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|publisher = [http://www.gungho.jp/ Gungho Games]
|publisher = [http://www.gungho.jp/ Gungho Games]
|released = Jun 05 2007
|released = Jun 05 2007
|platform = Windows 2000/XP
|platform = Windows 2000/XP/Vista
|preview = Min 1, Max 4 for free. 6 for 100Yen/30days.
|preview = Min 1, Max 6 (Default 3)
|playfield = 10w x 22h
|playfield = 10w x 22h
|hold = Min 5 times every game, Max 20 times every game for free. Unlimited for 150Yen/30days.
|hold = Yes
|hard = Lock
|hard = Lock
|SRS = SRS
|system = SRS
}}
}}


'''Tetris Online''' is an official online Tetris game for Microsoft Windows 2000/XP/Vista. (Early beta versions suffered from problems when running in Vista.)
'''Tetris Online (Japan)''' is an official online Tetris game for Microsoft Windows 2000/XP/Vista.
*The prices are 300Yen/5days, 950Yen/30days, 1950Yen/90days.[http://www.4gamer.net/games/039/G003997/20071022008/ Source]
*No [[ARE]], IRS, IHS is present.
*T-Spin recognition is nearly 3-corner T, but T-Spin with [[Wall kick]] displays as "T-Spin Mini". In single player mode, there is no difference to [[Tetris DS]]. But in VS modes, "T-Spin Mini" sends fewer garbages than T-Spin (no kick).
*[[DAS]] is very slow and useless.
**Need rapid left key or rapid right key to shift quickly.
*<s>Key assignments cannot be changed.</s>
*Only 2 next pieces are visible for the beta test.
*The default value of next pieces is 1.
*At the default value, you can use hold 5 times every games.
*Randomizer is different from other games. It uses variant of [[Random Generator]]. It is regular 7 piece bag + 1 random piece system for the beta test. [http://www.tetrisconcept.com/forum/viewtopic.php?p=11682#11682 Source]
*Time Attack, Challenge, Marathon, VS COM, Multi mode is present.
**Time Attack: Well known 40-lines time attack mode.
**Challenge: 10-minutes score attack mode. Unlike to the [[Tetris Zone]], game ends immediately if the level timer runs out.
**Marathon: Standard Tetris mode. Game ends in level 15. Required points to increase a level is much shorter than other guideline compatible games.
**VS COM: Battle against AI-controlled player. The AI player uses regular 7-piece bag system and 6 previews, so you must fight in unfair situation.
**Multi: Battle against other players.
**(Practice): It is not a real game mode, but you can play it in Multi mode. (After you die, or before the game starts) Game continues until the current match ends or the match starts. The gravity becomes 20G in level 18.
*You can buy some items.
** Next 30 days: 100Yen: You can see 6 next pieces for 30 days.
** Hold 30 days: 150Yen: You can hold pieces unlimitedly for 30 days.
** Garbage Tetris: 200Yen: When you do Tetris on VS COM or Multi mode, you send garbage with 2 gaps in the probability of 10% for 100 games.
** Garbage REN: 200Yen: When you do REN on VS COM or Multi mode, you send garbage with 2 gaps in the probability of 15% for 100 games.
** Garbage B2B: 200Yen: When you do Back to Back on VS COM or Multi mode, you send garbage with 2 gaps in the probability of 20% for 100 games.
** Garbage T-Spin: 200Yen: When you do T-Spin on VS COM or Multi mode, you send garbage with 2 gaps in the probability of 20% for 100 games.
** Anti-Miss: 100Yen: This item prevents your harddrop misses for 100 games.


The game client is in Japanese, though there is currently an unofficial English translation patch [http://harddrop.com/forums/index.php?showtopic=2797 here].


[http://www.gungho.jp/game/tetris/ Official Site]
== Gameplay ==
*[[ARE]], [[IRS]] and [[IHS]] are not present.
*The [[Random Generator]] is used for piece distribution.
*Line clear delay is minimal to non-existent depending on the upgrade level.
 
=== T-spins ===
*[[T-spin]] recognition is 3-corner T.
*A T-spin Single that uses a [[wall kick]] is known as a "T-spin Mini" and is less powerful than a normal T-spin Single in both [[#Challenge|single player]] and [[#T-spins 2|multiplayer]]. A T-spin Double/Triple with a kick is still counted as a T-spin Double/Triple.
 
=== Back To Back ===
*A Tetris or T-spin line clear is considered Back to Back (B2B/BtB) if the previous line clear was either a Tetris or T-spin.
 
=== REN ===
*REN is the Japanese term for combo.
*Each consecutive line clear increases REN by 1 regardless of the type of line clear (Doubles/Triples/Tetrises only add 1 to the counter).
*The REN counter is displayed for REN 1 or higher. The first line clear can be thought of as REN 0, and thus is not displayed.
 
 
== Single Player ==
Single player is only available to Premium users. It consists of the following four modes:
 
=== Time Attack ===
A time attack mode in which the aim is to clear 40 lines as fast as possible, often referred to as ''Tetris Sprint'' or ''40 lines''.
 
=== Challenge ===
*The aim of Challenge is to maximize your score before the timer runs out.
*Players begin the game at Level 1 with 2 minutes of time available.
*There are 30 levels in total.
*To clear a level, the player must bring the goal down to 0.
*The goal of each level is equal to 5 times the level.
*Completion of each level adds 30 seconds to the timer.
*Overclearing does not affect the goal of the next level.
 
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;"
|-
!bgcolor="#66BB55"| Line Clear
!bgcolor="#BBBBBB"| Goal Reduction
|-align = center
| bgcolor="#E7FCD6"|Single || 1
|-align = center
| bgcolor="#E7FCD6"|Double || 3
|-align = center
| bgcolor="#E7FCD6"|Triple || 5
|-align = center
| bgcolor="#E7FCD6"|Tetris || 8
|-align = center
| bgcolor="#E7FCD6"|Tetris (B2B) || 12
|-align = center
| bgcolor="#E7FCD6"|T-spin Mini || 6
|-align = center
| bgcolor="#E7FCD6"|T-spin Mini (B2B) || 9
|-align = center
| bgcolor="#E7FCD6"|T-spin Single || 8
|-align = center
| bgcolor="#E7FCD6"|T-spin Single (B2B) || 12
|-align = center
| bgcolor="#E7FCD6"|T-spin Double || 12
|-align = center
| bgcolor="#E7FCD6"|T-spin Double (B2B) || 18
|-align = center
| bgcolor="#E7FCD6"|T-spin Triple || 16
|-align = center
| bgcolor="#E7FCD6"|T-spin Triple (B2B) || 24
|-align = center
| bgcolor="#E7FCD6"|Perfect clear || 24
|}
 
*A B2B line clear reduces the goal by 1.5 times more than its normal counterpart.
*REN reduces the goal by floor(ren# / 2) (but not more than 10)
 
=== Marathon ===
*The aim is to maximize your score before the game ends.
*There are 20 levels in total, the goal of each level is 10 lines.
*Line clears carry over to the next level.
*Line clears reduce the goal by the amount of lines cleared.
*The maximum amount of lines clearable is 203.
 
=== Hori Tetris ===
*The aim is to dig through a field of rising garbage.
*Four difficulty levels exist:
**Easy - 100 lines
**Normal - 200 lines
**Difficult - 400 lines
**Very Difficult - 1000 lines
 
 
== Multi Player ==
Multi Player consists of the following classes/rooms:
 
{| border="2" cellpadding="2" cellspacing="5" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;"
|-
!bgcolor="#80A3F8"| Class
!bgcolor="#BBBBBB"| Free for All
!bgcolor="#BBBBBB"| Team Play
!bgcolor="#BBBBBB"| Maps
!bgcolor="#BBBBBB"| AI
!bgcolor="#BBBBBB"| Miscellaneous
|-align = center
| bgcolor="#D8FDFD"|Specials || Yes || Yes || Yes || No || Special items available
|-align = center
| bgcolor="#D8FDFD"|Beginner || Yes || Yes || Yes || Yes || 15 LPM or under only
|-align = center
| bgcolor="#D8FDFD"|Intermediate || Yes || Yes || Yes || Yes ||
|-align = center
| bgcolor="#D8FDFD"|Expert || Yes || Yes || Yes || Yes || 20G
|-align = center
| bgcolor="#D8FDFD"|1v1 || No || No || No || No || Ratings, 'King of the Hill' format
|}
 
*The maximum room size is 6. Premium users may create password-protected rooms.
*Teams must be the same size before a team match can start.
*After topping out, a player may choose to practice while waiting. The practice session continues until the current match ends.
*In a 1v1 game room, the winner stays in the round and the loser joins the end of the queue of spectators.
*TP earned after every match is calculated as follows:
<blockquote>'''TP = (players placed below you + 1) x (5 if premium, 1 otherwise) + (# of KOs)'''
</blockquote>
 
----
 
=== Garbage Sends ===
==== Back to Back ====
A Back to Back line clear sends an additional line.
==== Multiple Line Clears ====
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;"
|-
!bgcolor="#FFFF77"| Lines Cleared
!bgcolor="#BBBBBB"| Lines Sent
|-align = center
| bgcolor="#FFFFCC"|Single || 0
|-align = center
| bgcolor="#FFFFCC"|Double || 1
|-align = center
| bgcolor="#FFFFCC"|Triple || 2
|-align = center
| bgcolor="#FFFFCC"|Tetris || 4
|-align = center
| bgcolor="#FFFFCC"|Tetris (B2B) || 5
|}
 
==== T-spins ====
*Excluding the possible B2B bonus, T-spins send double the amount of lines cleared with the exception of T-spin Minis which send 1 line. There is a 2-line bonus for B2B T-spin Triple, bringing the total lines sent to 8.
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;"
|-
!bgcolor="#FFB069"| Lines Cleared
!bgcolor="#BBBBBB"| Lines Sent
|-align = center
| bgcolor="#FFE3AC"|Mini || 1
|-align = center
| bgcolor="#FFE3AC"|Mini (B2B) || 2
|-align = center
| bgcolor="#FFE3AC"|Single || 2
|-align = center
| bgcolor="#FFE3AC"|Single (B2B) || 3
|-align = center
| bgcolor="#FFE3AC"|Double || 4
|-align = center
| bgcolor="#FFE3AC"|Double (B2B) || 5
|-align = center
| bgcolor="#FFE3AC"|Triple || 6
|-align = center
| bgcolor="#FFE3AC"|Triple (B2B) || 8
|}
 
==== REN ====
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;"
|-
!bgcolor="#CC88FF"| REN #
!bgcolor="#66BB55"| Lines Sent
!bgcolor="#80A3F8"| Total Sent
|-align = center
| bgcolor="#CCBBFF"|0 || bgcolor="#D7ECC6"|0 || bgcolor="#C4E8E8"|0
|-align = center
| bgcolor="#CCBBFF"|1 || bgcolor="#D7ECC6"|0 || bgcolor="#C4E8E8"|0
|-align = center
| bgcolor="#CCBBFF"|2 || bgcolor="#D7ECC6"|1 || bgcolor="#C4E8E8"|1
|-align = center
| bgcolor="#CCBBFF"|3 || bgcolor="#D7ECC6"|1 || bgcolor="#C4E8E8"|2
|-align = center
| bgcolor="#CCBBFF"|4 || bgcolor="#D7ECC6"|2 || bgcolor="#C4E8E8"|4
|-align = center
| bgcolor="#CCBBFF"|5 || bgcolor="#D7ECC6"|2 || bgcolor="#C4E8E8"|6
|-align = center
| bgcolor="#CCBBFF"|6 || bgcolor="#D7ECC6"|3 || bgcolor="#C4E8E8"|9
|-align = center
| bgcolor="#CCBBFF"|7 || bgcolor="#D7ECC6"|3 || bgcolor="#C4E8E8"|12
|-align = center
| bgcolor="#CCBBFF"|8 || bgcolor="#D7ECC6"|4 || bgcolor="#C4E8E8"|16
|-align = center
| bgcolor="#CCBBFF"|9 || bgcolor="#D7ECC6"|4 || bgcolor="#C4E8E8"|20
|-align = center
| bgcolor="#CCBBFF"|10 || bgcolor="#D7ECC6"|4 || bgcolor="#C4E8E8"|24
|-align = center
| bgcolor="#CCBBFF"|11 || bgcolor="#D7ECC6"|5 || bgcolor="#C4E8E8"|29
|}
 
*Above table only includes lines sent from REN.
*Any REN above 11 will continue to send 5 additional lines each.
 
==== Perfect clear ====
Perfect clear sends extra 6 lines of garbage to all.
 
==== KO ====
KO sends few (1,2 or 3) of extra to-all garbage lines too. Number of lines send depends on number of players in room and number of KO player got in the game.
 
*Unlike normal garbage, to-all garbage is never used for garbage canceling.
 
----
 
=== Garbage Distribution ===
*In a free for all match, a target cursor that randomly switches between players determines to whom your lines are sent.
*Unlike other Tetris Guideline games (eg. Tetris DS, Tetris Splash, and Tetris Friends Live), the garbage holes do not line up or change randomly. Each line clear sends garbage to a single random column.
 
 
'''Possible garbage fields'''
 
''1. Tetris, Tetris (B2B)''
{|
|<playfield>
..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
GGGG.GGGGG
GGGG.GGGGG
GGGG.GGGGG
GGGG.GGGGG
GGGGGGGG.G
GGGGGGGG.G
GGGGGGGG.G
GGGGGGGG.G
GGGGGGGG.G
</playfield>
|}
 
''2. Single, Triple, Single, Tetris, T-spin Single (REN 4)''
{|
|<playfield>
..........
..........
..........
..........
..........
..........
..........
GG.GGGGGGG
GG.GGGGGGG
GGGGG.GGGG
GGGG.GGGGG
GGGG.GGGGG
GGGG.GGGGG
GGGG.GGGGG
GGGG.GGGGG
GGGGGGGG.G
GGGGGGGG.G
GGGGGGGG.G
GGGGGGGG.G
GGGGGGGG.G
</playfield>
|}
 
 
 
== Training ==
*Training is only available to Premium users.
*Training mode involves battling against the AI in a 1v1 match.
*There are 24 levels consisting of 3 stages each:
**Tetris
**REN
**T-spin
 
 
== Shop ==
 
=== Premium Membership ===
A Premium membership gives access to all single and multiplayer modes along with other benefits such as increased TP from games and the ability to create password-protected games.
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;"
|-
!bgcolor="#CC88FF"|Premium Time || bgcolor="#BBBBBB"|Cost
|-align = center
| bgcolor="#EEDDFF"|30 days || 315 yen
|-align = center
| bgcolor="#EEDDFF"|90 days || 945 yen
|-align = center
| bgcolor="#EEDDFF"|180 days || 1,890 yen
|-align = center
| bgcolor="#EEDDFF"|24 hours || 1,000 TP
|}
Note: On inviting a friend to join TOJ and provided the friend has successfully registered, both players will receive 3 days of free Premium Membership.
90 days and 180 days ticket are not selled now. And if you have Yahoo! Japan ID, you can buy 30 days ticket by 210 yen.
 
=== Lottery Balls ===
Lottery balls can be opened to give a random amount of TP. The amounts of TP given per lottery ball are 500, 1000, 2000, 3000, 5000 and 10000. This is the quickest way to buy upgrades.
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;"
|-
!bgcolor="#66BB55"|Lottery Balls || bgcolor="#BBBBBB"|Cost
|-align = center
| bgcolor="#E7FCD6"|3 || 315 yen
|-align = center
| bgcolor="#E7FCD6"|6 || 630 yen
|-align = center
| bgcolor="#E7FCD6"|12 || 1,260 yen
|}
 
=== VS Item ===
There are 3 items packs for Specials Mode available for purchase either through lottery balls or TP:
*Sword (Offensive set)
*Shield (Defensive set)
*Happy Face (Interference set)
 
Multi-player Items: (available through lottery)
*Garbage Tetris: When you do Tetris on VS COM or Multi mode, you send garbage with 2 gaps in the probability of ?% for ? games.
*Garbage REN: When you do REN on VS COM or Multi mode, you send garbage with 2 gaps in the probability of ?% for ? games.
*Garbage B2B: When you do Back to Back on VS COM or Multi mode, you send garbage with 2 gaps in the probability of ?% for ? games.
*Garbage T-Spin: When you do T-Spin on VS COM or Multi mode, you send garbage with 2 gaps in the probability of ?% for ? games.
*Anti-Miss: This item prevents your harddrop misses for ? games.
 
=== Upgrades ===
All upgrades start at level 0 except for piece previews which starts at level 2.
5 Upgrades are available:
*Next piece previews - each level gives you (level + 1) piece previews
*Sensitivity - each level will increase [[DAS]] speed
*Soft drop speed - each level increases soft drop speed
*Line clear delay - each level reduces line clear delay
*Lock delay - This has very little effect in 0G gameplay.  Lock delay upgrades will increase the amount of time before the piece will lock after it touches the floor.
It is recommended to upgrade sensitivity first, then soft drop speed if you use many T-spins and finally, line clear delay or previews depending on personal preference.
 
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse;"
|-
!bgcolor="#80A3F8"|Level || bgcolor="#BBBBBB"|Cost in TP
|-align = center
| bgcolor="#D8FDFD"|1 || 200
|-align = center
| bgcolor="#D8FDFD"|2 || 500
|-align = center
| bgcolor="#D8FDFD"|3 || 1,000
|-align = center
| bgcolor="#D8FDFD"|4 || 3,000
|-align = center
| bgcolor="#D8FDFD"|5 || 5,000
|}
 
== Closing and legacy ==
On 1st July 2011 TOJ was closed.
However unofficial server exists where you can still play the game: [http://tetrisonline.pl/ Tetris Online Poland]
 
== Links ==
*[http://www.gungho.jp/game/tetris/ GungHo Games Tetris site]
*[http://www.tetrisonline.jp/toj/gmain/teco_top.aspx Official Site]
*[http://harddrop.com/forums/index.php?showtopic=1144 Blink's New Player Guide]


[[Category:Games List]]
[[Category:Games List]]

Revision as of 20:44, 9 November 2011

Tetris Online
Developer(s)Tetris Online Japan,inc.
Publisher(s)Gungho Games
Platform(s)Windows 2000/XP/Vista
ReleaseJun 05 2007
Gameplay info
Next piecesMin 1, Max 6 (Default 3)
Playfield size10w x 22h
Hold pieceYes
Hard dropLock
Rotation systemSRS

Tetris Online (Japan) is an official online Tetris game for Microsoft Windows 2000/XP/Vista.

The game client is in Japanese, though there is currently an unofficial English translation patch here.

Gameplay

  • ARE, IRS and IHS are not present.
  • The Random Generator is used for piece distribution.
  • Line clear delay is minimal to non-existent depending on the upgrade level.

T-spins

  • T-spin recognition is 3-corner T.
  • A T-spin Single that uses a wall kick is known as a "T-spin Mini" and is less powerful than a normal T-spin Single in both single player and multiplayer. A T-spin Double/Triple with a kick is still counted as a T-spin Double/Triple.

Back To Back

  • A Tetris or T-spin line clear is considered Back to Back (B2B/BtB) if the previous line clear was either a Tetris or T-spin.

REN

  • REN is the Japanese term for combo.
  • Each consecutive line clear increases REN by 1 regardless of the type of line clear (Doubles/Triples/Tetrises only add 1 to the counter).
  • The REN counter is displayed for REN 1 or higher. The first line clear can be thought of as REN 0, and thus is not displayed.


Single Player

Single player is only available to Premium users. It consists of the following four modes:

Time Attack

A time attack mode in which the aim is to clear 40 lines as fast as possible, often referred to as Tetris Sprint or 40 lines.

Challenge

  • The aim of Challenge is to maximize your score before the timer runs out.
  • Players begin the game at Level 1 with 2 minutes of time available.
  • There are 30 levels in total.
  • To clear a level, the player must bring the goal down to 0.
  • The goal of each level is equal to 5 times the level.
  • Completion of each level adds 30 seconds to the timer.
  • Overclearing does not affect the goal of the next level.
Line Clear Goal Reduction
Single 1
Double 3
Triple 5
Tetris 8
Tetris (B2B) 12
T-spin Mini 6
T-spin Mini (B2B) 9
T-spin Single 8
T-spin Single (B2B) 12
T-spin Double 12
T-spin Double (B2B) 18
T-spin Triple 16
T-spin Triple (B2B) 24
Perfect clear 24
  • A B2B line clear reduces the goal by 1.5 times more than its normal counterpart.
  • REN reduces the goal by floor(ren# / 2) (but not more than 10)

Marathon

  • The aim is to maximize your score before the game ends.
  • There are 20 levels in total, the goal of each level is 10 lines.
  • Line clears carry over to the next level.
  • Line clears reduce the goal by the amount of lines cleared.
  • The maximum amount of lines clearable is 203.

Hori Tetris

  • The aim is to dig through a field of rising garbage.
  • Four difficulty levels exist:
    • Easy - 100 lines
    • Normal - 200 lines
    • Difficult - 400 lines
    • Very Difficult - 1000 lines


Multi Player

Multi Player consists of the following classes/rooms:

Class Free for All Team Play Maps AI Miscellaneous
Specials Yes Yes Yes No Special items available
Beginner Yes Yes Yes Yes 15 LPM or under only
Intermediate Yes Yes Yes Yes
Expert Yes Yes Yes Yes 20G
1v1 No No No No Ratings, 'King of the Hill' format
  • The maximum room size is 6. Premium users may create password-protected rooms.
  • Teams must be the same size before a team match can start.
  • After topping out, a player may choose to practice while waiting. The practice session continues until the current match ends.
  • In a 1v1 game room, the winner stays in the round and the loser joins the end of the queue of spectators.
  • TP earned after every match is calculated as follows:

TP = (players placed below you + 1) x (5 if premium, 1 otherwise) + (# of KOs)


Garbage Sends

Back to Back

A Back to Back line clear sends an additional line.

Multiple Line Clears

Lines Cleared Lines Sent
Single 0
Double 1
Triple 2
Tetris 4
Tetris (B2B) 5

T-spins

  • Excluding the possible B2B bonus, T-spins send double the amount of lines cleared with the exception of T-spin Minis which send 1 line. There is a 2-line bonus for B2B T-spin Triple, bringing the total lines sent to 8.
Lines Cleared Lines Sent
Mini 1
Mini (B2B) 2
Single 2
Single (B2B) 3
Double 4
Double (B2B) 5
Triple 6
Triple (B2B) 8

REN

REN # Lines Sent Total Sent
0 0 0
1 0 0
2 1 1
3 1 2
4 2 4
5 2 6
6 3 9
7 3 12
8 4 16
9 4 20
10 4 24
11 5 29
  • Above table only includes lines sent from REN.
  • Any REN above 11 will continue to send 5 additional lines each.

Perfect clear

Perfect clear sends extra 6 lines of garbage to all.

KO

KO sends few (1,2 or 3) of extra to-all garbage lines too. Number of lines send depends on number of players in room and number of KO player got in the game.

  • Unlike normal garbage, to-all garbage is never used for garbage canceling.

Garbage Distribution

  • In a free for all match, a target cursor that randomly switches between players determines to whom your lines are sent.
  • Unlike other Tetris Guideline games (eg. Tetris DS, Tetris Splash, and Tetris Friends Live), the garbage holes do not line up or change randomly. Each line clear sends garbage to a single random column.


Possible garbage fields

1. Tetris, Tetris (B2B)

..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
..........
GGGG.GGGGG
GGGG.GGGGG
GGGG.GGGGG
GGGG.GGGGG
GGGGGGGG.G
GGGGGGGG.G
GGGGGGGG.G
GGGGGGGG.G
GGGGGGGG.G

2. Single, Triple, Single, Tetris, T-spin Single (REN 4)

..........
..........
..........
..........
..........
..........
..........
GG.GGGGGGG
GG.GGGGGGG
GGGGG.GGGG
GGGG.GGGGG
GGGG.GGGGG
GGGG.GGGGG
GGGG.GGGGG
GGGG.GGGGG
GGGGGGGG.G
GGGGGGGG.G
GGGGGGGG.G
GGGGGGGG.G
GGGGGGGG.G


Training

  • Training is only available to Premium users.
  • Training mode involves battling against the AI in a 1v1 match.
  • There are 24 levels consisting of 3 stages each:
    • Tetris
    • REN
    • T-spin


Shop

Premium Membership

A Premium membership gives access to all single and multiplayer modes along with other benefits such as increased TP from games and the ability to create password-protected games.

Premium Time Cost
30 days 315 yen
90 days 945 yen
180 days 1,890 yen
24 hours 1,000 TP

Note: On inviting a friend to join TOJ and provided the friend has successfully registered, both players will receive 3 days of free Premium Membership. 90 days and 180 days ticket are not selled now. And if you have Yahoo! Japan ID, you can buy 30 days ticket by 210 yen.

Lottery Balls

Lottery balls can be opened to give a random amount of TP. The amounts of TP given per lottery ball are 500, 1000, 2000, 3000, 5000 and 10000. This is the quickest way to buy upgrades.

Lottery Balls Cost
3 315 yen
6 630 yen
12 1,260 yen

VS Item

There are 3 items packs for Specials Mode available for purchase either through lottery balls or TP:

  • Sword (Offensive set)
  • Shield (Defensive set)
  • Happy Face (Interference set)

Multi-player Items: (available through lottery)

  • Garbage Tetris: When you do Tetris on VS COM or Multi mode, you send garbage with 2 gaps in the probability of ?% for ? games.
  • Garbage REN: When you do REN on VS COM or Multi mode, you send garbage with 2 gaps in the probability of ?% for ? games.
  • Garbage B2B: When you do Back to Back on VS COM or Multi mode, you send garbage with 2 gaps in the probability of ?% for ? games.
  • Garbage T-Spin: When you do T-Spin on VS COM or Multi mode, you send garbage with 2 gaps in the probability of ?% for ? games.
  • Anti-Miss: This item prevents your harddrop misses for ? games.

Upgrades

All upgrades start at level 0 except for piece previews which starts at level 2. 5 Upgrades are available:

  • Next piece previews - each level gives you (level + 1) piece previews
  • Sensitivity - each level will increase DAS speed
  • Soft drop speed - each level increases soft drop speed
  • Line clear delay - each level reduces line clear delay
  • Lock delay - This has very little effect in 0G gameplay. Lock delay upgrades will increase the amount of time before the piece will lock after it touches the floor.

It is recommended to upgrade sensitivity first, then soft drop speed if you use many T-spins and finally, line clear delay or previews depending on personal preference.

Level Cost in TP
1 200
2 500
3 1,000
4 3,000
5 5,000

Closing and legacy

On 1st July 2011 TOJ was closed. However unofficial server exists where you can still play the game: Tetris Online Poland

Links