Difference between revisions of "Tetris Worlds"

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{{Infobox |title = Tetris Worlds
 +
|developer = [[Blue Planet Software]] (PC, PS2), Radical Entertainment (GC, Xbox), 3d6 Games (GBA)
 +
|publisher = THQ, Success
 +
|released = '''Game Boy Advance'''{{release|US|September 5, 2001|EU|December 7, 2001|JP|April 26, 2002}}'''Windows'''{{release|US|November 23, 2001|EU|April 5, 2002}}'''PlayStation 2'''{{release|US|March 20, 2002|EU|July 26, 2002}}'''GameCube'''{{release|US|June 23, 2002|EU|September 27, 2002|JP|December 20, 2002}}'''Xbox'''{{release|US|June 24, 2002|EU|September 20, 2002|JP|November 14, 2002}}
 +
|platform = Game Boy Advance, GameCube, PlayStation 2, Windows, Xbox
 +
|preview = 3 (GBA), 6 (other)
 +
|playfield = 10 × 20
 +
|hard = Yes
 +
|system = [[Super Rotation System|SRS]]
 +
|hold = Yes
 +
|caption = PS2 boxart by Roger Dean
 +
|boxart = Tetris_Worlds_boxart.jpg
 +
|title-scrn = Tetris_Worlds_title.jpg
 +
|ingame-scrn = Tetris_Worlds_ingame.png
 +
}}
 +
'''''Tetris Worlds''''' was a Tetris game developed for the PlayStation 2, Nintendo GameCube, Microsoft Xbox, Game Boy Advance, and Microsoft Windows computers, released in 2001.
 +
 
 +
== Gameplay ==
 +
''Tetris Worlds'' is the first official game to feature the then-newly-standardized [[Tetris Guideline]]; this includes [[Super Rotation System|SRS]], [[Hold]] piece, [[Drop#Instant_dropping|locking hard drop]], [[Infinity|infinity]] [[Move reset|move reset]], and standard [[Tetromino|tetromino]] colors. Unlike later games, ''Tetris Worlds'' had an autorepeat feature for the rotation button; holding down the rotation key kept the piece spinning continually.
 +
 
 +
== Modes ==
 +
=== Tetris ===
 +
Standard variable-goal [[Marathon]] mode. On all versions except the Game Boy Advance version, the player must reach Rank 15 by playing the mode multiple times; the mode ends after 15 levels.
 +
 
 +
{| class="wikitable"
 +
|-
 +
! [[Line clear]] || Goal Score
 +
|-
 +
| Single || 1
 +
|-
 +
| Double || 3
 +
|-
 +
| Triple || 5
 +
|-
 +
| Tetris || 8
 +
|-
 +
| Tetris B2B || 12
 +
|-
 +
| [[Twist|T-spin]] zero || 1
 +
|-
 +
| T-spin single || 3
 +
|-
 +
| T-spin double || 7
 +
|-
 +
| T-spin triple || 6
 +
|}
 +
 
 +
=== Square ===
 +
Carries over the [[Square Tetris|Square]] mechanics from ''[[The New Tetris]]'', but with the full Guideline ruleset.
 +
 
 +
Goal of each level ''L'' is to earn 10*''L'' points:
 +
{| class="wikitable"
 +
! [[Line clear]] || Score
 +
|-
 +
| Single || 1
 +
|-
 +
| Double || 3
 +
|-
 +
| Triple || 5
 +
|-
 +
| Tetris || 8
 +
|-
 +
| 4x4 squares || See [[The New Tetris|TNT]]
 +
|-
 +
| T-spin zero || 1
 +
|-
 +
| T-spin single || 3
 +
|-
 +
| T-spin double || 7
 +
|-
 +
| T-spin triple || 6
 +
|}
 +
 
 +
*T-spin line clear causes avalanche, just as in ''The New Tetris'', except using SRS T-spin rules
 +
*Extra lines after a T-spin avalanche: not determined
 +
 
 +
=== Cascade ===
 +
Nearly identical to the fan game ''[[Quadra]]''. After a line is cleared, each tetromino falls as a separate piece under the influence of gravity, and it is possible for pieces to fall and fill in gaps, creating a [[Cascade mode|cascade]].
 +
 
 +
Goal of each level ''L'' is to earn 5*''L'' points. The score for each step ''n'' of a cascade, where ''n'' = 1 to 20, and ''L'' lines are cleared:
 +
:(''L'' + ''n'') * 2 - 3
 +
For example, a Tetris-double-single combo scores
 +
#(4 + 1) * 2 - 3 = 7 on first step
 +
#(2 + 2) * 2 - 3 = 5 on second step
 +
#(1 + 3) * 2 - 3 = 5 on third step
 +
for a total of 17 points.
 +
 
 +
=== Hotline ===
 +
{| align="right"
 +
|<playfield>
 +
----------
 +
----------
 +
..........
 +
----------
 +
..........
 +
..........
 +
----------
 +
..........
 +
..........
 +
..........
 +
----------
 +
..........
 +
..........
 +
..........
 +
..........
 +
----------
 +
..S...IIII
 +
.ZSSLOOJ..
 +
ZZTSLOOJ..
 +
ZTTTLLJJ..
 +
</playfield>
 +
|}
 +
Rows 5, 10, 14, 17, 19, and 20 (counting from the bottom up) are highlighted. Only lines cleared in these rows are counted toward the score. 10% of tetrominoes are multi-colored, and it has cascade gravity.
 +
 
 +
Goal of each level ''L'' is to earn 5*''L'' points:
 +
{| class="wikitable"
 +
!Row || Points
 +
|-
 +
|5 || 1
 +
|-
 +
|10 || 2
 +
|-
 +
|14 || 3
 +
|-
 +
|17 || 4
 +
|-
 +
|19 || 5
 +
|-
 +
|20 || 6
 +
|}
 +
The [[line clear]] with the highest possible score is a Tetris or hurdle in 17, 19, and 20, for a total of 15 points.
 +
 
 +
=== Sticky ===
 +
Using the "multimino" mechanics from ''[[The Next Tetris]]'', 20% of tetrominoes are multi-colored and break into smaller pieces of separate colors when they lock. Blocks of the same color glue themselves together; any contiguous group of the same color with 25 or more blocks disappears (an event referred to as a "Critical Mass"). Anything with nothing supporting it falls, just as in Cascade mode.
 +
 
 +
Each level ''L'' starts with ''L'' + 1 rows of floating garbage on the screen, and the goal of each level is to clear the bottom line of garbage.
 +
 
 +
=== Fusion ===
 +
Tetrominoes and single, distinctive "atom" blocks fall. There are 3 atom blocks in every (bag of) 10 pieces.
 +
 
 +
Clearing a line containing an atom block will remove all blocks in the line ''except'' atom blocks, and it will cause a cascade on all rows of and above the atom block.
 +
Each level ''L'' starts with ''L'' + 1 rows of floating garbage on the screen, and the goal of each level ''L'' is to connect 2*''L'' atom blocks to the "Fusion" block initially located in one of the bottom corners of the playfield.
 +
 
 +
=== Original Tetris (PS2, GC, XBOX, and PC only) ===
 +
This mode, which is unlocked after reaching Rank 15 in all main modes, replicates the [[Tetris (Electronika 60)|original Electronika 60 version of Tetris]]. Level increases after 10 lines.
 +
 
 +
=== Popular Tetris (GBA only) ===
 +
This mode simulates the [[Tetris (Game Boy)|Game Boy version]], with tetromino colors based on ''The New Tetris'', hard drop, and a higher score maxout cap.
 +
 
 +
== External links ==
 +
*[http://www.tetrisconcept.net/forum/showthread.html?t=1220 Discussion in the forum] about unlocking various hidden gameplay modes, as well as the format and editing of the "TWS" script files used in the PC version of [[Tetris Worlds]] (Wiki article here: [[Tetris Worlds for PC Anomalies and Hacks]] )
 +
*[https://archive.org/details/Tetris_Worlds_2002_THQ_US Manual (Xbox version)]
 +
 
 +
{{Blue Planet Software games}}
 +
 
 +
[[Category:Official Tetris games]]
 +
[[Category:Game Boy Advance games]]
 +
[[Category:GameCube games]]
 +
[[Category:Xbox games]]
 +
[[Category:Windows games]]
 +
[[Category:PlayStation 2 games]]

Latest revision as of 00:08, 2 September 2020

Tetris Worlds
Tetris Worlds boxart.jpg
PS2 boxart by Roger Dean
Developer(s) Blue Planet Software (PC, PS2), Radical Entertainment (GC, Xbox), 3d6 Games (GBA)
Publisher(s) THQ, Success
Release date(s) Game Boy Advance
  • US: September 5, 2001
  • EU: December 7, 2001
  • JP: April 26, 2002
Windows
  • US: November 23, 2001
  • EU: April 5, 2002
PlayStation 2
  • US: March 20, 2002
  • EU: July 26, 2002
GameCube
  • US: June 23, 2002
  • EU: September 27, 2002
  • JP: December 20, 2002
Xbox
  • US: June 24, 2002
  • EU: September 20, 2002
  • JP: November 14, 2002
Platform(s) Game Boy Advance, GameCube, PlayStation 2, Windows, Xbox
Gameplay Info
Next pieces 3 (GBA), 6 (other)
Playfield dimensions 10 × 20
Hold piece Yes
Hard drop Yes
Rotation system SRS
Tetris Worlds title.jpg Tetris Worlds ingame.png

Tetris Worlds was a Tetris game developed for the PlayStation 2, Nintendo GameCube, Microsoft Xbox, Game Boy Advance, and Microsoft Windows computers, released in 2001.

Gameplay

Tetris Worlds is the first official game to feature the then-newly-standardized Tetris Guideline; this includes SRS, Hold piece, locking hard drop, infinity move reset, and standard tetromino colors. Unlike later games, Tetris Worlds had an autorepeat feature for the rotation button; holding down the rotation key kept the piece spinning continually.

Modes

Tetris

Standard variable-goal Marathon mode. On all versions except the Game Boy Advance version, the player must reach Rank 15 by playing the mode multiple times; the mode ends after 15 levels.

Line clear Goal Score
Single 1
Double 3
Triple 5
Tetris 8
Tetris B2B 12
T-spin zero 1
T-spin single 3
T-spin double 7
T-spin triple 6

Square

Carries over the Square mechanics from The New Tetris, but with the full Guideline ruleset.

Goal of each level L is to earn 10*L points:

Line clear Score
Single 1
Double 3
Triple 5
Tetris 8
4x4 squares See TNT
T-spin zero 1
T-spin single 3
T-spin double 7
T-spin triple 6
  • T-spin line clear causes avalanche, just as in The New Tetris, except using SRS T-spin rules
  • Extra lines after a T-spin avalanche: not determined

Cascade

Nearly identical to the fan game Quadra. After a line is cleared, each tetromino falls as a separate piece under the influence of gravity, and it is possible for pieces to fall and fill in gaps, creating a cascade.

Goal of each level L is to earn 5*L points. The score for each step n of a cascade, where n = 1 to 20, and L lines are cleared:

(L + n) * 2 - 3

For example, a Tetris-double-single combo scores

  1. (4 + 1) * 2 - 3 = 7 on first step
  2. (2 + 2) * 2 - 3 = 5 on second step
  3. (1 + 3) * 2 - 3 = 5 on third step

for a total of 17 points.

Hotline

----------
----------
..........
----------
..........
..........
----------
..........
..........
..........
----------
..........
..........
..........
..........
----------
..S...IIII
.ZSSLOOJ..
ZZTSLOOJ..
ZTTTLLJJ..

Rows 5, 10, 14, 17, 19, and 20 (counting from the bottom up) are highlighted. Only lines cleared in these rows are counted toward the score. 10% of tetrominoes are multi-colored, and it has cascade gravity.

Goal of each level L is to earn 5*L points:

Row Points
5 1
10 2
14 3
17 4
19 5
20 6

The line clear with the highest possible score is a Tetris or hurdle in 17, 19, and 20, for a total of 15 points.

Sticky

Using the "multimino" mechanics from The Next Tetris, 20% of tetrominoes are multi-colored and break into smaller pieces of separate colors when they lock. Blocks of the same color glue themselves together; any contiguous group of the same color with 25 or more blocks disappears (an event referred to as a "Critical Mass"). Anything with nothing supporting it falls, just as in Cascade mode.

Each level L starts with L + 1 rows of floating garbage on the screen, and the goal of each level is to clear the bottom line of garbage.

Fusion

Tetrominoes and single, distinctive "atom" blocks fall. There are 3 atom blocks in every (bag of) 10 pieces.

Clearing a line containing an atom block will remove all blocks in the line except atom blocks, and it will cause a cascade on all rows of and above the atom block. Each level L starts with L + 1 rows of floating garbage on the screen, and the goal of each level L is to connect 2*L atom blocks to the "Fusion" block initially located in one of the bottom corners of the playfield.

Original Tetris (PS2, GC, XBOX, and PC only)

This mode, which is unlocked after reaching Rank 15 in all main modes, replicates the original Electronika 60 version of Tetris. Level increases after 10 lines.

Popular Tetris (GBA only)

This mode simulates the Game Boy version, with tetromino colors based on The New Tetris, hard drop, and a higher score maxout cap.

External links