Wallkick: Difference between revisions

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A wallkick happens when a player [[rotate|rotates]] a [[tetromino]] when no space exists in the squares where that tetromino would normally occupy after the rotation. To compensate, the game sets a certain number of alternative spaces for the tetromino to look.
#REDIRECT [[Wall kick]]
 
[http://www.din.or.jp/~koryan/tetris/p/ti(w)rm-i.gif Koryan] as well as [http://www.the-shell.net/img/srs_study.html Jagorochi] researched the [[SRS]] system thoroughly and made diagrams of how SRS finds wallkicks.
 
The complete system for a number of ''[[Tetris]]'' games exists in wktables.c within open-source ''[[Lockjaw]]''.

Latest revision as of 17:14, 22 October 2006

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