User talk:Oknazevad: Difference between revisions

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(Created page with "== Retro-bit rotation system == I wanted to talk about your edit of the rotation system for the retro-bit. I know there's no page for BPS rotation, as of Super Tetris 3, i...")
 
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And thanks for your contributions today, very good stuff! :) --[[User:Simonlc|simonlc]] ([[User talk:Simonlc|talk]]) 16:31, 17 October 2020 (UTC)
And thanks for your contributions today, very good stuff! :) --[[User:Simonlc|simonlc]] ([[User talk:Simonlc|talk]]) 16:31, 17 October 2020 (UTC)
:In playing it on my friend's unit (I haven't gotten it yet myself) I gave a quick count to the block order and found that it does follow the bag concept. The lack of hold is definitely a Non-guideline-compliant element. It does allow for T-spins, though, so it may be that it's best described as partly compliant. I just find it fascinating that they used what is essentially a new NES version (as the system uses NES-on-a-chip hardware) instead of just using the BPS Famicom ROM  that so many other retro multi game units use. [[User:Oknazevad|Oknazevad]] ([[User talk:Oknazevad|talk]]) 22:19, 17 October 2020 (UTC)
:Also, as someone noted in the comments on the YouTube video that's linked in the article, the lack of a hold function may be considered a hardware limitation, as there's no button that could be used to send a piece to a hold, with Select already being used for the Next on/off function, and A & B being clockwise and counterclockwise rotation respectively. Since any guideline element is a subject to hardware limitations, perhaps this version is considered as compliant as could be for the hardware. [[User:Oknazevad|Oknazevad]] ([[User talk:Oknazevad|talk]]) 22:43, 17 October 2020 (UTC)

Revision as of 22:43, 17 October 2020

Retro-bit rotation system

I wanted to talk about your edit of the rotation system for the retro-bit. I know there's no page for BPS rotation, as of Super Tetris 3, it's basically SRS with no kicks. If I recall correctly, my version does not have kicks, I was wondering if yours did? I know there are different versions of the rom, but as far as I know the only thing that changed was the removal of the hard drop function. In terms of it being guideline or not, I'm not sure, it's lacking a lot of things like scoring, hold, bag randomizer, etc. I would prefer to say it's closer to a classic version of Tetris with a few guideline rules.

And thanks for your contributions today, very good stuff! :) --simonlc (talk) 16:31, 17 October 2020 (UTC)

In playing it on my friend's unit (I haven't gotten it yet myself) I gave a quick count to the block order and found that it does follow the bag concept. The lack of hold is definitely a Non-guideline-compliant element. It does allow for T-spins, though, so it may be that it's best described as partly compliant. I just find it fascinating that they used what is essentially a new NES version (as the system uses NES-on-a-chip hardware) instead of just using the BPS Famicom ROM that so many other retro multi game units use. Oknazevad (talk) 22:19, 17 October 2020 (UTC)
Also, as someone noted in the comments on the YouTube video that's linked in the article, the lack of a hold function may be considered a hardware limitation, as there's no button that could be used to send a piece to a hold, with Select already being used for the Next on/off function, and A & B being clockwise and counterclockwise rotation respectively. Since any guideline element is a subject to hardware limitations, perhaps this version is considered as compliant as could be for the hardware. Oknazevad (talk) 22:43, 17 October 2020 (UTC)