Difference between revisions of "User:TWF/Konoha"

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*>TWF
*>TWF
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WIP
 
WIP
 +
 +
==4x1 residue solutions==
 +
Equivalent to starting with a horizontal I.
 +
 +
JTI, TJI with T in hold
 +
{|
 +
|<playfield>
 +
ZZZZI
 +
JJIII
 +
JIIII
 +
JGGGG
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</playfield>
 +
|}
 +
 +
OJLI, JOLI, LOJI (doesn't matter when I comes)
 +
{|
 +
|<playfield>
 +
ZLLJJ
 +
ZLOOJ
 +
ZLOOJ
 +
ZGGGG
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</playfield>
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|}
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 +
OJLT
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{|
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|<playfield>
 +
..LLL
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.ILOO
 +
IIIOO
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.GGGG
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</playfield>
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| valign=center | →
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|<playfield>
 +
.....
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JJGGG
 +
JGGGG
 +
JGGGG
 +
</playfield>
 +
|}
  
 
==3x1 corner residue solutions==
 
==3x1 corner residue solutions==

Revision as of 00:40, 17 June 2015

WIP

4x1 residue solutions

Equivalent to starting with a horizontal I.

JTI, TJI with T in hold

ZZZZI
JJIII
JIIII
JGGGG

OJLI, JOLI, LOJI (doesn't matter when I comes)

ZLLJJ
ZLOOJ
ZLOOJ
ZGGGG

OJLT

..LLL
.ILOO
IIIOO
.GGGG
.....
JJGGG
JGGGG
JGGGG

3x1 corner residue solutions

Shown with residue on right, but mirror versions work with L and J swapped.

JL or LJ next, J in hold

.....
JJJJJ
JLLLJ
JLGGG

Can be placed in any order (LJJ, JLJ, JJL)

TL or LT next, L in hold

.....
I...L
IILLL
I.GGG
.....
.....
GLLLG
GLGGG

OTL, TOL:

.....
...OO
IIIOO
.IGGG
.....
.....
LLLGG
LGGGG

OLT, LOT

.....
...OO
LLLOO
L.GGG
.....
.....
IIIGG
GIGGG

3x1 center residue solutions

LTI, TLI (mirror works with J instead of L)

.....
ZZZZI
LLLII
LGGGI

2x1 corner residue solutions

Again, shown with residue on right, swap J and L for mirror.

JI, IJ

.....
.....
JZZZZ
JJJGG

Note: If you have the option, placing I first saves a line clear delay which means it's superior.

OL, LO

.....
.....
OOLLL
OOLGG

1x2 corner residue solutions

Any 4x2 shape works (OO, JJ, LL, II)

.....
.....
ZZZZG
ZZZZG
.....
.....
OOOOG
OOOOG
.....
.....
JJJJG
JJJJG
.....
.....
LLLLG
LLLLG

residue transformation

3x1 to 1x2

.....
L....
L....
LLGGG
.....
.....
G....
G....

3x1 to 2x1

.....
.....
OO...
OOGGG
.....
.....
.....
GG...