Tetris The Grand Master (series)

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Revision as of 10:55, 14 April 2006 by *>Jagorochi
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Hello 2ch! We love you!!!

even though we can't read you... orz

TGM pages needs

Compile data and order them in a logical menu

Terms/Legend

compile data like this page : the-shell.net TGM legend

  • TGM : Tetris The Grand Master (Arcade Japan Exclusive)
  • TAP : Tetris the Absolute "The Grand Master2" Plus (Arcade Japan Exclusive)
  • Ti : Tetris The Grand Master 3 Terror Instinct (Arcade Japan Exclusive)
  • ACE : Tetris The Grand Master ACE : (XBOX 360 Japan Exclusive)
  • Tetrion
  • Tetromino (piece)
  • Block
  • Step
  • Stack
  • Row
  • Tetris : To erase 4 line
  • Combo : To erase 2 or more lines continuously. To erase 1 line is allowed to continue Combo, but it's not counted.
  • Bravo : To clear the field. a.k.a. All clear.
  • Frame
  • Shift/move
  • rotation
  • Delayed Auto Shift (DAS)
  • Drop
  • Sonic Drop : force landing a current block.
  • Gravity (G) : it shows [drop lines / frame]. TGM field's height is 20, so max is 20G.
  • 20G : maximum drop speed. Then block appear in landing state.
  • Lock Delay
  • Initial Rotating System (IRS)
  • Temporary Landing System (TLS)
  • Level : it shows game progress state. Level = Number of appeared Blocks + Number of erased Lines.
  • LevelStep : Normally the level increases by a block appearing, but if the level is x99(like 099, 199, ...) then we can increase Level only to erase lines.
  • Grade Recognition System (GRS)
  • ARE

Game mode Achievment

Rotation system

ok you certainly know the basics, but certainly it's not sufficient if you want to become a Gm Class player.

I'm a Japanese TGM player. Although I'm not a Gm Class player, I write some articles. So there are not certainly. And I hope that you could understand my poor English...

Rotation system is based on Tetris (Sega). So there are many differences from the "World Rule" of The Tetris Company. I write about "Tetris the Grand Master". It is an origin of "Tetris The Grand Master Series".

Attention: Block means tetromino.

Re above section: This is one part where the usage of the word is different between Japanese and English. In Japanese, the word "block" can refer to a tetromino piece or a single grid cell; However, in English, the word "block" is used to refer to a grid cell while the word "piece" is used to refer to a tetromino piece. As this document is in English, the writer of this section proposes that we follow the English usage in this wiki.

Basic block control flow

  1. Check the Initial Rotation
  2. A new block appears
  3. loop until a block locked.
    1. Check a block actions. (Actions effect following the below sequence in a frame.)
      1. Rotation
      2. Horizonal Move
      3. Vertical Drop
    2. Check to lock a block

Rotation Rules

TGM inherits its piece colors and rotation rules from Sega's 1988 arcade version of Tetris. It expands upon Sega's rotation rules by including compensations, allowing pieces to rotate in tight spots.

I O T S Z J L
Red Yellow Cyan Purple Green Blue Orange

Please see 'course on TGM' for details. http://www13.plala.or.jp/TETRiS_TGM/kouza/1.htm (Japanese, but includes animation GIFs.)


Parameters

The speed of gameplay in TGM is basically determined by the following 4 parameters. The names given here are unofficial, as no official names are known.

Name Description
Appearance Delay (出現時間 - shutsugen jikan, ARE) The frames between a last block locked to a new block appears. Is this called for 'ARE'? while this time, players can input actions for shift / IRS.
Delayed Auto Shift Delay (横溜め時間 - yokotame jikan) The frames to delayed auto shift. If I keep to press the left or right while the specification frames, horizonal movement is faster to 1 row per frame.
Lock Delay (接着時間/固定時間 - setchaku jikan or kotei jikan) The number of frames until a piece locks down and is no longer movable. If the altitude of the piece changes, the lock delay countdown will be reset.
Line Clear Delay (消去時間 - shoukyo jikan) The animation frames of line-clearing animations. during this time, the game accepts input for DAS / IRS / IHS.

Time Attack

stuff that you MUST learn.

20G build

see :

blinded challenge

see :

Wall Kick Analysis

see :

Synchro Analysis

see middle of http://www13.plala.or.jp/TETRiS_TGM/kouza/7.htm

In a frame, actions effect in order 'Rotation -> Move -> Drop'.

If player rotate without DAS to left

  1. Rotate Block
  2. No Move
  3. Drop Block

If player rotate with DAS to left

  1. Rotate Block
  2. Move Left Block
  3. Drop Block

And more advanced technics descripted in http://www13.plala.or.jp/TETRiS_TGM/kouza/12.htm

miscanellous Tips

  • 4 directionnal Arcade Stick limitation need

Temp Idea data

  • Japanese/French support