User:Nightmareci/Detailed description of Tetris The Grand Master: Difference between revisions

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(New page: == Quantitative Details == Directly from Tetris The Grand Master, here is the gravity curve: {| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; bac...)
 
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== Quantitative Details ==
Directly from [[Tetris The Grand Master]], here is the gravity curve:
Directly from [[Tetris The Grand Master]], here is the gravity curve:
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;"
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;"
Line 48: Line 47:
| |000 - 999 || |14 || |30 || |See below || |41 || |27
| |000 - 999 || |14 || |30 || |See below || |41 || |27
|}
|}
Lock flash is a visible period, but it does have functional importance; the first frame on which a piece flashes white is the 30th frame of lock delay, then 2 more frames of lock flash, then 1 frame of dim piece without borders, then all borders are drawn and ARE begins.
It's hard to describe how lock flash looks, so look at these examples to understand:


== Qualitative Details ==
 
This example shows the maximum amount of delay, starting with lock delay:
{{pfstart}}
{{pfrow| | |L| | | | | | | }}
{{pfrow| |G|L| |G| | | | | }}
{{pfrow|G|G|L|L|G|G|G|G|G|G}}
{{pfend}}
29 frames of lock delay
 
{{pfstart}}
{{pfrow| | |-| | | | | | | }}
{{pfrow| |G|-| |G| | | | | }}
{{pfrow|G|G|-|-|G|G|G|G|G|G}}
{{pfend}}
Last frame of lock delay (looks like lock flash)
 
{{pfstart}}
{{pfrow| | |-| | | | | | | }}
{{pfrow| |G|-| |G| | | | | }}
{{pfrow|G|G|-|-|G|G|G|G|G|G}}
{{pfend}}
2 frames of lock flash
 
{{pfstart}}
{{pfrow| | |B| | | | | | | }}
{{pfrow| |G|B| |G| | | | | }}
{{pfrow|G|G|B|B|G|G|G|G|G|G}}
{{pfend}}
1 frame of no-borders
 
{{pfstart}}
{{pfrow| | |G| | | | | | | }}
{{pfrow| |G|G| |G| | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfend}}
41 frames of line clear (correct borders on everything)
 
{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | |G| | | | | | | }}
{{pfrow| |G|G| |G| | | | | }}
{{pfend}}
27 frames of ARE (correct borders on everything)
 
Then the first frame of the next piece begins.
 
 
This example shows what happens without any line clear:
{{pfstart}}
{{pfrow| | |L| | | | | | | }}
{{pfrow| | |L| | | | | | | }}
{{pfrow|G| |L|L| |G|G|G|G|G}}
{{pfend}}
29 frames of lock delay
 
{{pfstart}}
{{pfrow| | |-| | | | | | | }}
{{pfrow| | |-| | | | | | | }}
{{pfrow|G| |-|-| |G|G|G|G|G}}
{{pfend}}
Last frame of lock delay (looks like lock flash)
 
{{pfstart}}
{{pfrow| | |-| | | | | | | }}
{{pfrow| | |-| | | | | | | }}
{{pfrow|G| |-|-| |G|G|G|G|G}}
{{pfend}}
2 frames of lock flash
 
{{pfstart}}
{{pfrow| | |B| | | | | | | }}
{{pfrow| | |B| | | | | | | }}
{{pfrow|G| |B|B| |G|G|G|G|G}}
{{pfend}}
1 frame of no-borders
 
{{pfstart}}
{{pfrow| | |G| | | | | | | }}
{{pfrow| | |G| | | | | | | }}
{{pfrow|G| |G|G| |G|G|G|G|G}}
{{pfend}}
27 frames of ARE (correct borders on everything)
 
Then the first frame of the next piece begins.

Revision as of 23:10, 21 March 2009

Directly from Tetris The Grand Master, here is the gravity curve:

Internal Gravity[1]
Level Interal Gravity
(1/256 G)
Level Internal Gravity
(1/256 G)
0 4 220 32
30 6 230 64
35 8 233 96
40 10 236 128
50 12 239 160
60 16 243 192
70 32 247 224
80 48 251 256 (1G)
90 64 300 512 (2G)
100 80 330 768 (3G)
120 96 360 1024 (4G)
140 112 400 1280 (5G)
160 128 420 1024 (4G)
170 144 450 768 (3G)
200 4 500 5120 (20G)

This is also based on a timings table in Tetris The Grand Master, but is modified to better fit observations I've made:

Delays
Level DAS
(frames)
Lock
(frames)
Lock flash
(frames)
Line clear
(frames)
ARE
(frames)
000 - 999 14 30 See below 41 27

It's hard to describe how lock flash looks, so look at these examples to understand:


This example shows the maximum amount of delay, starting with lock delay:

Tet.pngTet.pngLTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngGLTet.pngGTet.pngTet.pngTet.pngTet.pngTet.png
GGLLGGGGGG

29 frames of lock delay

Tet.pngTet.png-Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngG-Tet.pngGTet.pngTet.pngTet.pngTet.pngTet.png
GG--GGGGGG

Last frame of lock delay (looks like lock flash)

Tet.pngTet.png-Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngG-Tet.pngGTet.pngTet.pngTet.pngTet.pngTet.png
GG--GGGGGG

2 frames of lock flash

Tet.pngTet.pngBTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngGBTet.pngGTet.pngTet.pngTet.pngTet.pngTet.png
GGBBGGGGGG

1 frame of no-borders

Tet.pngTet.pngGTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngGGTet.pngGTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png

41 frames of line clear (correct borders on everything)

Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngGTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngGGTet.pngGTet.pngTet.pngTet.pngTet.pngTet.png

27 frames of ARE (correct borders on everything)

Then the first frame of the next piece begins.


This example shows what happens without any line clear:

Tet.pngTet.pngLTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngLTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
GTet.pngLLTet.pngGGGGG

29 frames of lock delay

Tet.pngTet.png-Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.png-Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
GTet.png--Tet.pngGGGGG

Last frame of lock delay (looks like lock flash)

Tet.pngTet.png-Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.png-Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
GTet.png--Tet.pngGGGGG

2 frames of lock flash

Tet.pngTet.pngBTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngBTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
GTet.pngBBTet.pngGGGGG

1 frame of no-borders

Tet.pngTet.pngGTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngGTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
GTet.pngGGTet.pngGGGGG

27 frames of ARE (correct borders on everything)

Then the first frame of the next piece begins.