Master Of Blocks 4 - Apotheosis
Master Of Blocks 4 - Apotheosis | |
---|---|
Developer(s) | Green Alpaca Soft |
Publisher(s) | Green Alpaca Soft |
Series | Master of Blocks |
Engine | LOVE |
Platform(s) | PC, Nintendo 3DS |
Release | v1.0.0: Aug 16, 2021 |
Predecessor | Master of Blocks 3: Horror-Reflex |
Sequel | Master of Blocks 5: Desperation and Master of Blocks 5-X: Devastation |
Gameplay info | |
Next pieces | 3 |
Playfield size | 10 × 20 |
Hold piece | Yes |
Hard drop | Yes (Sonic Drop optional) |
Rotation system | SRS-X, DRS, KRS |
Master of Blocks 4 (MoB4 or MoB: Apotheosis) is a Tetris game created by Green Alpaca Soft. It is based on various modes throughout the TGM series.
The game features all-spin detection, along with separate Sonic Drop and Rotation Reverse for each rotation system.
Game modes
These modes, are inspired from various modes of TAP+ (Item Mode) and TGM3.
Heaven
The mode is inspired from Master mode of the first three TGM games, with unique twists.
Gameplay
The player must try to clear lines to earn grades and progress to level 999, after which it will turn into level Ω and enter the end-game roll.
The game also give bonuses to higher line clears at once, with a slightly higher bonus for Jaftaws (Tetrises).
Furthermore, the rate at which the speed increase is variable, and based on the amount of COOLs that the player have obtained, reaching 20G at earliest level 200 and latest at level 500.
Lines cleared | Levels advanced |
---|---|
1 (single) | 1 |
2 (double) | 2 |
3 (triple) | 4 |
4 (tetris/jaftaw) | 7 |
Speed timings
- Gravity is measured in 1/128G (Taken from the value at level 500 which is at 2560 or 20G). Otherwise the table is identical to the gravity curve in TGM games.
Speed level | Internal gravity |
Speed level | Internal gravity |
---|---|---|---|
0 | 2 | 220 | 16 |
30 | 3 | 230 | 32 |
35 | 4 | 233 | 48 |
40 | 5 | 236 | 64 |
50 | 6 | 239 | 80 |
60 | 8 | 243 | 96 |
70 | 6 | 247 | 112 |
80 | 24 | 251 | 128 (1G) |
90 | 32 | 300 | 256 (2G) |
100 | 40 | 330 | 384 (3G) |
120 | 48 | 360 | 512 (4G) |
140 | 56 | 400 | 640 (5G) |
160 | 128 (1G) | 420 | 512 (4G) |
170 | 144 | 450 | 384 (3G) |
200 | 2 | 500 | 2560 (20G) |
Speed level | ARE (frames) |
Line ARE (frames) |
DAS (frames) |
Lock (frames) |
Line clear (frames) |
---|---|---|---|---|---|
000-499 | 27 | 67 | 14 | 30 | 40 |
500-599 | 27 | 52 | 10 | 30 | 25 |
600-699 | 27 | 34 | 10 | 30 | 16 |
700-799 | 18 | 26 | 10 | 30 | 12 |
800-899 | 14 | 14 | 10 | 26 | 6 |
900-999 | 14 | 14 | 10 | 22 | 6 |
1000-1199 | 8 | 14 | 8 | 17 | 6 |
1200-1399 | 7 | 13 | 8 | 15 | 6 |
1400-1599 | 6 | 12 | 8 | 15 | 6 |
1600-1699 | 6 | 12 | 8 | 15 | 5 |
1700-1999 | 6 | 11 | 6 | 14 | 5 |
2000-2299 | 6 | 11 | 6 | 13 | 4 |
2300-2399 | 6 | 10 | 6 | 12 | 4 |
2400-2599 | 6 | 10 | 6 | 12 | 3 |
2600-2999 | 6 | 10 | 6 | 11 | 3 |
Ω (Roll) | 6 | 10 | 6 | 12 | 4 |
Each COOL will boost Internal Level by 100.
Grade Recognition System
The mode itself comes with the most complicated grading system compared to other games.
To simplify, you need to get a lot of tetrises (jaftaws) decently fast and survive until the end.
The formula that is used for calculating all 4 grading systems:
Grade = floor(Internal Grade + [Segment COOL + Tetris COOL] + Survival Grade)
9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 |
D1 | D2 | D3 | D4 | D5 | D6 | D7 | D8 | D9 |
C1 | C2 | C3 | C4 | C5 | C6 | C7 | C8 | C9 |
B1 | B2 | B3 | B4 | B5 | B6 | B7 | B8 | B9 |
A1 | A2 | A3 | A4 | A5 | A6 | A7 | A8 | A9 |
S1 | S2 | S3 | S4 | S5 | S6 | S7 | S8 | S9 |
X1 | X2 | X3 | X4 | X5 | X6 | X7 | X8 | X9 |
V1 | V2 | V3 | V4 | V5 | V6 | V7 | V8 | V9 |
Ω1 | Ω2 | Ω3 | Ω4 | Ω5 | Ω6 | Ω7 | Ω8 | Ω9 |
☥1 | ☥2 | ☥3 | ☥4 | ☥5 | ☥6 | ☥7 | ☥8 | ☥9 |
Master (M) | Grand Master (GM) | Grand Master+ (GM+) | Omega Master (ΩM) | Omega Master+ (ΩM+) | Ankh Master (☥M) |
Each grade starting from Grand Master to Ankh Master takes up 5 grade each. (For example the 100th-104th grade is the GM grade, 105th-109th is GM+, and so on up until Ankh Master). Without an account, the maximum grade obtainable is only 99 (M).
Internal Grading System
The first of the four grading systems, the system itself is inspired from Tetris: The Absolute - The Grand Master 2’s Master Mode.
Internal grade |
Decay per frame |
Internal grade points awarded for: | |||
---|---|---|---|---|---|
Single | Double | Triple | Jaftaw | ||
0 | 144 | 10 | 20 | 40 | 50 |
1 | 255 | 10 | 20 | 30 | 40 |
2 | 255 | 10 | 20 | 30 | 40 |
3 | 360 | 10 | 15 | 30 | 40 |
4 | 400 | 10 | 15 | 20 | 40 |
5 | 400 | 5 | 15 | 20 | 30 |
6 | 400 | 5 | 10 | 20 | 30 |
7 | 450 | 5 | 10 | 15 | 30 |
8 | 450 | 5 | 10 | 15 | 30 |
9 | 450 | 5 | 10 | 15 | 30 |
10 | 450 | 2 | 12 | 13 | 30 |
11 | 450 | 2 | 12 | 13 | 30 |
12 | 600 | 2 | 12 | 13 | 30 |
13 | 600 | 2 | 12 | 13 | 30 |
14 | 600 | 2 | 12 | 13 | 30 |
15 | 900 | 2 | 12 | 13 | 30 |
16 | 900 | 2 | 12 | 13 | 30 |
17 | 900 | 2 | 12 | 13 | 30 |
18 | 900 | 2 | 12 | 13 | 30 |
19 | 900 | 2 | 12 | 13 | 30 |
20 | 1200 | 2 | 12 | 13 | 30 |
21 | 1200 | 2 | 12 | 13 | 30 |
22 | 1200 | 2 | 12 | 13 | 30 |
23 | 1200 | 2 | 12 | 13 | 30 |
24 | 1200 | 2 | 12 | 13 | 30 |
25 | 1200 | 2 | 12 | 13 | 30 |
26 | 1200 | 2 | 12 | 13 | 30 |
27 | 1200 | 2 | 12 | 13 | 30 |
28 | 1200 | 2 | 12 | 13 | 30 |
29 | 1800 | 2 | 12 | 13 | 30 |
30+ | 1800 | 2 | 12 | 13 | 30 |
It is possible to have an internal grade beyond 30, but the game will not award you with any grades exceeding internal grade 30.
Each internal grade has a cap of 1,800,000 points, once you have successfully managed to get the internal grade score to be more than or equal to the cap, the internal grade points will revert back to 0 and you will advance to the next internal grade.
If your current internal grade points is higher than 0, then the game will apply the decay rate on every frame which is dependent on your current internal grade (e.g. internal grade 29+ will subtract 1,800 internal grade points on every frame). The decay rate does not apply if you have 0 points.
The grade points you get from each line clear is calculated as follows:
Earned IGP =⌊Base IGP×18,000×(1+0.05√Combo)×(1+(Chain×0.1))×(1+(Spin×0.25))×(1+Level/300)⌋
Where:
Earned IGP = Internal Grade Points gained from this line clear
Base IGP = Internal Grade Points gained from the table above e.g. Getting Tetris within the Internal Grade of 1 will give base 40 points
Combo = Sum of the number of all of the consecutive line clears e.g. Tetris-Single-Double-Triple combo is 4+1+2+3=10
Chain = Becomes 1 if there is an active Back-to-Back chain, otherwise 0
Spin = Becomes 1 if it’s an All-Spin line clear, otherwise 0
Level = Your current level
Segment COOL system
The COOL System is the second of the four grading systems in Heaven Mode. Master of Blocks: Apotheosis has 2 COOL systems, which are Segment COOLs and Tetris COOLs respectively.
Segment COOLs are determined by how fast the player can complete x00-x29, x30-x59, x60-x89 segments, and will give a COOL on levels x30, x60 and x90 and add 1 to the grade if the requirement is met.
The time for each Segment COOL is:
Segment time = 1320 - 60 x floor((Level-10)/100)
Which converges to the following table:
Level | Cool |
---|---|
0-9 | 23s |
10-109 | 22s |
110-209 | 21s |
210-309 | 20s |
310-409 | 19s |
410-509 | 18s |
510-609 | 17s |
610-709 | 16s |
710-809 | 15s |
810-909 | 14s |
909-999 | 13s |
Tetris COOL system
The third of the grading systems. This is award every time the player score a Jaftaw (Tetris).
Spin clears also contributes to Tetris COOLs, but you need three of them to count as a Tetris COOL.
Survival Grading System
The Survival Grading System is the only grading system that is completely unique to Master of Blocks: Apotheosis, featuring calculations based on your current grade. The system also determines the speed curve of the game, as higher grades will result in a higher speed level.
The formula for speed boosted in the game is calculated as follows:
Speed Boosts = floor(Current Grade/5)
Current Grade is capped at 100.
The Survival Grade is then calculated as follows:
Survival Grade = floor(Level/100) + Speed Boosts
"Credits" Roll (End game roll)
From 0-999, the maximum grade attainable is 99, and displayed as M grade. This is also the highest grade obtainable without an account.
For grades Grand Master and beyond, the grade cap must first be raised by getting Roll Points:
Lines cleared | Roll Points |
---|---|
Single | 1 |
Double | 2 |
Triple | 3 |
Jaftaw | 5 |
Aside from this, the game precalculates the maximum grade obtainable at the beginning of a run based on the formula formerly mentioned. The precalculated grade is then converted to the maximum display grade of that run.
Like in TGM3, you must be qualified at a certain grade in order to unlock higher grades:
Roll Points | Displayed Grade | Grade Requirements |
---|---|---|
0-4 | GM | The player is playing with a save file |
5-9 | GM+ | |
10-14 | ΩM | Must qualify as GM or GM+ grade |
15-19 | ΩM+ | |
20+ | ☥M | Must qualify as ΩM or ΩM+ |
Qualification exam
Similar to TGM3, the game also features a grade qualification exam, with a few changes:
The game groups the qualified grades as follows:
9 to 7 - Displayed as #-
6 to 4 - Displayed as #
3 to 1 - Displayed as #+
Letter grades from 1 to 3 - Displayed as Letter grade-
Letter grades from 4 to 6 - Displayed as Letter grade
Letter grades from 7 to 9 - Displayed as Letter grade+
The qualification process itself also follows a radically different process: Starting from the first ever play (or after a qualifying play), the game takes the weighted average grade (unconfirmed) of a series of 5 plays, in order to create a TRY grade.
After which, the player will go through an another series of 5 plays, and at the end of the last play of the series, the game will evaluate the average grade and compare it to the TRY grade. If it is higher than that, a screen will pop up after the grade history screen, telling the player that they are promoted. Else, the game simply goes back to the main menu after the grade history screen.
Hell Mode
Hell Mode is the second gamemode of Master of Blocks 4. It is somewhat similar to T.A.Death mode of TGM2, with only 1000 levels, and has a speed curve somewhat resembles Shirase of TGM3.
Speed timing
Gravity is always fixed at 20G.
Speed level | ARE (frames) |
Line ARE (frames) |
DAS (frames) |
Lock (frames) |
Line clear (frames) |
---|---|---|---|---|---|
000-099 | 8 | 14 | 8 | 17 | 6 |
100-199 | 7 | 13 | 8 | 15 | 6 |
200-299 | 6 | 12 | 8 | 15 | 6 |
300-399 | 6 | 10 | 6 | 14 | 5 |
400-499 | 6 | 10 | 6 | 13 | 5 |
500-599 | 6 | 9 | 6 | 12 | 4 |
600-699 | 6 | 9 | 6 | 11 | 4 |
700-799 | 6 | 8 | 6 | 10 | 3 |
800-899 | 5 | 6 | 6 | 9 | 2 |
900-Ω | 5 | 6 | 6 | 8 | 2 |
Additionally, starting from level 500, the pieces and the current stack will only display its outlines.
With each section passed, the player is awarded with a 🜏 (Leviathan) grade according to the number of sections cleared.
Pandemonium
The third of the main modes of MoB: Apotheosis. It is a much more difficult take on the Hell mode, with an extremely cruel speed curve that can easily overwhelm unexperienced players.
The mode itself is designed so that it's only possible to finish with TAS.
This mode is unlocked by playing either Heaven or Hell mode until the progress reaches 100%, or reach level 500 in Hell mode.
Speed timings
Gravity is always fixed at 20G.
Speed level | ARE (frames) |
Line ARE (frames) |
DAS (frames) |
Lock (frames) |
Line clear (frames) |
---|---|---|---|---|---|
000-099 | 6 | 9 | 6 | 12 | 4 |
100-199 | 6 | 9 | 6 | 11 | 4 |
200-299 | 6 | 8 | 6 | 10 | 3 |
300-399 | 5 | 6 | 6 | 9 | 2 |
400-499 | 5 | 6 | 6 | 8 | 2 |
500-599 | 4 | 5 | 4 | 7 | 1 |
600-699 | 4 | 5 | 4 | 6 | 1 |
700-799 | 4 | 4 | 2 | 5 | 1 |
800-899 | 4 | 4 | 2 | 3 | 1 |
900-999 | 2 | 3 | 1 | 3 | 1 |
Ω (roll) | 2 | 3 | 1 | 2 | 1 |
As of now, the world record is Lv.735 (video here)
In addition, starting from level 500, another effect will kick in which are shapeshifting blocks: The color of the pieces are still correct, but the pieces' shapes are changed to one of the seven tetrominos. It is also entirely possible to create a "real" piece this way.
- At level 5xx, the third piece in the NEXT queue becomes a 'fake' piece.
- At level 6xx, the second piece in the NEXT queue becomes a 'fake' piece.
- At level 7xx, the next piece becomes a 'fake' piece.
- At level 8xx, the HOLD piece becomes a 'fake' piece (Unconfirmed).
- At level 9xx, every piece is a 'fake' piece, active 'fake' pieces will transform to the correct piece on lock.
Activation
The final mode in MoB: Apotheosis. It is somewhat like the Item Mode of TGM2. The player must survive an increasing amount of cards with each stage, with some good and some bad. There are 15 stages in total.
Below are the cards used in this mode:
- GRAVITY DOWN - Reduces gravity
- COPY GARBAGE X1 - Adds 1 line to the bottom of the stack, copying the bottomost line.
- INFINITE RESETS - Allows next pieces to use Infinity.
- RANDOM ROTATION SYSTEM - Transforms the next piece's rotation system into one of three rotation systems.
- LINE DEFENSE X2 - Removes two bottomost lines from the stack.
- RANDOM GARBAGE X3 - Add 3 lines of garbage with randomly placed holes.
- CARD BLOCK - Blocks the next negative card.
- GRAVITY UP - Increases gravity
- FREE FALL - Pushes all pieces downwards, eliminating all holes.
- SHOT GUN - Blast holes in the stack
- ACID RAIN - "Melts" a portion of the stack.
- ROULETTE! -
- NEXT >13 -10 -
- INSTANT LOCK - Immediately locks the piece if it's on the ground (?)
- DEL EVEN - Deletes every other line of the stack.
- EXTRA PATTERN X4 -
- AMULET - Deletes four bottomost lines of the stack on piece lock (?)
- DEATH BLOCK - Make blocks 4 times as big
- DEL FIELD - Clears the entire stack
- INSTANT SECRET GRADE: JUST ADD BLOCKS! -
- 180 FIELD - Flips the field.
- EMPTY GARBAGE X5 -
- NEGA FIELD - Inverts blocks to air, air to blocks (?)
- DOUBLE WILD -
The mode uses speed timings similar to Heaven mode, without the COOLs taken to account.
Secrets
There are a few secret functions that can be unlocked via codes.
Cheat Menu
This can be accessed by holding down Escape (or B button on the 3DS) on the main menu until the visuals change.
This will unlock options such as:
- Big Block Mode
- 20G Mode
- Difficulty settings
In Difficulty settings, there are 5 options:
Beginner
The easiest difficulty setting.
- The speed curve is capped at Level 500 speeds in Hell and Pandemonium.
- You can only get 1 COOL in each grading system in Heaven.
Novice
- Removes the Lv.500 outline-only effect in Hell.
- Removes the Lv.500 fake pieces effect in Pandemonium.
- You can only get up to 2 COOLs in each grading system in Heaven.
Standard
- The default settings.
Expert
- Applies the Lv.500 outline-only effect on every mode, for the entire mode.
what even is life
"heaven" <-- swift lie
- Forces the Lv.900 shapeshifting block effect on every mode, for the entire mode.
Alternative Mino SFX
An alternate SFX pack for the tetrominos can be toggled by holding Enter to enter the Credits screen then press Escape, then press Enter to back into the menu.
The SFX is then changed to the name of the tetrominoes as said in The Tetris God video:
- Reverse L block
- L block
- Square
- Reverse squiggly
- T block
- Squiggly
- LINE PIECE