Top out: Difference between revisions

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*>Tepples
(Added vanish zone. I've been making several edits lately to improve pages so that I can more easily explain changes in my game to NESdev regulars unfamiliar with TC.)
(→‎Loss condition: ref: http://tasvideos.org/4536S.html#Losing)
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Different games have used different combinations of these conditions:
Different games have used different combinations of these conditions:
:''This list is incomplete.''
:''This list is incomplete.''
*[[Tetris (NES, Nintendo)]]: a piece locks overlapping at least one block, but in some cases it is possible to move or rotate out of such a situation
*[[Tetris (NES, Nintendo)]]: a piece locks overlapping at least one block, but in some cases it is possible to move or rotate out of such a situation.
*[[Tetris (Game Boy)]]: Similar to NES Tetris, but slightly more lenient in ways that aren't fully understood
*[[Tetris (Game Boy)]]: Two consecutive pieces lock in their spawn positions.
*Dr. Mario, [[Tetris and Dr. Mario]], [[Puyo Pop]], [[Super Puzzle Fighter II]], [[Kirby's Star Stacker]]: block out
*Dr. Mario, [[Tetris and Dr. Mario]], [[Puyo Pop]], [[Super Puzzle Fighter II]], [[Kirby's Star Stacker]]: block out
*[[Bombliss]]: garbage out
*[[Bombliss]]: garbage out
*[[Tetris (Atari)]], [[Tetris (NES, Tengen)]], [[The New Tetris]], and Tetris DS (push mode): partial lock out or garbage out
*[[Tetris (Atari)]], [[Tetris (NES, Tengen)]], [[The New Tetris]], and Tetris DS (push mode): partial lock out or garbage out
*[[Tetris DS]] (standard mode and mission mode) and most other [[Tetris Guideline|recent games]]: block out or lock out
*[[Tetris Attack]]: garbage out; in multiplayer mode, evaluation is delayed by a split second
*[[Tetris Attack]]: garbage out; in multiplayer mode, evaluation is delayed by a split second
*[[Tetris DS]] (standard mode and mission mode) and most other [[Tetris Guideline|recent games]]: block out or lock out
 
The 2009 purported leak of the Tetris Guideline defines a variant of garbage out, "top out", as the situation when garbage forces the top of the stack past the top of the 20-line buffer zone above the playfield.


[[Category:Interface]]
[[Category:Interface]]

Revision as of 11:50, 18 September 2018

A top out occurs when:

  • a tetromino cannot be place at least partially within the play zone.
  • garbage pieces are sent, pushing the top pieces above the spawn zone.

Top outs result in a game over.

Loss condition

There are several variations of what constitutes a top out:

  • Block out: a piece is spawned overlapping at least one block in the playfield
  • Lock out: a piece locks when it is entirely out of bounds (that is, in the vanish zone above the ceiling)
  • Partial lock out: a piece locks when it is partially out of bounds, even if it would clear a line
  • Garbage out: After lines are cleared and garbage is added, a block remains out of bounds

Different games have used different combinations of these conditions:

This list is incomplete.

The 2009 purported leak of the Tetris Guideline defines a variant of garbage out, "top out", as the situation when garbage forces the top of the stack past the top of the 20-line buffer zone above the playfield.