Top out: Difference between revisions

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*>Tepples
m (Reverted edits by 212.62.97.23 (Talk) to last version by DIGITAL)
*>Tepples
(Added vanish zone. I've been making several edits lately to improve pages so that I can more easily explain changes in my game to NESdev regulars unfamiliar with TC.)
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There are several variations of what constitutes a top out:
There are several variations of what constitutes a top out:
* '''Block out''': a piece is spawned overlapping at least one block in the playfield
* '''Block out''': a piece is spawned overlapping at least one block in the playfield
* '''Lock out''': a piece locks when it is entirely out of bounds (that is, above the ceiling)
* '''Lock out''': a piece locks when it is entirely out of bounds (that is, in the [[Playfield#Vanish_zone|vanish zone]] above the ceiling)
* '''Partial lock out''': a piece locks when it is partially out of bounds, even if it would clear a line
* '''Partial lock out''': a piece locks when it is partially out of bounds, even if it would clear a line
* '''Garbage out''': After [[line clear|lines are cleared]] and [[garbage]] is added, a block remains out of bounds
* '''Garbage out''': After [[line clear|lines are cleared]] and [[garbage]] is added, a block remains out of bounds
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*[[Tetris (NES, Nintendo)]]: a piece locks overlapping at least one block, but in some cases it is possible to move or rotate out of such a situation
*[[Tetris (NES, Nintendo)]]: a piece locks overlapping at least one block, but in some cases it is possible to move or rotate out of such a situation
*[[Tetris (Game Boy)]]: Similar to NES Tetris, but slightly more lenient in ways that aren't fully understood
*[[Tetris (Game Boy)]]: Similar to NES Tetris, but slightly more lenient in ways that aren't fully understood
*Dr. Mario, [[Tetris and Dr Mario]], [[Puyo Pop]], [[Kirby's Star Stacker]]: block out
*Dr. Mario, [[Tetris and Dr. Mario]], [[Puyo Pop]], [[Super Puzzle Fighter II]], [[Kirby's Star Stacker]]: block out
*[[Bombliss]]: garbage out
*[[Bombliss]]: garbage out
*[[Tetris (Atari)]], [[Tetris (NES, Tengen)]], [[The New Tetris]], and Tetris DS (push mode): partial lock out or garbage out
*[[Tetris (Atari)]], [[Tetris (NES, Tengen)]], [[The New Tetris]], and Tetris DS (push mode): partial lock out or garbage out

Revision as of 20:36, 21 April 2009

A top out occurs when:

  • a tetromino cannot be place at least partially within the play zone.
  • garbage pieces are sent, pushing the top pieces above the spawn zone.

Top outs result in a game over.

Loss condition

There are several variations of what constitutes a top out:

  • Block out: a piece is spawned overlapping at least one block in the playfield
  • Lock out: a piece locks when it is entirely out of bounds (that is, in the vanish zone above the ceiling)
  • Partial lock out: a piece locks when it is partially out of bounds, even if it would clear a line
  • Garbage out: After lines are cleared and garbage is added, a block remains out of bounds

Different games have used different combinations of these conditions:

This list is incomplete.