Tetris Guideline: Difference between revisions

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*>Tepples
(What "right side up" means; hold piece; playing forever)
*>Tepples
(a bps employee publicly revealed the official term for the guideline randomizer - http://www.tetrisconcept.com/forum/viewtopic.php?p=2030#2030)
Line 11: Line 11:
**Blue ''J''
**Blue ''J''
**Orange ''L''
**Orange ''L''
*"Bag" randomization of tetrominoes
*"Random Generator"
**Tetrominoes are generated 7 at a time as a permutation. [http://www.tetrisconcept.com/forum/viewtopic.php?p=822#822] (There are 5,040 different such permutations.) This means that only 12 tetrominoes can come between one I and the next I, and a run of S and Z tetrominoes is limited to 4.
**Game is divided into rounds. In each round, all seven tetrominoes are generated in a random permutation. (There are 5,040 such permutations.) Then this permutation is inserted into the next queue. [http://www.tetrisconcept.com/forum/viewtopic.php?p=822#822] (There are 5,040 different such permutations.) This means that only 12 tetrominoes can come between one I and the next I, and a run of S and Z tetrominoes is limited to 4.
*Tetromino [[spawn]] locations
*Tetromino [[spawn]] locations
**The ''I'' and ''O'' spawn in the middle columns
**The ''I'' and ''O'' spawn in the middle columns
**The rest spawn in the left-middle columns
**The rest spawn in the left-middle columns
**The tetrominoes spawn horizontally and with their flat side pointed down.
**The tetrominoes spawn horizontally and with their flat side pointed down.
*Tetromino rotation and lockdown behavior (see [[SRS]])
*Super Rotation System ([[SRS]]) specifies tetromino rotation and lockdown behavior
*"Hold piece": The player can press a button to send the falling tetromino to the hold box, and any tetromino that had been in the hold box moves to the top of the screen and begins falling. Hold cannot be used again until after the piece locks down.
*"Hold piece": The player can press a button to send the falling tetromino to the hold box, and any tetromino that had been in the hold box moves to the top of the screen and begins falling. Hold cannot be used again until after the piece locks down.



Revision as of 19:58, 24 July 2006

The Tetris guideline is the current specification that The Tetris Company enforces for making all new (2001 and later) Tetris games alike in form. A mode labeled "standard" or just plain "Tetris" will adhere to the Guideline more closely than other modes.

Current rules include:

  • 22x10 cell playing field
  • Tetromino colors
    • Cyan I
    • Yellow O
    • Purple T
    • Green S
    • Red Z
    • Blue J
    • Orange L
  • "Random Generator"
    • Game is divided into rounds. In each round, all seven tetrominoes are generated in a random permutation. (There are 5,040 such permutations.) Then this permutation is inserted into the next queue. [1] (There are 5,040 different such permutations.) This means that only 12 tetrominoes can come between one I and the next I, and a run of S and Z tetrominoes is limited to 4.
  • Tetromino spawn locations
    • The I and O spawn in the middle columns
    • The rest spawn in the left-middle columns
    • The tetrominoes spawn horizontally and with their flat side pointed down.
  • Super Rotation System (SRS) specifies tetromino rotation and lockdown behavior
  • "Hold piece": The player can press a button to send the falling tetromino to the hold box, and any tetromino that had been in the hold box moves to the top of the screen and begins falling. Hold cannot be used again until after the piece locks down.

The combination of hold piece and bag randomizer would appear to allow the player to play forever.

References