Ascension
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Ascension | |
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![]() Ascension icon | |
Developer(s) | winternebs |
Platform(s) | Web |
Release | March 25, 2019 |
Gameplay info | |
Next pieces | 6 |
Playfield size | 5-20 × 25 |
Hold piece | Yes |
Hard drop | Yes |
Rotation system | ASC |
Ascension (also known as ASC) is a browser game created by winternebs and released on March 25, 2019. It allows players to fully customize pieces they play with, as well as the playfield width, and features a very permissive kick table.
Gameplay
Modes
Modes can be selected by selecting each mode from the drop-down menus on the top bar.
- Singleplayer
- Practice: A practice mode.
- Sprint: The player is tasked to clear 40 lines as fast as possible.
- Perfect Clear: The player is tasked to clear as many Perfect Clears as possible. Lower pieces per PC2 is considered better in rankings.
- Dig: The player must survive for 2 minutes while garbage lines rise at the rate of 1 line every 2 seconds.
- Mutation: The player starts with monominoes on a 12-wide board. Every line clear has a chance of a mutation to occur, adding or removing blocks from a random piece in the bag. Line clears may also add or remove pieces from the bag.
- Combo Attack: The player needs to generate as much attack as possible in one continuous combo. The game ends when no attack is generated with a piece after an attack was performed.
- Pack: The player needs to fit as many pieces as possible onto the board. Lines are not cleared in this mode.
- Time Attack: The player needs to generate as much attack as possible within 2 minutes.
- Ascade: Like Time Attack, but with cascade gravity.
- Maps: The player is tasked to perform a Perfect Clear with the given map. Maps specify pieces and board width to be used.
- 1v1: The battle mode of this game.