Difference between revisions of "User:TWF/Konoha"
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*>TWF |
m (8 revisions) |
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(4 intermediate revisions by one other user not shown) | |||
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WIP | WIP | ||
+ | |||
+ | ==4x1 residue solutions== | ||
+ | Equivalent to starting with a horizontal I. | ||
+ | |||
+ | JTI, TJI with T in hold | ||
+ | {| | ||
+ | |<playfield> | ||
+ | ZZZZI | ||
+ | JJIII | ||
+ | JIIII | ||
+ | JGGGG | ||
+ | </playfield> | ||
+ | |} | ||
+ | |||
+ | OJLI, JOLI, LOJI (doesn't matter when I comes) | ||
+ | {| | ||
+ | |<playfield> | ||
+ | ZLLJJ | ||
+ | ZLOOJ | ||
+ | ZLOOJ | ||
+ | ZGGGG | ||
+ | </playfield> | ||
+ | |} | ||
+ | |||
+ | OJLT | ||
+ | {| | ||
+ | |<playfield> | ||
+ | ..LLL | ||
+ | .ILOO | ||
+ | IIIOO | ||
+ | .GGGG | ||
+ | </playfield> | ||
+ | | valign=center | → | ||
+ | |<playfield> | ||
+ | ..... | ||
+ | JJGGG | ||
+ | JGGGG | ||
+ | JGGGG | ||
+ | </playfield> | ||
+ | |} | ||
==3x1 corner residue solutions== | ==3x1 corner residue solutions== | ||
Line 88: | Line 128: | ||
JJJGG | JJJGG | ||
</playfield> | </playfield> | ||
− | |} | + | |} Note: If you have the option, placing I first saves a line clear delay which means it's superior. |
OL, LO | OL, LO | ||
Line 97: | Line 137: | ||
OOLLL | OOLLL | ||
OOLGG | OOLGG | ||
+ | </playfield> | ||
+ | |} | ||
+ | |||
+ | ==1x2 corner residue solutions== | ||
+ | Any 4x2 shape works (OO, JJ, LL, II) | ||
+ | {| | ||
+ | |<playfield> | ||
+ | ..... | ||
+ | ..... | ||
+ | ZZZZG | ||
+ | ZZZZG | ||
+ | </playfield> | ||
+ | |<playfield> | ||
+ | ..... | ||
+ | ..... | ||
+ | OOOOG | ||
+ | OOOOG | ||
+ | </playfield> | ||
+ | |<playfield> | ||
+ | ..... | ||
+ | ..... | ||
+ | JJJJG | ||
+ | JJJJG | ||
+ | </playfield> | ||
+ | |<playfield> | ||
+ | ..... | ||
+ | ..... | ||
+ | LLLLG | ||
+ | LLLLG | ||
+ | </playfield> | ||
+ | |} | ||
+ | |||
+ | ==residue transformation== | ||
+ | 3x1 to 1x2 | ||
+ | {| | ||
+ | |<playfield> | ||
+ | ..... | ||
+ | L.... | ||
+ | L.... | ||
+ | LLGGG | ||
+ | </playfield> | ||
+ | | valign=center | → | ||
+ | |<playfield> | ||
+ | ..... | ||
+ | ..... | ||
+ | G.... | ||
+ | G.... | ||
+ | </playfield> | ||
+ | |} | ||
+ | |||
+ | 3x1 to 2x1 | ||
+ | {| | ||
+ | |<playfield> | ||
+ | ..... | ||
+ | ..... | ||
+ | OO... | ||
+ | OOGGG | ||
+ | </playfield> | ||
+ | | valign=center | → | ||
+ | |<playfield> | ||
+ | ..... | ||
+ | ..... | ||
+ | ..... | ||
+ | GG... | ||
</playfield> | </playfield> | ||
|} | |} |
Latest revision as of 19:03, 23 December 2015
WIP
4x1 residue solutions
Equivalent to starting with a horizontal I.
JTI, TJI with T in hold
|
OJLI, JOLI, LOJI (doesn't matter when I comes)
|
OJLT
|
→ |
|
3x1 corner residue solutions
Shown with residue on right, but mirror versions work with L and J swapped.
JL or LJ next, J in hold
|
Can be placed in any order (LJJ, JLJ, JJL)
TL or LT next, L in hold
|
→ |
|
OTL, TOL:
|
→ |
|
OLT, LOT
|
→ |
|
3x1 center residue solutions
LTI, TLI (mirror works with J instead of L)
|
2x1 corner residue solutions
Again, shown with residue on right, swap J and L for mirror.
JI, IJ
|
Note: If you have the option, placing I first saves a line clear delay which means it's superior.
OL, LO
|
1x2 corner residue solutions
Any 4x2 shape works (OO, JJ, LL, II)
|
|
|
|
residue transformation
3x1 to 1x2
|
→ |
|
3x1 to 2x1
|
→ |
|