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{{Infobox |title = Tetris Worlds
|developer = Blue Planet Software  
+
|developer = [[Blue Planet Software]] (PC, PS2), Radical Entertainment (GC, Xbox), 3d6 Games (GBA)
|publisher = THQ
+
|publisher = THQ, Success
|released = 24 Sep 2001 (US)<br />Japan: April 26, 2002 (GBA, BPS), December 20, 2002 (GCN): Success,
+
|released = '''Game Boy Advance'''{{release|US|September 5, 2001|EU|December 7, 2001|JP|April 26, 2002}}'''Windows'''{{release|US|November 23, 2001|EU|April 5, 2002}}'''PlayStation 2'''{{release|US|March 20, 2002|EU|July 26, 2002}}'''GameCube'''{{release|US|June 23, 2002|EU|September 27, 2002|JP|December 20, 2002}}'''Xbox'''{{release|US|June 24, 2002|EU|September 20, 2002|JP|November 14, 2002}}
 
|platform = Game Boy Advance, GameCube, PlayStation 2, Windows, Xbox
 
|platform = Game Boy Advance, GameCube, PlayStation 2, Windows, Xbox
|preview = 3 (GBA); 6 (other)
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|preview = 3 (GBA), 6 (other)
|playfield = 10w x 22h
+
|playfield = 10 &times; 20
|hard = Hard drop (with instant lock)
+
|hard = Yes
|SRS = SRS 2001
+
|system = [[Super Rotation System|SRS]]
|hold = Hold, no IHS
+
|hold = Yes
 +
|caption = PS2 boxart by Roger Dean
 +
|boxart = Tetris_Worlds_boxart.jpg
 +
|title-scrn = Tetris_Worlds_title.jpg
 +
|ingame-scrn = Tetris_Worlds_ingame.png
 
}}
 
}}
'''''Tetris Worlds''''' was the game that became the basis for the [[Tetris Guideline]].
+
'''''Tetris Worlds''''' was a Tetris game developed for the PlayStation 2, Nintendo GameCube, Microsoft Xbox, Game Boy Advance, and Microsoft Windows computers, released in 2001.
  
Like other Guideline games, ''Tetris Worlds'' has a relatively long [[lock delay]] with [[infinity]], a [[drop|hard drop]] without lock delay, and full [[SRS]]. It shows three [[piece preview|next pieces]] on GBA and six next pieces on other platforms. Unlike later games, the game had an autorepeat feature for the rotation button; holding down the rotation key kept the piece spinning continually.
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== Gameplay ==
 +
''Tetris Worlds'' is the first official game to feature the then-newly-standardized [[Tetris Guideline]]; this includes [[Super Rotation System|SRS]], [[Hold]] piece, [[Drop#Instant_dropping|locking hard drop]], [[Infinity|infinity]] [[Move reset|move reset]], and standard [[Tetromino|tetromino]] colors. Unlike later games, ''Tetris Worlds'' had an autorepeat feature for the rotation button; holding down the rotation key kept the piece spinning continually.
  
== Tetris mode ==
+
== Modes ==
Classic game with then newly standardized SRS.
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=== Tetris ===
 +
Standard variable-goal [[Marathon]] mode. On all versions except the Game Boy Advance version, the player must reach Rank 15 by playing the mode multiple times; the mode ends after 15 levels.
  
Goal of each level ''L'' is to earn 5*''L'' points:
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{| class="wikitable"
{|
 
 
|-
 
|-
! [[Line clear]]  || Score
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! [[Line clear]]  || Goal Score
 
|-
 
|-
 
| Single || 1
 
| Single || 1
Line 41: Line 46:
 
|}
 
|}
  
== Square mode ==
+
=== Square ===
Much the same as ''[[The New Tetris]]'' (which see), except ''Tetris Worlds'' has a longer lock delay, no lock delay on hard drop instead of firm drop, full [[SRS]], and (on platforms other than GBA) five next pieces.
+
Carries over the [[Square Tetris|Square]] mechanics from ''[[The New Tetris]]'', but with the full Guideline ruleset.
  
 
Goal of each level ''L'' is to earn 10*''L'' points:
 
Goal of each level ''L'' is to earn 10*''L'' points:
{|
+
{| class="wikitable"
 
! [[Line clear]] || Score
 
! [[Line clear]] || Score
 
|-
 
|-
Line 70: Line 75:
 
*Extra lines after a T-spin avalanche: not determined
 
*Extra lines after a T-spin avalanche: not determined
  
== Cascade mode ==
+
=== Cascade ===
Nearly identical to the fan game ''[[Quadra]]''. After a line is cleared, each tetromino falls as a separate piece under the influence of gravity, and it is possible for pieces to fall and fill in gaps, creating a cascade.
+
Nearly identical to the fan game ''[[Quadra]]''. After a line is cleared, each tetromino falls as a separate piece under the influence of gravity, and it is possible for pieces to fall and fill in gaps, creating a [[Cascade mode|cascade]].
  
 
Goal of each level ''L'' is to earn 5*''L'' points. The score for each step ''n'' of a cascade, where ''n'' = 1 to 20, and ''L'' lines are cleared:
 
Goal of each level ''L'' is to earn 5*''L'' points. The score for each step ''n'' of a cascade, where ''n'' = 1 to 20, and ''L'' lines are cleared:
:(''L''   ''n'') * 2 - 3
+
:(''L'' + ''n'') * 2 - 3
For example, a tetris-double-single combo scores
+
For example, a Tetris-double-single combo scores
#(4   1) * 2 - 3 = 7 on first step
+
#(4 + 1) * 2 - 3 = 7 on first step
#(2   2) * 2 - 3 = 5 on second step
+
#(2 + 2) * 2 - 3 = 5 on second step
#(1   3) * 2 - 3 = 5 on third step
+
#(1 + 3) * 2 - 3 = 5 on third step
 
for a total of 17 points.
 
for a total of 17 points.
  
Tip: This mode is easier than standard Tetris. [[S and Z cascade]] makes it easier still.
+
=== Hotline ===
 
 
== Hotline mode ==
 
 
{| align="right"
 
{| align="right"
|{{pfstart}}
+
|<playfield>
{{pfrow|-|-|-|-|-|-|-|-|-|-}}
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----------
{{pfrow|-|-|-|-|-|-|-|-|-|-}}
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----------
{{pfrow| | | | | | | | | | }}
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..........
{{pfrow|-|-|-|-|-|-|-|-|-|-}}
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----------
{{pfrow| | | | | | | | | | }}
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..........
{{pfrow| | | | | | | | | | }}
+
..........
{{pfrow|-|-|-|-|-|-|-|-|-|-}}
+
----------
{{pfrow| | | | | | | | | | }}
+
..........
{{pfrow| | | | | | | | | | }}
+
..........
{{pfrow| | | | | | | | | | }}
+
..........
{{pfrow|-|-|-|-|-|-|-|-|-|-}}
+
----------
{{pfrow| | | | | | | | | | }}
+
..........
{{pfrow| | | | | | | | | | }}
+
..........
{{pfrow| | | | | | | | | | }}
+
..........
{{pfrow| | | | | | | | | | }}
+
..........
{{pfrow|-|-|-|-|-|-|-|-|-|-}}
+
----------
{{pfrow| | |S| | | |I|I|I|I}}
+
..S...IIII
{{pfrow| |Z|S|S|L|O|O|J| | }}
+
.ZSSLOOJ..
{{pfrow|Z|Z|T|S|L|O|O|J| | }}
+
ZZTSLOOJ..
{{pfrow|Z|T|T|T|L|L|J|J| | }}
+
ZTTTLLJJ..
{{pfend}}
+
</playfield>
 
|}
 
|}
Rows 5, 10, 14, 17, 19, and 20 (counting from the bottom up) are highlighted. Only lines cleared in these rows are counted toward the score.
+
Rows 5, 10, 14, 17, 19, and 20 (counting from the bottom up) are highlighted. Only lines cleared in these rows are counted toward the score. 10% of tetrominoes are multi-colored, and it has cascade gravity.
  
 
Goal of each level ''L'' is to earn 5*''L'' points:
 
Goal of each level ''L'' is to earn 5*''L'' points:
{|
+
{| class="wikitable"
 
!Row || Points
 
!Row || Points
 
|-
 
|-
Line 126: Line 129:
 
|20 || 6
 
|20 || 6
 
|}
 
|}
The [[line clear]] with the highest possible score is a tetris or hurdle in 17, 19, and 20, for a total of 15 points.
+
The [[line clear]] with the highest possible score is a Tetris or hurdle in 17, 19, and 20, for a total of 15 points.
 +
 
 +
=== Sticky ===
 +
Using the "multimino" mechanics from ''[[The Next Tetris]]'', 20% of tetrominoes are multi-colored and break into smaller pieces of separate colors when they lock. Blocks of the same color glue themselves together; any contiguous group of the same color with 25 or more blocks disappears (an event referred to as a "Critical Mass"). Anything with nothing supporting it falls, just as in Cascade mode.
 +
 
 +
Each level ''L'' starts with ''L'' + 1 rows of floating garbage on the screen, and the goal of each level is to clear the bottom line of garbage.
  
So it's best to create a bit of intentional garbage to boost your stack to the higher-scoring top of the field.
+
=== Fusion ===
 +
Tetrominoes and single, distinctive "atom" blocks fall. There are 3 atom blocks in every (bag of) 10 pieces.
  
== Sticky mode ==
+
Clearing a line containing an atom block will remove all blocks in the line ''except'' atom blocks, and it will cause a cascade on all rows of and above the atom block.
Much the same as ''[[The Next Tetris]]''. Some tetrominoes are multi-colored and break into smaller pieces of separate colors when they lock. Blocks of the same color glue themselves together; any contiguous group of the same color with 25 or more blocks disappears. Anything with nothing supporting it falls, just as in Cascade mode.
+
Each level ''L'' starts with ''L'' + 1 rows of floating garbage on the screen, and the goal of each level ''L'' is to connect 2*''L'' atom blocks to the "Fusion" block initially located in one of the bottom corners of the playfield.
  
Each level ''L'' starts with ''L''  1 rows of floating garbage on the screen, and the goal of each level is to clear the bottom line of garbage.
+
=== Original Tetris (PS2, GC, XBOX, and PC only) ===
 +
This mode, which is unlocked after reaching Rank 15 in all main modes, replicates the [[Tetris (Electronika 60)|original Electronika 60 version of Tetris]]. Level increases after 10 lines.
  
== Fusion mode ==
+
=== Popular Tetris (GBA only) ===
 +
This mode simulates the [[Tetris (Game Boy)|Game Boy version]], with tetromino colors based on ''The New Tetris'', hard drop, and a higher score maxout cap.
  
Tetrominoes and single, distinctive "atom" blocks fall. (The ratio is not listed in the manual.)
+
== External links ==
 +
*[http://www.tetrisconcept.net/forum/showthread.html?t=1220 Discussion in the forum] about unlocking various hidden gameplay modes, as well as the format and editing of the "TWS" script files used in the PC version of [[Tetris Worlds]] (Wiki article here: [[Tetris Worlds for PC Anomalies and Hacks]] )
 +
*[https://archive.org/details/Tetris_Worlds_2002_THQ_US Manual (Xbox version)]
  
Clearing a line containing an atom block will remove all blocks in the line ''except'' atom blocks, and it will cause a cascade on all rows of and above the atom block.
+
{{Blue Planet Software games}}
Each level ''L'' starts with ''L''  1 rows of floating garbage on the screen, and the goal of each level ''L'' is to connect 2*''L'' atom blocks to the "Fusion" block initially located in one of the bottom corners of the playfield.
 
  
[[Category:Games List]]
+
[[Category:Official Tetris games]]
 +
[[Category:Game Boy Advance games]]
 +
[[Category:GameCube games]]
 +
[[Category:Xbox games]]
 +
[[Category:Windows games]]
 +
[[Category:PlayStation 2 games]]

Revision as of 00:08, 2 September 2020

Tetris Worlds
Tetris Worlds boxart.jpg
PS2 boxart by Roger Dean
Developer(s)Blue Planet Software (PC, PS2), Radical Entertainment (GC, Xbox), 3d6 Games (GBA)
Publisher(s)THQ, Success
Platform(s)Game Boy Advance, GameCube, PlayStation 2, Windows, Xbox
ReleaseGame Boy Advance
  • US: September 5, 2001
  • EU: December 7, 2001
  • JP: April 26, 2002
Windows
  • US: November 23, 2001
  • EU: April 5, 2002
PlayStation 2
  • US: March 20, 2002
  • EU: July 26, 2002
GameCube
  • US: June 23, 2002
  • EU: September 27, 2002
  • JP: December 20, 2002
Xbox
  • US: June 24, 2002
  • EU: September 20, 2002
  • JP: November 14, 2002
Gameplay info
Next pieces3 (GBA), 6 (other)
Playfield size10 × 20
Hold pieceYes
Hard dropYes
Rotation systemSRS
Tetris Worlds title.jpg
Tetris Worlds ingame.png

Tetris Worlds was a Tetris game developed for the PlayStation 2, Nintendo GameCube, Microsoft Xbox, Game Boy Advance, and Microsoft Windows computers, released in 2001.

Gameplay

Tetris Worlds is the first official game to feature the then-newly-standardized Tetris Guideline; this includes SRS, Hold piece, locking hard drop, infinity move reset, and standard tetromino colors. Unlike later games, Tetris Worlds had an autorepeat feature for the rotation button; holding down the rotation key kept the piece spinning continually.

Modes

Tetris

Standard variable-goal Marathon mode. On all versions except the Game Boy Advance version, the player must reach Rank 15 by playing the mode multiple times; the mode ends after 15 levels.

Line clear Goal Score
Single 1
Double 3
Triple 5
Tetris 8
Tetris B2B 12
T-spin zero 1
T-spin single 3
T-spin double 7
T-spin triple 6

Square

Carries over the Square mechanics from The New Tetris, but with the full Guideline ruleset.

Goal of each level L is to earn 10*L points:

Line clear Score
Single 1
Double 3
Triple 5
Tetris 8
4x4 squares See TNT
T-spin zero 1
T-spin single 3
T-spin double 7
T-spin triple 6
  • T-spin line clear causes avalanche, just as in The New Tetris, except using SRS T-spin rules
  • Extra lines after a T-spin avalanche: not determined

Cascade

Nearly identical to the fan game Quadra. After a line is cleared, each tetromino falls as a separate piece under the influence of gravity, and it is possible for pieces to fall and fill in gaps, creating a cascade.

Goal of each level L is to earn 5*L points. The score for each step n of a cascade, where n = 1 to 20, and L lines are cleared:

(L + n) * 2 - 3

For example, a Tetris-double-single combo scores

  1. (4 + 1) * 2 - 3 = 7 on first step
  2. (2 + 2) * 2 - 3 = 5 on second step
  3. (1 + 3) * 2 - 3 = 5 on third step

for a total of 17 points.

Hotline

----------
----------
..........
----------
..........
..........
----------
..........
..........
..........
----------
..........
..........
..........
..........
----------
..S...IIII
.ZSSLOOJ..
ZZTSLOOJ..
ZTTTLLJJ..

Rows 5, 10, 14, 17, 19, and 20 (counting from the bottom up) are highlighted. Only lines cleared in these rows are counted toward the score. 10% of tetrominoes are multi-colored, and it has cascade gravity.

Goal of each level L is to earn 5*L points:

Row Points
5 1
10 2
14 3
17 4
19 5
20 6

The line clear with the highest possible score is a Tetris or hurdle in 17, 19, and 20, for a total of 15 points.

Sticky

Using the "multimino" mechanics from The Next Tetris, 20% of tetrominoes are multi-colored and break into smaller pieces of separate colors when they lock. Blocks of the same color glue themselves together; any contiguous group of the same color with 25 or more blocks disappears (an event referred to as a "Critical Mass"). Anything with nothing supporting it falls, just as in Cascade mode.

Each level L starts with L + 1 rows of floating garbage on the screen, and the goal of each level is to clear the bottom line of garbage.

Fusion

Tetrominoes and single, distinctive "atom" blocks fall. There are 3 atom blocks in every (bag of) 10 pieces.

Clearing a line containing an atom block will remove all blocks in the line except atom blocks, and it will cause a cascade on all rows of and above the atom block. Each level L starts with L + 1 rows of floating garbage on the screen, and the goal of each level L is to connect 2*L atom blocks to the "Fusion" block initially located in one of the bottom corners of the playfield.

Original Tetris (PS2, GC, XBOX, and PC only)

This mode, which is unlocked after reaching Rank 15 in all main modes, replicates the original Electronika 60 version of Tetris. Level increases after 10 lines.

Popular Tetris (GBA only)

This mode simulates the Game Boy version, with tetromino colors based on The New Tetris, hard drop, and a higher score maxout cap.

External links