User:Lardarse/Small Pieces: Difference between revisions

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*>Tepples
(you appear to be running this page in thread mode, so I'll add a heck of a lot)
*>Tepples
m (TGM correction)
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For a first guess, I could put small pieces in ''[[Lockjaw]]'' 0.27, give I<sub>3</sub> the 3-wide (J/L/S/T/Z) rules, and let testers see if they're usable.
For a first guess, I could put small pieces in ''[[Lockjaw]]'' 0.27, give I<sub>3</sub> the 3-wide (J/L/S/T/Z) rules, and let testers see if they're usable.


'''TGM:''' For L<sub>3</sub>, the exception for L/J would result in no kicks when rotating from flat-side-down, or the right/left rule when rotating from flat-side-up.
'''TGM:''' For L<sub>3</sub>, the exception for L/J would result in no kicks when rotating from flat-side-up, or the right/left rule when rotating from flat-side-down.
I<sub>3</sub> in TAP-alike would appear to have no wall kick like I<sub>4</sub>; in TGM3, it would have a floor kick up 1 when rotating to vertical.
I<sub>3</sub> in TAP-alike would appear to have no wall kick like I<sub>4</sub>; in TGM3, it would have a floor kick up 1 when rotating to vertical.



Revision as of 19:05, 18 December 2006

Brainstorming for rotation rules for the small pieces (domino, straight tromino, bent tromino):

SRS and TGM will likely be very different. No-kick systems will be a lot simpler, and likely very similar as well.

Smallpieces.png

For all systems, we need starting orientations, as well as deciding which positions we use for the domino.

For SRS, we also need to decide on a preference order for wall kicks.

For TGM, we will need to decide if there are any wall kick exceptions. I think that a lot will be needed.

--Lardarse

The bent tromino is what Mathworld calls the L-triomino; let's call it L3. Mathworld uses the term "I tetromino" and "I pentomino"; let's call it I3. Thus, the domino would be I2.

SRS: In general, the reference for rotations in free space is Tetris 2 and Bombliss. But that game uses no kicks; until someone gets a copy of Kids Tetris and Family Tetris, we'll have to guess at kick rules that might fit into the SRS framework. For a first guess, I could put small pieces in Lockjaw 0.27, give I3 the 3-wide (J/L/S/T/Z) rules, and let testers see if they're usable.

TGM: For L3, the exception for L/J would result in no kicks when rotating from flat-side-up, or the right/left rule when rotating from flat-side-down. I3 in TAP-alike would appear to have no wall kick like I4; in TGM3, it would have a floor kick up 1 when rotating to vertical.

For the domino, we could at least describe the rules used by popular domino games Dr. Mario and Puyo Puyo. In free space, Dr. Mario rotates inside a 2x2 box, always filling its lower left space:

Tet.pngTet.png--Tet.pngTet.pngZ-Tet.pngTet.png
Tet.pngTet.pngZJTet.pngTet.pngJ-Tet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngJ-Tet.pngTet.png--Tet.pngTet.png
Tet.pngTet.pngZ-Tet.pngTet.pngJZTet.pngTet.png

I'll have to look into its kick rules.

Puyo Puyo spawns dominoes vertically, and in free space, the top block moves around the bottom block:

Tet.png-J-Tet.pngTet.png---Tet.png
Tet.png-Z-Tet.pngTet.png-ZJTet.png
Tet.png---Tet.pngTet.png---Tet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.png---Tet.pngTet.png---Tet.png
Tet.pngJZ-Tet.pngTet.png-Z-Tet.png
Tet.png---Tet.pngTet.png-J-Tet.png

I'll have to look into its kick rules.

Bombliss uses the same rules as for I:

Tet.pngTet.png--Tet.pngTet.pngC-Tet.pngTet.png
Tet.pngTet.pngCGTet.pngTet.pngG-Tet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.png-GTet.pngTet.pngGCTet.pngTet.png
Tet.pngTet.png-CTet.pngTet.png--Tet.pngTet.png

--Tepples 14:04, 18 December 2006 (EST)

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