Difference between revisions of "Tetris Elements"

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=== Earthquake ===
 
=== Earthquake ===
 
*inspiration: Vs. mode
 
*inspiration: Vs. mode
Periodically, earthquakes cause blocks in the playfield to rise ("garbage"). The more 4 line clears you get, the less garbage is sent to the player.
+
Periodically, earthquakes cause blocks in the playfield to rise ("garbage"). The more 4 line clears you get, the less garbage is sent to the player. This mode uses cascade gravity.
  
 
=== Ice ===
 
=== Ice ===
Small icicles drop periodically from above the top of the playfield. If one falls on a piece, it is automatically hard dropped. A large icicle grows too, and when it falls, it adds a row of garbage that can only be cleared by clearing the line ''below'' the garbage row, and the only way to get a piece past that row is through an icicle hard drop.
+
Small icicles drop periodically from above the top of the playfield. If one falls on a piece, it is automatically deep dropped, allowing the individual blocks to separate and pass through blocks. A large icicle grows too, and when it falls, it adds a row of garbage that can only be cleared by clearing the line ''below'' the garbage row, and the only way to get a piece past that row is through an icicle hard drop.
  
 
=== Tempest ===
 
=== Tempest ===
Nothing to do with shapes walking along the outside of an irregular tube. There are two playfields, and the player plays both of them one at a time. Every so often, a tornado comes, hides one playfield, and shows the other. Instead of normal hold, the hold key sends a piece to the other playfield.
+
There are two playfields, and the player plays both of them one at a time. Every so often, a tornado comes, hides one playfield, and shows the other. Instead of normal hold, the hold key sends a piece to the other playfield.
 +
 
 +
== Options ==
 +
Each gimmick can be played in three modes:
 +
* Marathon
 +
* Lines: score as many points as possible in 40 lines
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* Ultra: score as many points as possible in the time limit
  
 
== See also ==
 
== See also ==

Revision as of 14:38, 11 April 2020

Tetris Elements
Tetris Elements boxart.jpg
Tetris Elements CD jewel case
Developer(s) ImaginEngine
Publisher(s) THQ
Release date(s) 2004
Platform(s) Windows, Mac OS X
Gameplay Info
Next pieces
Playfield dimensions 10w
Hold piece yes, different
in Tempest
Hard drop
Rotation system buggy SRS with pieces starting
in their "letter" orientations
Tetris Elements title.png Tetris Elements ingame.png

Tetris Elements is an authentic Tetris game, apparently the sequel to THQ's prior Tetris Worlds.

The game has unpredictable ARE after hard drops, which increases the tendency for misdrops.

Gimmicks

Just as Tetris Worlds included classic Tetris plus five gimmicks, TE contains classic Tetris plus five new gimmicks.

Stratosphere

  • inspiration: Breakout

After each combo of lines is cleared, a meteor falls diagonally. Various meteors can add or remove blocks when they hit locked blocks in the playfield. They bounce when they hit the floor, the side walls, or the falling piece. Clearing more lines at once gives more beneficial meteors.

Fire

Use hard drops to heat up the blocks and make them explode. This is the only way to remove the garbage that is periodically added.

Earthquake

  • inspiration: Vs. mode

Periodically, earthquakes cause blocks in the playfield to rise ("garbage"). The more 4 line clears you get, the less garbage is sent to the player. This mode uses cascade gravity.

Ice

Small icicles drop periodically from above the top of the playfield. If one falls on a piece, it is automatically deep dropped, allowing the individual blocks to separate and pass through blocks. A large icicle grows too, and when it falls, it adds a row of garbage that can only be cleared by clearing the line below the garbage row, and the only way to get a piece past that row is through an icicle hard drop.

Tempest

There are two playfields, and the player plays both of them one at a time. Every so often, a tornado comes, hides one playfield, and shows the other. Instead of normal hold, the hold key sends a piece to the other playfield.

Options

Each gimmick can be played in three modes:

  • Marathon
  • Lines: score as many points as possible in 40 lines
  • Ultra: score as many points as possible in the time limit

See also

External Links