Difference between revisions of "User:TPM2209"

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(Created page with "Hi, I'd like to adjust the way observed DAS is counted to count one of the two frames in which movement actually happens, as "move, wait, wait, move" is ''three'' frames apart...")
 
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! width="80"|Line Clear<br>Delay
 
! width="80"|Line Clear<br>Delay
 
|- align = center
 
|- align = center
| 000 - 999 || 15 || 30 || 30 || 30 || 41
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| 000 - 999 || 15 || 30 || 30 || 27 || 44
 
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=== Tetris with Cardcaptor Sakura : Eternal Heart ===
 
=== Tetris with Cardcaptor Sakura : Eternal Heart ===

Revision as of 04:14, 29 May 2019

Hi, I'd like to adjust the way observed DAS is counted to count one of the two frames in which movement actually happens, as "move, wait, wait, move" is three frames apart, not two.

Timing Data (Observed Values)

These are the delays, as defined on User:Edo's page, that a player would observe.

SEGA Tetris, 1988

Level DAS Lock Delay ARE
w/o lines
ARE
with lines
Line Clear
Delay
? 20 30 30 30 42


Flash Point

Level DAS Lock Delay ARE
w/o lines
ARE
with lines
Line Clear
Delay
Drop Delay
? 11 30 30 30 41 10


Bloxeed

Level DAS Lock Delay ARE
w/o lines
ARE
with lines
Line Clear
Delay
? 11 30 31 31 42


TGM

Level DAS Lock Delay ARE
w/o lines
ARE
with lines
Line Clear
Delay
000 - 999 15 30 30 27 44

Tetris with Cardcaptor Sakura : Eternal Heart

Level DAS Lock Delay ARE
w/o lines
ARE
with lines
Line Clear
Delay
? 12 30 27 27 31


TAP Master

Level DAS Lock Delay ARE
w/o lines
ARE
with lines
Line Clear
Delay
Net Delay
Difference
000 - 499 15 30 27 27 40 40
500 - 599 9 30 27 27 25 25
600 - 699 9 30 27 18 16 7
700 - 799 9 30 18 14 12 8
800 - 899 9 30 14 8 6 0
900 - 999 7 17 14 8 6 0


TAP TGM+

Level DAS Lock Delay ARE
w/o lines
ARE
with lines
Line Clear
Delay
000 - 999 15 30 27 27 40


TAP Death

Level DAS Lock Delay ARE
w/o lines
ARE
with lines
Line Clear
Delay
Net Delay
Difference
000 - 099 11 30 18 14 12 8
100 - 199 11 26 14 8 6 0
200 - 299 10 22 14 8 6 0
300 - 399 9 18 8 8 6 6
400 - 499 7 15 7 7 5 5
500 - 999 7 15 6 6 4 4


TI Master

Level DAS Lock Delay ARE
w/o lines
ARE
with lines
Line Clear
Delay
Net Delay
Difference
000 - 499 15 30 27 27 40 40
500 - 599 9 30 27 27 25 25
600 - 699 9 30 27 18 16 7
700 - 799 9 30 18 14 12 8
800 - 899 9 30 14 8 6 0
900 - 999 7 17 14 8 6 0
1000 - 1099 7 17 8 8 6 6
1100 - 1199 7 15 7 7 6 6
1200+ 7 15 6 6 6 6

Note that the Ti Master speed curve is adaptive; if performance during a section is sufficient to earn a section COOL!!, the entire next section of the speed curve will be skipped out. For example, if the player earns all 9 section COOL!!s, levels 900-999 will have speed equivalent to theoretical levels 1800-1899.


TI Shirase

Level DAS Lock Delay ARE
w/o lines
ARE
with lines
Line Clear
Delay
Net Delay
Difference
000 - 099 9 18 12 8 6 2
100 - 199 7 18 12 7 5 0
200 - 299 7 17 12 6 4 -2
300 - 399 7 15 6 6 4 4
400 - 499 7 15 6 6 4 4
500 - 599 5 13 6 5 3 2
600 - 999 5 12 6 5 3 2
1000 - 1099 5 12 6 5 3 2
1100 - 1199 5 10 6 5 3 2
1200 - 1299 5 8 6 5 3 2
1300 7 15 6 6 6 6