UGM: Difference between revisions

From TetrisWiki
Jump to navigation Jump to search
mNo edit summary
m (Remove incorrect information)
 
(One intermediate revision by the same user not shown)
Line 41: Line 41:


== Gameplay ==
== Gameplay ==
There are two modes, Master, and 20G. Gameplay rules seem to match those of ''[[TAP]]'', such as having [[drop|sonic drop]] and faster timings as the game progresses. However there is no evidence of a credit roll.
Unlike games from the [[TGM series]], it is possible to attain the GM grade before reaching level 999.
The game has an account system, replays, and a developer console. It supports keyboard input and key remapping, or a fixed joystick layout.


== External links ==
== External links ==

Latest revision as of 15:47, 1 May 2022

Ambox stub.svg
This article is a stub. You can help TetrisWiki by expanding it.
UGM
Developer(s)LOst
Artist(s)Simon Stålenhag
Composer(s)Simon Stålenhag
Platform(s)Windows
Releasec. 2006
Gameplay info
Next pieces1
Playfield size10 × 20
Hold pieceNo
Hard dropYes (sonic)
Rotation systemARS
UGM title.png
UGM ingame.png

UGM is a fan game by LOst—developer of LTAP—featuring art and music by Simon Stålenhag. The title UGM is short for Unofficial Grand Master.

Gameplay

There are two modes, Master, and 20G. Gameplay rules seem to match those of TAP, such as having sonic drop and faster timings as the game progresses. However there is no evidence of a credit roll.

Unlike games from the TGM series, it is possible to attain the GM grade before reaching level 999.

The game has an account system, replays, and a developer console. It supports keyboard input and key remapping, or a fixed joystick layout.

External links