|Playfield size||10 × 20|
Tetris Evolution was a Tetris game developed for the Xbox 360 and released in 2007.
Tetris Evolution features standard Guideline rules of gameplay. Much like Tetris Zone, T-Spin Triples are not recognized in-game. Customization options for playfield skins, player icons, backgrounds, etc. are also available.
Default game mode. Level system can be toggled between Fixed-Goal or Variable-Goal; initial speed level, Garbage amount and spawn frequency, and lock delay reset can be configured prior to starting the mode.
Time trial mode. 1-, 3-, and 5-minute sub-modes are available.
Sprint mode. The goal amount can be selected between 10, 25, or 40 lines.
A variant of Race; the player must reach a set amount of points (5000 / 10000 / 25000) in the fastest time possible.
First seen in Tetris Worlds, the player must clear lines within 6 colored rows in the playfield. Only lines cleared in the marked rows count towards the goal. Unlike Worlds, this mode uses standard tetrominoes instead of multiminoes.
Marathon mode, but with a different scoring system: the player must clear lines as low as possible on the playfield to earn a higher score amount.
A set of white rows are highlighted on the playfield; the player must remove the white rows by clearing lines in them within the fastest time possible.
Tetris Evolution features options for local or online multiplayer. In Local, the host can choose between Versus, Hotseat, or Independent formats for a multiplayer game. For Versus, only Marathon includes the standard garbage attack system used in Guideline-based multiplayer games. In Online, the player can join a Ranked, Custom, or Quick match in the XBOX Live menu.