Difference between revisions of "User:TPM2209"

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Hi, I'd like to adjust the way observed DAS is counted to count one of the two frames in which movement actually happens, as "move, wait, wait, move" is ''three'' frames apart, not two.
 
Hi, I'd like to adjust the way observed DAS is counted to count one of the two frames in which movement actually happens, as "move, wait, wait, move" is ''three'' frames apart, not two.
 
== Timing Data (Observed Values) ==
 
These are the delays, as defined on [[User:Edo]]'s page, that a player would observe.
 
 
=== SEGA Tetris, 1988 ===
 
{| border="1"
 
! width="85"|Level
 
! width="80"|DAS
 
! width="80"|Lock Delay
 
! width="80"|ARE <br>w/o lines
 
! width="80"|ARE <br>with lines
 
! width="80"|Line Clear<br>Delay
 
|- align = center
 
|    ?    || 20 || 30 || 30 || 30 || 42
 
|}
 
 
 
=== Flash Point ===
 
{| border="1"
 
! width="85"|Level
 
! width="80"|DAS
 
! width="80"|Lock Delay
 
! width="80"|ARE <br>w/o lines
 
! width="80"|ARE <br>with lines
 
! width="80"|Line Clear<br>Delay
 
! width="80"|Drop Delay
 
|- align = center
 
|    ?    || 11 || 30 || 30 || 30 || 41 || 10
 
|}
 
 
 
=== Bloxeed ===
 
{| border="1"
 
! width="85"|Level
 
! width="80"|DAS
 
! width="80"|Lock Delay
 
! width="80"|ARE <br>w/o lines
 
! width="80"|ARE <br>with lines
 
! width="80"|Line Clear<br>Delay
 
|- align = center
 
|    ?    || 11 || 30 || 31 || 31 || 42
 
|}
 
 
 
=== TGM ===
 
{| border="1"
 
! width="85"|Level
 
! width="80"|DAS
 
! width="80"|Lock Delay
 
! width="80"|ARE <br>w/o lines
 
! width="80"|ARE <br>with lines
 
! width="80"|Line Clear<br>Delay
 
|- align = center
 
| 000 - 999 || 15 || 30 || 30 || 27 || 44
 
|}
 
 
=== Tetris with Cardcaptor Sakura : Eternal Heart ===
 
{| border="1"
 
! width="85"|Level
 
! width="80"|DAS
 
! width="80"|Lock Delay
 
! width="80"|ARE <br>w/o lines
 
! width="80"|ARE <br>with lines
 
! width="80"|Line Clear<br>Delay
 
|- align = center
 
|    ?    || 12 || 30 || 27 || 27 || 31
 
|}
 
 
 
=== TAP Master ===
 
{| border="1"
 
! width="85"|Level
 
! width="80"|DAS
 
! width="80"|Lock Delay
 
! width="80"|ARE <br>w/o lines
 
! width="80"|ARE <br>with lines
 
! width="80"|Line Clear<br>Delay
 
! width="80"|Net Delay<br>Difference
 
|- align = center
 
| 000 - 499 || 15 || 30 || 27 || 27 || 40 || 40
 
|- align = center
 
| 500 - 599 ||  9 || 30 || 27 || 27 || 25 || 25
 
|- align = center
 
| 600 - 699 ||  9 || 30 || 27 || 18 || 16 ||  7
 
|- align = center
 
| 700 - 799 ||  9 || 30 || 18 || 14 || 12 ||  8
 
|- align = center
 
| 800 - 899 ||  9 || 30 || 14 ||  8 ||  6 ||  0
 
|- align = center
 
| 900 - 999 ||  7 || 17 || 14 ||  8 ||  6 ||  0
 
|}
 
 
 
=== TAP TGM+ ===
 
{| border="1"
 
! width="85"|Level
 
! width="80"|DAS
 
! width="80"|Lock Delay
 
! width="80"|ARE <br>w/o lines
 
! width="80"|ARE <br>with lines
 
! width="80"|Line Clear<br>Delay
 
|- align = center
 
| 000 - 999 || 15 || 30 || 27 || 27 || 40
 
|}
 
 
 
=== TAP Death ===
 
{| border="1"
 
! width="85"|Level
 
! width="80"|DAS
 
! width="80"|Lock Delay
 
! width="80"|ARE <br>w/o lines
 
! width="80"|ARE <br>with lines
 
! width="80"|Line Clear<br>Delay
 
! width="80"|Net Delay<br>Difference
 
|- align = center
 
| 000 - 099 || 11 || 30 || 18 || 14 || 12 ||  8
 
|- align = center
 
| 100 - 199 || 11 || 26 || 14 ||  8 ||  6 ||  0
 
|- align = center
 
| 200 - 299 || 10 || 22 || 14 ||  8 ||  6 ||  0
 
|- align = center
 
| 300 - 399 ||  9 || 18 ||  8 ||  8 ||  6 ||  6
 
|- align = center
 
| 400 - 499 ||  7 || 15 ||  7 ||  7 ||  5 ||  5
 
|- align = center
 
| 500 - 999 ||  7 || 15 ||  6 ||  6 ||  4 ||  4
 
|}
 
 
 
=== TI Master ===
 
{| border="1"
 
! width="85"|Level
 
! width="80"|DAS
 
! width="80"|Lock Delay
 
! width="80"|ARE <br>w/o lines
 
! width="80"|ARE <br>with lines
 
! width="80"|Line Clear<br>Delay
 
! width="80"|Net Delay<br>Difference
 
|- align = center
 
|  000 - 499  || 15 || 30 || 27 || 27 || 40 || 40
 
|- align = center
 
|  500 - 599  ||  9 || 30 || 27 || 27 || 25 || 25
 
|- align = center
 
|  600 - 699  ||  9 || 30 || 27 || 18 || 16 ||  7
 
|- align = center
 
|  700 - 799  ||  9 || 30 || 18 || 14 || 12 ||  8
 
|- align = center
 
|  800 - 899  ||  9 || 30 || 14 ||  8 ||  6 ||  0
 
|- align = center
 
|  900 - 999  ||  7 || 17 || 14 ||  8 ||  6 ||  0
 
|- align = center
 
| 1000 - 1099 ||  7 || 17 ||  8 ||  8 ||  6 ||  6
 
|- align = center
 
| 1100 - 1199 ||  7 || 15 ||  7 ||  7 ||  6 ||  6
 
|- align = center
 
| 1200+      ||  7 || 15 ||  6 ||  6 ||  6 ||  6
 
|}
 
Note that the Ti Master speed curve is adaptive; if performance during a section is sufficient to earn a section COOL!!, the entire next section of the speed curve will be skipped out. For example, if the player earns all 9 section COOL!!s, levels 900-999 will have speed equivalent to theoretical levels 1800-1899.
 
 
 
=== TI Shirase ===
 
{| border="1"
 
! width="85"|Level
 
! width="80"|DAS
 
! width="80"|Lock Delay
 
! width="80"|ARE <br>w/o lines
 
! width="80"|ARE <br>with lines
 
! width="80"|Line Clear<br>Delay
 
! width="80"|Net Delay<br>Difference
 
|- align = center
 
|  000 - 099  ||  9 || 18 || 12 ||  8 ||  6 ||  2
 
|- align = center
 
|  100 - 199  ||  7 || 18 || 12 ||  7 ||  5 ||  0
 
|- align = center
 
|  200 - 299  ||  7 || 17 || 12 ||  6 ||  4 || -2
 
|- align = center
 
|  300 - 399  ||  7 || 15 ||  6 ||  6 ||  4 ||  4
 
|- align = center
 
|  400 - 499  ||  7 || 15 ||  6 ||  6 ||  4 ||  4
 
|- align = center
 
|  500 - 599  ||  5 || 13 ||  6 ||  5 ||  3 ||  2
 
|- align = center
 
|  600 - 999  ||  5 || 12 ||  6 ||  5 ||  3 ||  2
 
|- align = center
 
|  1000 - 1099 ||  5 || 12 ||  6 ||  5 ||  3 ||  2
 
|- align = center
 
|  1100 - 1199 ||  5 || 10 ||  6 ||  5 ||  3 ||  2
 
|- align = center
 
|  1200 - 1299 ||  5 ||  8 ||  6 ||  5 ||  3 ||  2
 
|- align = center
 
|  1300        ||  7 || 15 ||  6 ||  6 ||  6 ||  6
 
|}
 

Revision as of 05:04, 29 May 2019

Hi, I'd like to adjust the way observed DAS is counted to count one of the two frames in which movement actually happens, as "move, wait, wait, move" is three frames apart, not two.