User:Tada

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Revision as of 22:00, 28 May 2009 by *>Tada
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Tera-Instinct(?) ONE SHIT(?) scoring:

For any line clear: Base * (Lines^L) * (Level^2) * (2 ^ S) * combo

Base: min(lines cleared so far * 2, 100)
Lines: Number of lines cleared.
L: Line exponent. 2.0 + floor(Level / 100) * 0.2, 4.0 for the credit roll.
S: See table below

Section Exponent
Section S
0-99 0
100-199 1
200-299 2
300-399 3
400-499 4
500-599 6
600-699 7
700-799 9
800-899 10
900-998 12
999 13

For the fading roll, the section exponent is a flat 13. For the invisible roll, add 0.1 for each single, 0.2 for each double, 0.5 for each triple, 1.0 for each t*tr*s.
combo: combo = combo + (lines - 1) for any clear, set to 1 for no clear.

Grade Requirements
Grade Score
9 0
8 10,000
7 100,000
6 1,000,000
5 10,000,000
4 100,000,000
3 1,000,000,000
2 10,000,000,000
1 100,000,000,000
S1 1,000,000,000,000
S2 2,000,000,000,000
S3 4,000,000,000,000
S4 8,000,000,000,000
S5 16,000,000,000,000
S6 32,000,000,000,000
S7 64,000,000,000,000
S8 128,000,000,000,000
S9 250,000,000,000,000
M 500,000,000,000,000
M 1,000,000,000,000,000
M 2,000,000,000,000,000
M 5,000,000,000,000,000
Gm 10,000,000,000,000,000

If a grade of S9 or higher is reached by level 999, then an invisible roll, is earned. Otherwise, the disappearing roll is given, and the player cannot earn any higher grades regardless of score.

As of this writing, an implementation of this game is in the making.