 6,
colspan = p.colspan
}
h.addText(h.nonFunc)
m.available = false
return x
else
return nil
end
end
},
orphan = {--sets a flag for skipMatch to be set by p._main
main = function(x)
p.getNodeFunc().orphan.num = m.num
return x
end
},
skipAllowed = {--table of supported node functions when node is skipped (i.e. by skipmatch)
bridge = true,
canvas = true
}
}
setmetatable(nodeFunc.helper, {__index = nodeFunc})
function p.getNodeFunc()
return nodeFunc.helper
end
local function newRow(bodyRow)
local first = p.flex_tree.merge and mw.clone(p.flex_tree.cell) or p.flex_tree.cell
tab.r = tab:tag'tr'
:node(first)
if bodyRow then
table.insert(rowNum, bodyRow, tab.r)
if p.flex_tree.merge then
rowNum[bodyRow].first = first
rowNum[bodyRow].first.unchanged = true
end
end
end
local function drawHead(text, row3rd)
local td = (row3rd and rowNum[row3rd]:tag'td':attr{rowspan = 2}
or head.row:tag'td')
:attr{colspan = p.colspan}
if text ~= 'omit_label' then
td:wikitext(text):css{
['text-align'] = 'center',
border = '1px solid #aaa',
background = p.bgColor.head
}
end
end
local function spacer(width)
tab.r:tag'td'
:attr{width = width}
:wikitext(p.no_column_head and '' or ' ')
end
local function dpBox(v, r)
p.dpBoxBase = p.dpBoxBase or mw.html.create'td':attr{rowspan = 2, colspan = p.colspan}
if not v then
p.dpBoxEmpty = p.previewnumbers and mw.clone(p.dpBoxBase) or p.dpBoxEmpty or mw.clone(p.dpBoxBase):wikitext(p.flex_tree.wt)
rowNum[r]:node(p.dpBoxEmpty)
else
rowNum[r]:node(mw.clone(p.dpBoxBase):wikitext(v))
end
end
p.scoreWasher = {
numberFormat = '%-?%d+%.?%d*',
main = function (self, s)
if s then
for _, cycle in ipairs(self.cycles) do
s = s:gsub(unpack(cycle))
end
if p.scoreSumBox and self.plus then
local t = 0
for _, part in ipairs(mw.text.split(s, self.plus)) do
t = t + (tonumber(part:match('%-?%d+%.?%d*')) or 0)
end
return t
end
return tonumber(s:match(self.numberFormat)) or math.huge
end
return 0
end,
spin = function(self, v)
table.insert(self, v)
return self
end,
load = function (self, cycle)
local wash, rinse = 0, {spin = self.spin}
for v in cycle:gfind('%(([^%(%)]-)%)') do
if v == '_plus_' then
self.plus = v
rinse:spin(v)
cycle = cycle:gsub('%(_plus_%)', '', 1)
else
wash = wash + 1
rinse:spin('%'):spin(wash)
end
end
table.insert(self.cycles, {esc.bs:undo(cycle, '%%'), table.concat(rinse)})
end,
init = function(self, setting)
self.cycles = {original = setting}
for cycle in (setting and esc.bs:text(setting) or '{<.->} {[^%d]*}'):gfind('{(.-)}') do
self:load(cycle)
end
end,
sum = function (clean)
local sum = {0, 0}
for _, box in ipairs(clean) do
for team, score in ipairs(box) do
sum[team] = sum[team] + score
end
end
return unpack(math.max(unpack(sum)) == math.huge and {'—', '—'} or sum)
end
}
local function boldWin(s1, s2)
return setmetatable(
p.bold and s1 ~= s2 and (math[({'min', 'max'})[p.bold]](s1, s2) == s1 and {true} or {[2] = true}) or callableEmpty,
p.nilAsTab
)
end
local function maxSpan(span, start, rows)
return math.min(span, math.max(0, rows - start + 1))
end
--in case of templates like RDseed need padding value
p.teamBoxPadding = function()
return '.6ex'
end
p.teamBoxPadTab = {padding = '0 ' .. p.teamBoxPadding()}
p.teamBoxNormal = {border = '1px solid #aaa', background = p.bgColor[4]}
local function teamBox(v, r, f)
if p.flex_tree.merge and not v and f.phase == 2 then
for i = -2, 0 do
if rowNum[r + i].first.unchanged then
rowNum[r + i].first.unchanged = nil
rowNum[r + i].first:node(p.unflex_div)
end
end
tab.r:attr{rowspan = 4}:css{['vertical-align'] = 'center'}
else
if not p.bold then
--backwards compatability (wikitemplates bold each arg individually)
local hasBold, b = tostring(v):gsub("([^']*)'''([^']*)", '%1<b>%2</b>')
if b == 1 then
v = hasBold
end
end
local cell
if f[1] then
cell = f.sumBox and f.sumBox[1] and
{padding = f.sumBox[1]}
or {['border-left'] = f.borderLeft}
cell['text-align'] = v and f[1]
else
cell = p.teamBoxPadTab
end
tab.r = rowNum[r]:tag'td'
:css(p.teamBoxCSS)
:css(cell)
:attr{rowspan = 2}
:node(mw.html.create(f.bold and 'b'):wikitext(v or f[1] and '' or ' '))
end
end
function p._main(args)
function args:clean(key, params)--prevent html comments from breaking named args and reduces repeat concatenation
params = params or {}
local clean = args[key] or params.ifNil
if clean then
params.append = params.append or ''
clean = mw.text.decode(clean):gsub('<!%-.-%->', ''):gsub(params.pattern or '[^%w-;%.]', '') .. params.append
clean = clean ~= params.append and clean or params.ifNil
end
args[key] = params.keepOld and args[key] or clean
return clean
end
p.cols = tonumber(args:clean('columns', {pattern = '%D'}))
p.tCols = (tonumber(args:clean('final_RDs_excluded', {pattern = '%D'})) or 0) + p.cols
local matchPer = {
pattern = '%d*per%d+[%-x]%d+',
vals = '(%d*)per(%d+)([%-x])(%d+)'
}
local skipMatch, unBold = {}, {}--(skip|manualbold)match# to boolean
for k, _ in pairs(args) do
local mType, mNum = string.match(k, '^(%l+)match(%d*)$')
mType, mNum = ({skip = skipMatch, manualbold = unBold})[mType], tonumber(mNum)
if mType then
if mNum then
mType[mNum] = args:clean(k) == 'yes' or args[k] == 'true'
else
for pattern in args:clean(k, {ifNil = ''}):gfind(matchPer.pattern) do
local d1, period, op, d2 = pattern:match(matchPer.vals)
d1 = tonumber(d1) or 1
d2 = op == '-' and d2 or (d1 + period * (d2 - 1))
for y = d1, d2, period do
mType[y] = true
end
end
for _, x in ipairs(mw.text.split(args[k]:gsub(matchPer.pattern, ''):gsub('[;%-%a][;%-%a]+', ';'):match('^;*(.-)[;%-]*$'), ';')) do
x = mw.text.split(x, '-')
for y = tonumber(x[1]) or 1, tonumber(x[2] or x[1]) or 0 do
mType[y] = true
end
end
end
end
end
for _, v in ipairs({--more args to boolean
'widescore',
'template',
'article_include',
'color',
'3rdplace',
'omit_blanks',
'scroll_head_unlock',
'previewnumbers',
'flex_tree',
'no_column_head',
'short_brackets',
'branch_upwards'
}) do
if args[v] and (p[v] == nil or type(p[v]) == 'boolean') then
p[v] = args:clean(v) == 'yes' or args[v] == 'true'
end
end
p.namespace = mw.title.getCurrentTitle().namespace
p.previewnumbers = p.namespace ~= 0 and p.previewnumbers
p.scoreWasher:init(args['score-clean'])
p.scoreWasher.demo = args.demoWash and tonumber(args:clean('demoWash', {pattern = '%D'}), 10)
p.scoreSumBox = args['score-boxes'] and args['score-boxes']:match('%d ?%+ ?sum')
p.bold = ({low = 1, high = 2})[args:clean('bold_winner')] or p.scoreSumBox and 2
local sumBox = p.scoreSumBox and 1 or 0
p.scoreBoxes = (tonumber(args:clean('score-boxes', {pattern = '%D'})) or 1) + sumBox
p.scoreSumBox = p.scoreBoxes > 0 and p.scoreSumBox or nil
local boxStyle = p.scoreBoxes > 1 and
(p.scoreSumBox and
setmetatable(
{{}, [p.scoreBoxes] = {'0 1ex'}},
{__call = function(t, i) if t[i] then return nil end return 0 end}
)
or setmetatable(
{},
{__call = function() return 0 end}
)
)
or setmetatable({}, {__call = function() return nil end})
p.colspan = p.scoreBoxes > 0 and (p.scoreBoxes + 1) or nil
local nodeArgs = {
score = p.scoreBoxes - sumBox,
team = {offset = 1 + p.scoreBoxes - sumBox}
}
nodeArgs.all = 1 + nodeArgs.team.offset * 2
nodeArgs.tableSum = {
__add = function(v, t)
if #t == 3 then
return v + nodeArgs.all
end
local s = v
for i, n in ipairs(t) do
s = s + n
end
return s--[[ + (p.scoreSumBox and #t == 3 and -2 or 0) --merging disabled with score boxes, uncomment if enable]]
end
}
nodeArgs.team[1] = 1--constant to be replaced later by new param
nodeArgs.team[2] = nodeArgs.team[1] + nodeArgs.team.offset
nodeArgs.blank = setmetatable({}, nodeArgs.tableSum)
p.unflex_div = mw.html.create'div'
:css{overflow = 'hidden', height = '1ex'}
:wikitext' '
p.flex_tree = setmetatable({},{__index = {
merge = p.flex_tree and p.scoreBoxes == 0,
wt = p.flex_tree and '' or ' ',
cell = mw.html.create'td'
:node(not p.flex_tree and p.unflex_div or nil)
}})
if args:clean'scroll_height' then
local fontSize, fontUnit = args.style and args.style:match('font%-size *: *(%d+)([^ ]+)')
if fontSize then
local units = {
em = 1,
ex = 2,
['%'] = 0.01
}
fontSize, fontUnit = {fontSize * fontUnit}
end
end
tab
:cssText(table.concat{args.scroll_height and 'padding' or 'margin', ':', fontSize and (math.ceil(fontSize * 10) / 10) or '.9', 'em 2em 1em 1em;border:0;', fontSize and '' or 'font-size:90%;border-collapse:separate;', args.style})
:attr{cellpadding = 0, cellspacing = 0}
if not p.no_column_head then--headings row
newRow()
head.row = tab.r
:css{['white-space'] = args.scroll_height and 'nowrap'}
newRow()
else
tab.r = tab:tag'tr'
tab.r:tag'td'
end
local sp = {--set column widths
args['team-width'] or 170,
p.widescore and 40 or 30,
p.short_brackets and 6 or 15,
p.short_brackets and 4 or 20
}
local scoreWidth = args:clean('score-width', {pattern = '[^%d;]'}) and mw.text.split(args['score-width'], ';') or {}
scoreWidth[1] = tonumber(scoreWidth[1], 10)
if p.scoreSumBox and #scoreWidth ~= 1 then
local _scoreWidth = {}
for k = 1, p.scoreBoxes - 1 do
_scoreWidth[k] = tonumber(scoreWidth[k], 10) or math.ceil(sp[2] * 0.75)
end
setmetatable(scoreWidth, _scoreWidth)
end
if p.template or p.article_include then
p.template = mw.title.new(args.name)
p.templateFixedName = (p.template.namespace == 0 and not p.article_include and 'Template:' or '') .. p.template.fullText
end
p.template = p.template and mw.title.new(args:clean('name', {pattern = ''}))
local head_br = {
count = 0,
compare = function (self, text)
if text and args.scroll_height then
local _, count = text:gsub('<br[ >/]', '%1')
self.count = math.max(self.count, count)
end
return text
end
}
p.branch_upwards = p.branch_upwards and 0
for k = 1, p.cols do
if k > 1 then
spacer(sp[3])
spacer(sp[4])
if not p.no_column_head then
head.row:tag'td':attr{colspan = 2}
end
end
spacer(sp[1])
for s = 1, p.scoreBoxes do
spacer(#scoreWidth == 1 and scoreWidth[1] or scoreWidth[s] or sp[2])
end
if not p.no_column_head then
head.wt = head_br:compare(args:clean('RD' .. k, {pattern = ''}))
or p.RD[#p.RD + k - p.tCols - 1]
or ('Round of ' .. math.pow(2, p.tCols - k + 1))
drawHead(
k == 1 and p.template and mw.getCurrentFrame():expandTemplate{
title = 'navbar-header',
args = {head.wt, p.templateFixedName}
} or head.wt
)
end
end
sp.row = tab.r
col.tot = math.pow(2, p.tCols - 1)
local step, bump, bumpBase, rows = 1, 0, mw.html.create'td':attr{colspan = p.colspan}, col.tot * 6--Begin body row output
args.line_px = table.concat{args:clean('line_px') or 3, args.line_px ~= '0' and 'px' or nil}
tab.line = {--reduces concats and 'or' statements
{
[true] = args.line_px,
[false] = 0
},
args.line_px:rep(2):gsub('(%a)(%d)', '%1 %2', 1)
}
p['3rdplace'] = p.tCols == p.cols and (p['3rdplace'] or p.cols > 3 and nil == p['3rdplace'] and not p.no_column_head)
if p['3rdplace'] then
p.textThird = args.Consol or args['RD' .. (p.cols + 1)] or p.RD[4]
local no3rdText = p.no_column_head or p.textThird and p.textThird:match('omit_label')
rowNum.third = math.max(math.pow(2, p.branch_upwards and -3 or p.cols - 2) * 9 + (no3rdText and 4 or 9), no3rdText and 12 or 17, rows)
end
for r = 1, rowNum.third or rows do
newRow(r)
end
p:saveStr('solid', tab.line[1][true], ' solid')
p.cornerDiv = mw.html.create'div':css{height = tab.line[1][true], ['border-right'] = p.reuseStr.solid}
for c = 1, p.cols do
col.c = c
local bumps = bump
if c > 1 then
col.tot = col.tot + math.pow(2, p.tCols - c)
if p.branch_upwards then
bumps = 0
rowNum[1]:tag'td':attr{rowspan = 4}
else
rowNum[1]:node(c < p.cols and
mw.clone(bumpBase):attr{rowspan = bump}
or p.no_column_head and p.template and
mw.html.create'td':wikitext(mw.getCurrentFrame():expandTemplate{
title = 'navbar-header',
args = {'', p.templateFixedName}
})
)
end
end
col.top = m.num
p.span = p.tCols > c and bump * 2 or p.branch_upwards or math.max((bump - 1) / 2, 2)
col.show3rd = p['3rdplace'] and c == p.tCols and rowNum.third
local colorFinal, bumpMid = p.color and c == p.tCols, p.span > 0 and mw.clone(bumpBase):attr{rowspan = p.span} or nil
for r = 1, col.show3rd or rows, 2 do
m.r = r + bumps
if col.show3rd or rowNum[m.r] and m.num <= col.tot then
if m.phase == 0 then
m.showBox = setmetatable({1, nodeArgs.team.offset, nodeArgs.team.offset}, nodeArgs.tableSum)
if nodeFunc:scanPattern(args, step) then
nodeFunc.called = {}
m.available = true
else
m.available = nil
end
end
if skipMatch[m.num] then
if m.phase == 0 then
if nodeFunc.pattern then
for x, y in ipairs(nodeFunc.pattern) do
if nodeFunc.skipAllowed[y] then
nodeFunc.called[y] = nodeFunc[y].main(x)
end
end
end
local canvas = nodeFunc.pattern and nodeFunc.called.canvas and 6
rowNum[m.r + (canvas or 0)]:tag'td':attr{rowspan = maxSpan((canvas and 0 or 6) + bump * 2, m.r + (canvas or 0), rows), colspan = p.colspan}
elseif m.phase == 2 then
if nodeFunc.pattern and (nodeFunc.called.bridge or nodeFunc.called.canvas) then
step = step + 1
end
m.num = m.num + 1
step = step + (p.omit_blanks and 0 or m.showBox)
bumps = bumps + (col.show3rd and 0 or maxSpan(p.span, m.r, rows))
end
elseif m.phase == 0 then
if nodeFunc.pattern then
for x, y in ipairs(nodeFunc.pattern) do
if nodeFunc[y] and nodeFunc[y].main then
nodeFunc.called[y] = nodeFunc[y].main(x)
end
end
if m.available == false then
m.showBox = nodeArgs.blank
step = step + 1
end
end
if m.showBox[1] then
if col.show3rd then
col.show3rd = (m.num - col.top) * 2
if col.show3rd == 2 then
if p.textThird:match('omit_label') then
p.textThird = nil
end
if rowNum[rows + 1] and p.cols > 1 then --if 3rd place extends below bottom cell
rowNum[rows + 1]:tag'td':attr{
rowspan = m.r + 9 - rows - (text and 0 or 2),
colspan = (p.cols - 1) * (3 + p.scoreBoxes)
}
end
if p.tCols == 1 then
bumps = p.textThird and 3 or 0
elseif p.branch_upwards then
r = 7
bumps = p.textThird and 2 or 0
end
m.r = r + bumps
if p.textThird then
drawHead(p.textThird, m.r)
bumps = bumps + 2
m.r = r + bumps
end
end
end
dpBox(nodeFunc.pattern and nodeFunc.nonFunc or args[step], m.r)
if p.previewnumbers then
rowNum[m.r].nodes[#rowNum[m.r].nodes]
:tag'div'
:css{
float = 'left',
border = '1px solid red',
padding = '0 .5ex',
['color'] = 'red'
}
:wikitext(m.num)
:attr{title = 'Number only visible outside article space (e.g. template) when |numberpreview=yes'}
end
end
if p.colspan then
m.nonEmpty = {}
for s = step + 2, step + nodeArgs.team.offset do
local i = {s, s + nodeArgs.team.offset}
if args[i[1]] or args[i[2]] then
table.insert(m.nonEmpty, i)
end
end
if p.bold and m.showBox[2] and m.showBox[3] and not unBold[m.num] then
m.bold = {
box = {},
clean = {}
}
local notSummed = not p.scoreSumBox or #m.nonEmpty < 2
for s, i in ipairs(m.nonEmpty) do
m.bold.clean[s] = {p.scoreWasher:main(args[i[1]]), p.scoreWasher:main(args[i[2]])}
m.bold.box[s] = notSummed and boldWin(m.bold.clean[s][1], m.bold.clean[s][2]) or callableEmpty
end
if p.scoreSumBox and m.nonEmpty[2] then
local i = {-step, -step - 1}
table.insert(m.nonEmpty, i)
args[i[1]], args[i[2]] = p.scoreWasher.sum(m.bold.clean)
m.bold.box[p.scoreBoxes] = boldWin(args[i[1]], args[i[2]])
end
getmetatable(boxStyle).__index = p.scoreSumBoxes and {[#m.nonEmpty] = boxStyle[p.scoreBoxes]}
m.bold.win = m.bold.box[#m.nonEmpty] or callableEmpty
else
m.bold = infiniteEmpty
end
end
else
if m.showBox[m.phase] then
p.teamBoxCSS = colorFinal and
{border = p.teamBoxNormal.border, background = p.bgColor[m.phase + (col.show3rd or 0)]}
or p.teamBoxNormal
local f = {phase = m.phase, bold = m.bold.win(m.phase)}
teamBox(args[step + nodeArgs.team[m.phase]], m.r, f)
f[1] = 'center'
if p.colspan then
if m.nonEmpty[1] then
local loneSum
if #m.nonEmpty < p.scoreBoxes then
loneSum = #m.nonEmpty == 1 and boxStyle[p.scoreBoxes]
tab.r:attr{colspan = 1 + p.scoreBoxes - #m.nonEmpty}
end
for s, i in ipairs(m.nonEmpty) do
f.borderLeft = boxStyle(s)
f.sumBox = loneSum or boxStyle[s]
f.bold = m.bold.box[s](m.phase)
teamBox(args[i[m.phase]], m.r, f)
end
else
for s = 1, p.scoreBoxes do
f.borderLeft = boxStyle(s)
teamBox(nil, m.r, f)
end
end
end
end
if m.phase == 2 then
col.show3rd = col.show3rd ~= 2 and col.show3rd or nil
if p.scoreWasher.demo and p.scoreWasher.demo == m.num and p.namespace ~= 0 then
table.insert(m.bold.clean, 1, {args[step + nodeArgs.team[1]], args[step + nodeArgs.team[2]]})
return table.concat{
'Score data for match specified by <code>|demoWash=</code>:<br>',
mw.dumpObject{scores = m.bold.clean, cycles = p.scoreWasher.cycles, sum = p.scoreSumBox and {m.nonEmpty[#m.nonEmpty][1], m.nonEmpty[#m.nonEmpty][1]}},
'<table>',
tostring(sp.row), '<tr>',
tostring(rowNum[m.r - 4]), '<tr>',
tostring(rowNum[m.r - 2]), '<tr>',
tostring(rowNum[m.r]), '</table>',
}
end
if nodeFunc.orphan.num == m.num then
skipMatch[m.num] = 'orphan'
end
step = step + m.showBox
m.num = m.num + 1
if bump > 0 and rowNum[m.r + 2] and not (nodeFunc.pattern and nodeFunc.called.canvas) then
bumps = bumps + p.span
rowNum[m.r + 2]:node(bumpMid)
end
r = r + (col.show3rd or bump)
end
end
m.phase = (m.phase + 1) % 3
end
end
if p.cols > c then--draw lines to next round
p.unit = bump + 3
bump = 3 * math.pow(2, c) - 3
bumps = p.branch_upwards and 4 or (p.unit + 1)
rowNum[1]
:tag'td':attr{rowspan = bumps}
if not p.branch_upwards then
rowNum[1]:tag'td'
:attr{rowspan = (p.branch_upwards or bump) + 4}
:css(nodeFunc.bridge.lay[c](0) and
{['border-right'] = p.reuseStr.solid}
or {}
)
end
col.n = 0
for r = bumps + 1, rows, p.unit * 2 do
tab.r = rowNum[r]:tag'td'
local interval = ((r - bumps - 1) / (p.unit * 2)) % 4
if interval % 2 == 0 then
--col.t and col.t2 control whether lines are drawn
col.t = col.t2 or skipMatch[col.tot + col.n / 2 + 1] and 3 or ((skipMatch[col.top] and 1 or 0) + (skipMatch[col.top + 1] and 2 or 0))
col.n = col.n + 2
col.t2 = skipMatch[col.tot + col.n / 2 + 1] and 3 or ((skipMatch[col.top + col.n] and 1 or 0) + (skipMatch[col.top + col.n + 1] and 2 or 0))
if col.t == 0 then
tab.r
:attr{rowspan = maxSpan(p.unit * 2, r, rows)}
:css(skipMatch[col.tot + col.n / 2] and {} or {
border = p.reuseStr.solid,
['border-left'] = 0
})
else
tab.r
:attr{rowspan = maxSpan(p.unit, r, rows)}
:cssText(col.t == 2 and
p:saveStr('topRight', 'border-width:', tab.line[2], ' 0 0;border-style:solid')
or col.t == 1 and (nodeFunc.bridge.lay[c](col.n - 2) and
p:saveStr('right', ';border-right:', p.reuseStr.solid)
or 'vertical-align:bottom'
)
or nil
)
:node(col.t == 1 and interval > 0 and not nodeFunc.bridge.lay[c](col.n - 2) and p.cornerDiv)
rowNum[r + (p.branch_upwards and (4 - bump) or p.unit)]:tag'td'
:attr{rowspan = maxSpan(p.unit, r + p.unit, rows)}
:cssText(col.t == 1 and
p:saveStr('bttmRght', 'border-width:0 ', tab.line[2], ' 0;border-style:solid')
or col.t == 2 and (nodeFunc.bridge.lay[c](col.n + 2) and
p:saveStr('right', ';border-right:', p.reuseStr.solid)
or 'vertical-align:top'
)
or nil
)
:node(col.t == 2 and interval ~= 2 and not nodeFunc.bridge.lay[c](col.n + 2) and p.cornerDiv)
end
col.t = {
col.t < 3,
rowNum[r + p.unit * 5] and col.t2 < 3 or false
}
rowNum[r + (p.branch_upwards or p.unit)]:tag'td'
:attr{rowspan = maxSpan(p.unit * 4, r + (p.branch_upwards and (4 - bump) or p.unit), rows)}
:css(interval == 0 and (col.t[1] or col.t[2]) and {
['border-width'] = table.concat{tab.line[1][col.t[1]], ' 0 ', tab.line[1][col.t[2]]},
['border-style'] = 'solid'
} or {})
else
tab.r
:attr{rowspan = maxSpan(p.unit * 2, r, rows)}
:css(nodeFunc.bridge.lay[c](col.n) and
{['border-right'] = p.reuseStr.solid}
or {}
)
end
end
end
end
local lock_height = (head_br.count or 0) + 1
return args.scroll_height and
mw.html.create'div'
:cssText'border-bottom:1px solid #eee;display:inline-block'
:node(not (p.scroll_head_unlock or p.no_column_head) and mw.html.create'div'
:css{
overflow = 'hidden',
height = lock_height * 1.4 + 1.6 .. 'em',
['border-bottom'] = 'inherit',
['margin-right'] = '17px'
}
:node(mw.clone(tab))
)
:tag'div'
:css{
['overflow-y'] = 'scroll',
['max-height'] = tonumber(args.scroll_height, 10) and args.scroll_height .. 'px' or args.scroll_height
}
:node(not (p.scroll_head_unlock or p.no_column_head) and
tab:css{['margin-top'] = math.floor(-10 * (lock_height * 1.4 + 1.6)/(fontSize or .9)) / 10 .. 'em', ['padding-top'] = '-3px'}
or tab
)
:done()
or tab
end
--[[local standard = {
'beta' = {
bold_winner = 'high',
omit_blanks = 'yes',
auto_3rd = 'yes'
}
}--]]
function p.main(frame, columns)
local args = require'Module:Arguments'.getArgs(frame, {trim = false})
args.columns = args.columns or columns
return p._main(args)
end
function p.seed(frame)
local parent = frame:getParent() or frame
local function arg(k, alt)
return parent.args[k] or frame.args[k] or alt
end
local padding, width = arg(2, p.teamBoxPadding()), arg(3, arg('widescore') and 40 or 30)
padding = tonumber(padding) and tonumber(padding) .. 'px' or padding
width = tonumber(width) and tonumber(width) .. 'px' or width
return mw.html.create'div'
:css{
margin = ('-1px %s -1px -%s'):format(padding, padding),
float = 'left',
['background-color'] = p.bgColor.head,
border = '1px solid #aaa',
['text-align'] = 'center',
width = width
}
:wikitext(arg(1, ' '))
end
return p