Tetris Kiwamemichi PS2 box art
|Release date(s)||December 18, 2003|
|Platform(s)||PlayStation 2, Arcade|
|Next pieces||Six (PS2, single-player)|
|Playfield dimensions||10 × 20|
Tetris Kiwamemichi (テトリス極道) is a Tetris game for the Sega Naomi arcade platform and the PlayStation 2.
Tetris Kiwamemichi features the standard Guideline ruleset for gameplay. However, there is also a 750ms delay between a piece spawning and said piece speeding up to the current gravity value, thus making it easier to maneuver a tetromino at 20G.
Two level systems are used in-game:
- Arcade – the level increases every piece drop or line clear, similar to the Grand Master series. This is the default system in the arcade version, and is interchangeable with the Home system in the PlayStation 2 version.
- Home – the level increases every 10 lines cleared. This is the default system in the PlayStation 2 version.
Any blocks of the same color as the same piece used to clear a line will collapse with cascade gravity. Only available in the arcade version.
The player must clear a set of garbage lines with blue gems in them, similar to Flash Point.
The player must clear a set number of lines within a certain time period. The line goal increases per level.
Line Break / Hotline
The player must clear lines inside a set of highlighted rows to complete a stage.
Standard versus gameplay with garbage line attack system. The position of the garbage holes on the playfield change for every line(s) sent, and all holes are aligned to a single column. Items are also available in-game.
Two players (or up to four in the PlayStation 2 version) clear lines within a shared 20 × 20 playfield. Unlike most Tetris games with this mode, each player can freely move their piece across the entire width of the playfield.