Difference between revisions of "Tetris Effect"

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 +
<!--to-do list: complete all Rank Score tables; in-game themes list and unlock info; etc.-->
 
{{stub}}
 
{{stub}}
  
 
{{Infobox
 
{{Infobox
 
|title = Tetris Effect
 
|title = Tetris Effect
|developer = Monstars Inc. <br />Resonair
+
|developer = Monstars Inc. <br />Resonair <br />Stage Games
 
|publisher = Enhance
 
|publisher = Enhance
|released = '''PlayStation 4'''{{release|WW|November 9, 2018}}'''Windows'''{{release|WW|July 23, 2019}}
+
|released = '''PlayStation 4'''{{release|WW|November 9, 2018}}'''Windows'''{{release|WW|July 23, 2019}}'''Oculus Quest'''{{release|WW|May 15, 2020}}'''Xbox Series X, Xbox Series S, Xbox One'''{{release|WW|November 10, 2020}}
|platform = PlayStation 4, Windows
+
|platform = PlayStation 4, Windows, Oculus Quest, Xbox Series X, Xbox Series S, Xbox One
 
|preview = 1-4
 
|preview = 1-4
 
|playfield = 10 &times; 20
 
|playfield = 10 &times; 20
Line 19: Line 20:
 
'''''Tetris Effect''''' is a single player game featuring music and visuals that react to player actions. It is the first official console release since ''[[Tetris Ultimate]]'' in 2014.
 
'''''Tetris Effect''''' is a single player game featuring music and visuals that react to player actions. It is the first official console release since ''[[Tetris Ultimate]]'' in 2014.
  
''Tetris Effect'' was released for Windows, with support for Oculus Rift and HTC Vive, on July 23rd. It is available for purchase on the Epic Games Store exclusively for one year.
+
''Tetris Effect'' was released for Windows, with support for Oculus Rift and HTC Vive, on July 23rd. It is available for purchase on the Epic Games Store and will be available on Steam in Summer 2021. A port for the Oculus Quest was released the following year.
 +
 
 +
An updated release, named ''Tetris Effect: Connected'', was announced for the Xbox series of consoles and will be released on November 10, 2020, with a free update for other platforms expected to be released on Summer 2021. This release adds multiplayer modes in addition to the single-player features within the game.
  
 
== Gameplay ==
 
== Gameplay ==
 +
''Tetris Effect'' features standard [[Tetris Guideline|Guideline]] rules for gameplay; several features such as [[Rotate#Initial rotation system (IRS)|IRS]]/[[Hold piece#Initial hold|IHS]], hold piece, and piece preview count can be changed in the Options. Each stage has its own themed block design; however, the player may also switch to a Traditional (Guideline-colors) block design for improved visibility.
  
 
=== Zone mechanic ===
 
=== Zone mechanic ===
 +
The main mode of ''Tetris Effect'', Journey Mode, features a new mechanic named "Zone". By filling up the Zone meter with performing line clears, the player can then trigger Zone, where the gravity temporarily stops and any lines cleared are pushed to the bottom of the playfield. Zone ends when the time meter runs out or the player [[Top out|tops out]]; the bonus score amount given afterwards is determined by the number of Zone lines cleared. The maximum Zone duration is 20 seconds, while the current maximum amount of lines clearable in Zone is 22.
  
 
=== Grading and Scoring ===
 
=== Grading and Scoring ===
 +
[[Scoring]] is carried over from other Guideline games; the player receives a certain grade (from D/E to SS) based on their final score in a mode.
 +
 +
=== List of Stages ===
 +
{| class="wikitable" style="text-align:center
 +
|-
 +
! Stage Name  || Appearance
 +
|-
 +
! style="background-color:#80A3F8" colspan="2"|Main Stages
 +
|-
 +
| '''The Deep''' || Journey Mode, Area 1, Stage 1
 +
|-
 +
| '''Pharaoh's Code''' || Journey Mode, Area 1, Stage 2
 +
|-
 +
| '''Karma Wheel''' || Journey Mode, Area 1, Stage 3
 +
|-
 +
| '''Jellyfish Chorus''' || Journey Mode, Area 2, Stage 1
 +
|-
 +
| '''Da Vinci''' || Journey Mode, Area 2, Stage 2
 +
|-
 +
| '''Prayer Circles''' || Journey Mode, Area 2, Stage 3
 +
|-
 +
| '''Ritual Passion''' || Journey Mode, Area 2, Stage 4
 +
|-
 +
| '''Deserted''' || Journey Mode, Area 3, Stage 1
 +
|-
 +
| '''Dolphin Surf''' || Journey Mode, Area 3, Stage 2
 +
|-
 +
| '''Downtown Jazz''' || Journey Mode, Area 3, Stage 3
 +
|-
 +
| '''Spirit Canyon''' || Journey Mode, Area 3, Stage 4
 +
|-
 +
| '''Jeweled Veil''' || Journey Mode, Area 4, Stage 1
 +
|-
 +
| '''Forest Dawn''' || Journey Mode, Area 4, Stage 2
 +
|-
 +
| '''Kaleidoscope''' || Journey Mode, Area 4, Stage 3
 +
|-
 +
| '''Turtle Dreams''' || Journey Mode, Area 4, Stage 4
 +
|-
 +
| '''Celebration''' || Journey Mode, Area 4, Stage 5
 +
|-
 +
| '''Sunset Breeze''' || Journey Mode, Area 5, Stage 1
 +
|-
 +
| '''Aurora Peak''' || Journey Mode, Area 5, Stage 2
 +
|-
 +
| '''Zen Blossoms''' || Journey Mode, Area 5, Stage 3
 +
|-
 +
| '''Yin & Yang''' || Journey Mode, Area 5, Stage 4
 +
|-
 +
| '''Hula Soul''' || Journey Mode, Area 5, Stage 5
 +
|-
 +
| '''Starfall''' || Journey Mode, Area 6, Stage 1
 +
|-
 +
| '''Balloon High''' || Journey Mode, Area 6, Stage 2
 +
|-
 +
| '''Mermaid Cove''' || Journey Mode, Area 6, Stage 3
 +
|-
 +
| '''Orbit''' || Journey Mode, Area 6, Stage 4
 +
|-
 +
| '''Stratosphere''' || Journey Mode, Area 6, Stage 5
 +
|-
 +
| '''Metamorphosis''' || Journey Mode, Area 7
 +
|-
 +
! style="background-color:#CC88FF" colspan="2"|Special Stages
 +
|-
 +
| '''Space Sprint''' || Sprint Mode
 +
|-
 +
| '''Gilded Horizon''' || Ultra Mode
 +
|-
 +
| '''Space Race''' || Master Mode
 +
|-
 +
| '''Mandala''' || All Clear, Combo, and Target Modes
 +
|-
 +
| '''Rose Horizon''' || Countdown Mode
 +
|-
 +
| '''Rebirth''' || Purify Mode
 +
|-
 +
! style="background-color:#66BB55" colspan="2"|Hidden Stages
 +
|-
 +
| '''[[Tetris (Game Boy)|1989]]''' || Unlockable by participating in Weekend Ritual or reaching XP Level 50
 +
|-
 +
| '''[[Tetris (Electronika 60)|1984]]''' || Secret Stage (see Codes below)
 +
|}
 +
<br clear=left>
  
 
== Journey Mode ==
 
== Journey Mode ==
 +
The main mode of the game, with 27 stages total. The stages are split into 7 different areas, where they are unlocked one by one as the player progresses. Each stage has 3 sections, with a different speed level per section. The line goal per stage is determined by the selected difficulty: 30 lines for Beginner, 36 lines for Normal, and 48 lines for Expert, respectively. The final stage, ''Metamorphosis'', has a 90-line goal, regardless of difficulty selected. Only non-Zone cleared lines count toward the goal. Practice Mode is also available, which allows the player to progress through the first four areas with no game overs and low gravity levels.
 +
 +
{| class="wikitable" style="text-align:center; font-size:100%;" align=left
 +
|+ Speed Levels in Journey Mode
 +
|-
 +
! style="border-right-color:black;border-bottom-color:black;" | Stage
 +
! colspan=3 style="border-right-color:black;border-bottom-color:black;" | Beginner
 +
! colspan=3 style="border-right-color:black;border-bottom-color:black;" | Normal
 +
! colspan=3 style="border-bottom-color:black;" | Expert
 +
|- 
 +
! style="border-right-color:black;" | The Deep
 +
| width=30 | 1
 +
| width=30 | 1
 +
| width=30 style="border-right-color:black;" | 1
 +
| width=30 | 1
 +
| width=30 | 2
 +
| width=30 style="border-right-color:black;" | 3
 +
| width=30 | 6
 +
| width=30 | 7
 +
| width=30 | 8
 +
|- 
 +
! style="border-right-color:black;" | Pharaoh's Code
 +
| 2
 +
| 2
 +
| style="border-right-color:black;" | 2
 +
| 3
 +
| 4
 +
| style="border-right-color:black;" | 5
 +
| 8
 +
| 9
 +
| 10
 +
|-
 +
! style="border-right-color:black;border-bottom-color:black;" | Karma Wheel
 +
| style="border-bottom-color:black;" | 3
 +
| style="border-bottom-color:black;" | 3
 +
| style="border-right-color:black;border-bottom-color:black;" | 3
 +
| style="border-bottom-color:black;" | 4
 +
| style="border-bottom-color:black;" | 5
 +
| style="border-right-color:black;border-bottom-color:black;" | 6
 +
| style="border-bottom-color:black;" | 10
 +
| style="border-bottom-color:black;" | 11
 +
| style="border-bottom-color:black;" | 12
 +
|- 
 +
! style="border-right-color:black;" | Jellyfish Chorus
 +
| 1
 +
| 1
 +
| style="border-right-color:black;" | 3
 +
| 1
 +
| 1
 +
| style="border-right-color:black;" | 5
 +
| 6
 +
| 6
 +
| 10
 +
|- 
 +
! style="border-right-color:black;" | Da Vinci
 +
| 1
 +
| 3
 +
| style="border-right-color:black;" | 1
 +
| 1
 +
| 5
 +
| style="border-right-color:black;" | 1
 +
| 6
 +
| 10
 +
| 6
 +
|- 
 +
! style="border-right-color:black;" | Prayer Circles
 +
| 3
 +
| 1
 +
| style="border-right-color:black;" | 3
 +
| 5
 +
| 1
 +
| style="border-right-color:black;" | 5
 +
| 10
 +
| 6
 +
| 10
 +
|-
 +
! style="border-right-color:black;border-bottom-color:black;" | Ritual Passion
 +
| style="border-bottom-color:black;" | 1
 +
| style="border-bottom-color:black;" | 3
 +
| style="border-right-color:black;border-bottom-color:black;" | 7
 +
| style="border-bottom-color:black;" | 1
 +
| style="border-bottom-color:black;" | 5
 +
| style="border-right-color:black;border-bottom-color:black;" | 9
 +
| style="border-bottom-color:black;" | 6
 +
| style="border-bottom-color:black;" | 12
 +
| style="border-bottom-color:black;" | 15
 +
|- 
 +
! style="border-right-color:black;" | Deserted
 +
| 4
 +
| 2
 +
| style="border-right-color:black;" | 2
 +
| 6
 +
| 3
 +
| style="border-right-color:black;" | 3
 +
| 11
 +
| 8
 +
| 6
 +
|- 
 +
! style="border-right-color:black;" | Dolphin Surf
 +
| 2
 +
| 7
 +
| style="border-right-color:black;" | 3
 +
| 4
 +
| 9
 +
| style="border-right-color:black;" | 6
 +
| 10
 +
| 15
 +
| 12
 +
|- 
 +
! style="border-right-color:black;" | Downtown Jazz
 +
| 2
 +
| 6
 +
| style="border-right-color:black;" | 2
 +
| 4
 +
| 8
 +
| style="border-right-color:black;" | 5
 +
| 9
 +
| 14
 +
| 10
 +
|-
 +
! style="border-right-color:black;border-bottom-color:black;" | Spirit Canyon
 +
| style="border-bottom-color:black;" | 1
 +
| style="border-bottom-color:black;" | 3
 +
| style="border-right-color:black;border-bottom-color:black;" | 8
 +
| style="border-bottom-color:black;" | 3
 +
| style="border-bottom-color:black;" | 5
 +
| style="border-right-color:black;border-bottom-color:black;" | 10
 +
| style="border-bottom-color:black;" | 8
 +
| style="border-bottom-color:black;" | 10
 +
| style="border-bottom-color:black;" | 16
 +
|- 
 +
! style="border-right-color:black;" | Jeweled Veil
 +
| 2
 +
| 2
 +
| style="border-right-color:black;" | 4
 +
| 4
 +
| 4
 +
| style="border-right-color:black;" | 6
 +
| 9
 +
| 9
 +
| 10
 +
|- 
 +
! style="border-right-color:black;" | Forest Dawn
 +
| 5
 +
| 5
 +
| style="border-right-color:black;" | 5
 +
| 7
 +
| 7
 +
| style="border-right-color:black;" | 7
 +
| 12
 +
| 12
 +
| 12
 +
|- 
 +
! style="border-right-color:black;" | Kaleidoscope
 +
| 5
 +
| 7
 +
| style="border-right-color:black;" | 2
 +
| 7
 +
| 10
 +
| style="border-right-color:black;" | 3
 +
| 12
 +
| 16
 +
| 8
 +
|- 
 +
! style="border-right-color:black;" | Turtle Dreams
 +
| 6
 +
| 6
 +
| style="border-right-color:black;" | 6
 +
| 8
 +
| 8
 +
| style="border-right-color:black;" | 8
 +
| 13
 +
| 13
 +
| 13
 +
|-
 +
! style="border-right-color:black;border-bottom-color:black;" | Celebration
 +
| style="border-bottom-color:black;" | 1
 +
| style="border-bottom-color:black;" | 6
 +
| style="border-right-color:black;border-bottom-color:black;" | 9
 +
| style="border-bottom-color:black;" | 1
 +
| style="border-bottom-color:black;" | 8
 +
| style="border-right-color:black;border-bottom-color:black;" | 11
 +
| style="border-bottom-color:black;" | 6
 +
| style="border-bottom-color:black;" | 15
 +
| style="border-bottom-color:black;" | 18
 +
|- 
 +
! style="border-right-color:black;" | Sunset Breeze
 +
| 4
 +
| 1
 +
| style="border-right-color:black;" | 4
 +
| 7
 +
| 3
 +
| style="border-right-color:black;" | 7
 +
| 12
 +
| 8
 +
| 12
 +
|- 
 +
! style="border-right-color:black;" | Aurora Peak
 +
| 3
 +
| 6
 +
| style="border-right-color:black;" | 7
 +
| 5
 +
| 8
 +
| style="border-right-color:black;" | 9
 +
| 10
 +
| 13
 +
| 16
 +
|- 
 +
! style="border-right-color:black;" | Zen Blossoms
 +
| 1
 +
| 4
 +
| style="border-right-color:black;" | 6
 +
| 3
 +
| 6
 +
| style="border-right-color:black;" | 8
 +
| 8
 +
| 11
 +
| 13
 +
|- 
 +
! style="border-right-color:black;" | Yin & Yang
 +
| 9
 +
| 5
 +
| style="border-right-color:black;" | 3
 +
| 11
 +
| 7
 +
| style="border-right-color:black;" | 5
 +
| 16
 +
| 12
 +
| 10
 +
|-
 +
! style="border-right-color:black;border-bottom-color:black;" | Hula Soul
 +
| style="border-bottom-color:black;" | 1
 +
| style="border-bottom-color:black;" | 7
 +
| style="border-right-color:black;border-bottom-color:black;" | 10
 +
| style="border-bottom-color:black;" | 3
 +
| style="border-bottom-color:black;" | 10
 +
| style="border-right-color:black;border-bottom-color:black;" | 12
 +
| style="border-bottom-color:black;" | 8
 +
| style="border-bottom-color:black;" | 16
 +
| style="border-bottom-color:black;" | 20
 +
|- 
 +
! style="border-right-color:black;" | Starfall
 +
| 6
 +
| 9
 +
| style="border-right-color:black;" | 4
 +
| 9
 +
| 12
 +
| style="border-right-color:black;" | 7
 +
| 15
 +
| 18
 +
| 12
 +
|- 
 +
! style="border-right-color:black;" | Balloon High
 +
| 2
 +
| 9
 +
| style="border-right-color:black;" | 3
 +
| 5
 +
| 12
 +
| style="border-right-color:black;" | 6
 +
| 10
 +
| 18
 +
| 11
 +
|- 
 +
! style="border-right-color:black;" | Mermaid Cove
 +
| 4
 +
| 4
 +
| style="border-right-color:black;" | 7
 +
| 7
 +
| 7
 +
| style="border-right-color:black;" | 10
 +
| 12
 +
| 12
 +
| 14
 +
|- 
 +
! style="border-right-color:black;" | Orbit
 +
| 4
 +
| 6
 +
| style="border-right-color:black;" | 8
 +
| 7
 +
| 8
 +
| style="border-right-color:black;" | 11
 +
| 13
 +
| 14
 +
| 17
 +
|-
 +
! style="border-right-color:black;border-bottom-color:black;" | Stratosphere
 +
| style="border-bottom-color:black;" | 8
 +
| style="border-bottom-color:black;" | 9
 +
| style="border-right-color:black;border-bottom-color:black;" | 10
 +
| style="border-bottom-color:black;" | 10
 +
| style="border-bottom-color:black;" | 11
 +
| style="border-right-color:black;border-bottom-color:black;" | 13
 +
| style="border-bottom-color:black;" | 16
 +
| style="border-bottom-color:black;" | 18
 +
| style="border-bottom-color:black;" | 20
 +
|- 
 +
! style="border-right-color:black;" | Metamorphosis
 +
| 7
 +
| 4
 +
| style="border-right-color:black;" | 10
 +
| 10
 +
| 7
 +
| style="border-right-color:black;" | 13
 +
| 16
 +
| 13
 +
| 20
 +
|}
 +
<br clear=left>
  
 
== Effect Modes ==
 
== Effect Modes ==
 +
This section contains 11 different game modes, categorized into 4 groups. In Marathon, Chill Marathon, Quick Play, and Mystery modes, the player can choose one of the available main and hidden stages to play on. All other modes have their own unique stages.
 +
 +
=== Classic ===
 +
==== Marathon ====
 +
Standard [[Marathon|fixed-goal Marathon]] mode. Clear at least 150 lines to complete the mode. Endless can be toggled on, and initial level (up to 15) can be selected.
  
<!-- Classic -->
 
=== Marathon ===
 
 
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center"  
 
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center"  
 
|+'''Scoring'''
 
|+'''Scoring'''
Line 57: Line 457:
 
|}
 
|}
  
=== Ultra ===
+
==== Ultra ====
 +
[[Ultra|3-minute score attack]] mode.
 +
 
 
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center"  
 
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center"  
 
|+'''Scoring'''
 
|+'''Scoring'''
Line 82: Line 484:
 
|}
 
|}
  
=== Sprint ===  
+
==== Sprint ====
 +
[[40 lines]] time attack mode.
 +
 
 
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center"  
 
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center"  
 
|+'''Scoring'''
 
|+'''Scoring'''
Line 92: Line 496:
 
|-
 
|-
 
| bgcolor="#88EEFF" | S  
 
| bgcolor="#88EEFF" | S  
| ???
+
| <1:20
 
|-
 
|-
 
| bgcolor="#F2D75F" | A  
 
| bgcolor="#F2D75F" | A  
| ???
+
| <1:40
 
|-
 
|-
 
| bgcolor="#8ACD71" | B  
 
| bgcolor="#8ACD71" | B  
| ???
+
| <2:20
 
|-
 
|-
 
| bgcolor="#C38AD3" | C  
 
| bgcolor="#C38AD3" | C  
| ???
+
| <3:20
 
|-
 
|-
 
| bgcolor="#888888" | D  
 
| bgcolor="#888888" | D  
| ???
+
| >3:20
 +
|-
 +
| bgcolor="#888888" | E
 +
| Fail
 
|}
 
|}
  
=== Master Mode ===
+
==== Master ====
 +
[[20G]] mode with 30 speed levels, each with a progressively decreasing lock delay value. Clear at least 300 lines to complete the mode. Initial M-level can be selected prior to starting the mode.
 +
 
 
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center"  
 
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center"  
 
|+'''Scoring'''
 
|+'''Scoring'''
Line 117: Line 526:
 
|-
 
|-
 
| bgcolor="#88EEFF" | S  
 
| bgcolor="#88EEFF" | S  
| ???
+
| 130
 
|-
 
|-
 
| bgcolor="#F2D75F" | A  
 
| bgcolor="#F2D75F" | A  
| ???
+
| 100
 
|-
 
|-
 
| bgcolor="#8ACD71" | B  
 
| bgcolor="#8ACD71" | B  
| ???
+
| 50
 
|-
 
|-
 
| bgcolor="#C38AD3" | C  
 
| bgcolor="#C38AD3" | C  
| ???
+
| 20
 
|-
 
|-
 
| bgcolor="#888888" | D  
 
| bgcolor="#888888" | D  
| ???
+
| 1
 +
|-
 +
| bgcolor="#888888" | E
 +
| 0
 
|}
 
|}
  
=== Chill Marathon ===
+
=== Relax ===
 +
In these modes, [[Top out|topping out]] will reset the playfield and score counter instead of netting an instant Game Over. Piece sequences can be toggled between ''Random'' or ''Fixed''.
 +
 
 +
==== Chill Marathon ====
 +
Marathon mode, but with no instant Game Overs. Initial level is selectable; the line goal amount can also be adjusted between 150 to 600 lines in multiples of 30.
 +
 
 
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center"  
 
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center"  
 
|+'''Scoring'''
 
|+'''Scoring'''
Line 157: Line 574:
 
|}
 
|}
  
<!-- Relax -->
+
==== Quick Play ====
=== Quick Play ===
+
Play one of the available stages with selectable fixed level and line goal amount, ranging from 30 to 600 lines in multiples of 30.
 +
 
 
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center"  
 
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center"  
 
|+'''Scoring'''
 
|+'''Scoring'''
Line 183: Line 601:
 
|}
 
|}
  
=== Playlist: Sea ===
+
==== Playlist ====
 +
Play through a set of 4 similarly-themed stages in continuous succession. The player can also change the background music prior to starting one of the three available Playlists:
 +
* '''Sea''' – ''The Deep'', ''Dolphin Surf'', ''Mermaid Cove''; ''Jellyfish Chorus''
 +
* '''Wind''' – ''Da Vinci'', ''Balloon High'', ''Deserted''; ''Sunset Breeze''
 +
* '''World''' – ''Prayer Circles'', ''Zen Blossoms'', ''Jeweled Veil''; ''Karma Wheel''
 +
 
 
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center"  
 
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center"  
 
|+'''Scoring'''
 
|+'''Scoring'''
Line 208: Line 631:
 
|}
 
|}
  
=== Playlist: Wind ===
+
=== Focus ===
 +
==== All Clear ====
 +
Perform as many [[Perfect clear|perfect clears]] as possible within a 1-minute base time limit, using the given stacks and piece sequences. Each successful perfect clear will add a time bonus.
 +
 
 
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center"  
 
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center"  
 
|+'''Scoring'''
 
|+'''Scoring'''
Line 215: Line 641:
 
|-  
 
|-  
 
| bgcolor="#D3EFEF" | SS  
 
| bgcolor="#D3EFEF" | SS  
| 40,000
+
| 30
 
|-
 
|-
 
| bgcolor="#88EEFF" | S  
 
| bgcolor="#88EEFF" | S  
| ???
+
| 26
 
|-
 
|-
 
| bgcolor="#F2D75F" | A  
 
| bgcolor="#F2D75F" | A  
| ???
+
| 20
 
|-
 
|-
 
| bgcolor="#8ACD71" | B  
 
| bgcolor="#8ACD71" | B  
Line 230: Line 656:
 
|-
 
|-
 
| bgcolor="#888888" | D  
 
| bgcolor="#888888" | D  
| ???
 
|}
 
 
=== Playlist: World ===
 
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center"
 
|+'''Scoring'''
 
!| Grade
 
!| Score
 
|-
 
| bgcolor="#D3EFEF" | SS
 
| 40,000
 
|-
 
| bgcolor="#88EEFF" | S
 
| ???
 
|-
 
| bgcolor="#F2D75F" | A
 
| ???
 
|-
 
| bgcolor="#8ACD71" | B
 
| ???
 
|-
 
| bgcolor="#C38AD3" | C
 
 
| ???  
 
| ???  
 
|-
 
|-
| bgcolor="#888888" | D
+
| bgcolor="#888888" | E
 
| ???  
 
| ???  
 
|}
 
|}
  
<!-- Focus -->
+
==== Combo ====
=== All Clear ===
+
Perform as many combos as possible within a 1-minute base time limit, using the given stacks and piece sequences. Each successful combo clear will add a time bonus.
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center"
 
|+'''Scoring'''
 
!| Grade
 
!| Score
 
|-
 
| bgcolor="#D3EFEF" | SS
 
| 30
 
|-
 
| bgcolor="#88EEFF" | S
 
| ???
 
|-
 
| bgcolor="#F2D75F" | A
 
| ???
 
|-
 
| bgcolor="#8ACD71" | B
 
| ???
 
|-
 
| bgcolor="#C38AD3" | C
 
| ???
 
|-
 
| bgcolor="#888888" | D
 
| ???
 
|}
 
  
=== Combo ===
 
 
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center"  
 
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center"  
 
|+'''Scoring'''
 
|+'''Scoring'''
Line 300: Line 680:
 
|-
 
|-
 
| bgcolor="#8ACD71" | B  
 
| bgcolor="#8ACD71" | B  
| ???
+
| 50
 
|-
 
|-
 
| bgcolor="#C38AD3" | C  
 
| bgcolor="#C38AD3" | C  
| ???
+
| 30
 
|-
 
|-
 
| bgcolor="#888888" | D  
 
| bgcolor="#888888" | D  
| ???
+
| 1
 +
|-
 +
| bgcolor="#888888" | E
 +
| 0
 
|}
 
|}
  
=== Target ===
+
==== Target ====
 +
Clear as many gem blocks as possible within a 1-minute base time limit. Each gem block cleared adds a time bonus.
 +
 
 
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center"  
 
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center"  
 
|+'''Scoring'''
 
|+'''Scoring'''
Line 334: Line 719:
 
|}
 
|}
  
=== Countdown ===
+
=== Adventurous ===
 +
==== Countdown ====
 +
Score as many points as possible within 5 minutes. One or more I pieces drop into a random column on the stack every 8 or 10 piece drops. Endless can also be toggled on; the mode ends when the player tops out.
 +
 
 
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center"  
 
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center"  
 
|+'''Scoring'''
 
|+'''Scoring'''
Line 359: Line 747:
 
|}
 
|}
  
<!-- Adventurous -->
+
==== Purify ====
=== Purify ===
+
Clear as many violet and grey [[Garbage|garbage]] blocks as possible within a 3-minute time limit. New "infected" blocks are added to the stack every 30 seconds.
 +
 
 
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center"  
 
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center"  
 
|+'''Scoring'''
 
|+'''Scoring'''
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|}
 
|}
  
=== Mystery ===
+
==== Mystery ====
 +
Marathon mode, but new random mechanics are activated for a particular time period, such as Big Block pieces, restricting Hold, Diamond Bombs, etc.
 +
 
 
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center"  
 
{| border="2" cellpadding="2" cellspacing="0" style="margin-top:1em; margin-bottom:1em; background:#f9f9f9; border:3px #999999 solid; border-collapse:collapse; text-align:center"  
 
|+'''Scoring'''
 
|+'''Scoring'''
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== Weekend Ritual ==
 
== Weekend Ritual ==
 +
During certain days, a Weekend Ritual event is held, where all players must accumulate a set number of points by playing one of the four Effect Mode sub-groups (Classic, Relax, Focus, or Adventurous) during a limited time period. Reaching the score goal before the event ends will unlock new avatars, in-game Stages, etc.
 +
 +
== Codes ==
 +
Key: L = Left, D = Down, U = Up, R = Right, A = Select, B = Back
  
<!-- == Controversy == -->
+
* '''1984 Stage''': UUDDLRLRBA
 +
When entered successfully, the player is then taken to the title screen of [[Tetris (Electronika 60)]], and the following code must be inputted using a keyboard: <code>06061984</code>. After entering the numerical code and pressing Enter, the 1984 stage is automatically unlocked.
  
 
== External Links ==
 
== External Links ==
Line 424: Line 820:
 
[[Category:PlayStation 4 games]]
 
[[Category:PlayStation 4 games]]
 
[[Category:Windows games]]
 
[[Category:Windows games]]
 +
[[Category:Xbox One games]]
 +
[[Category:Xbox Series X games]]
 +
[[Category:Xbox Series S games]]

Revision as of 03:09, 14 September 2020

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Tetris Effect
TetrisEffect box art US ESRB.png
Gameplay info
Developer(s)Monstars Inc.
Resonair
Stage Games
Publisher(s)Enhance
Platform(s)PlayStation 4, Windows, Oculus Quest, Xbox Series X, Xbox Series S, Xbox One
ReleasePlayStation 4
  • WW: November 9, 2018
Windows
  • WW: July 23, 2019
Oculus Quest
  • WW: May 15, 2020
Xbox Series X, Xbox Series S, Xbox One
  • WW: November 10, 2020
Next pieces1-4
Playfield dimensions10 × 20
Hold pieceYes
Hard dropYes
Rotation systemSRS


Tetris Effect is a single player game featuring music and visuals that react to player actions. It is the first official console release since Tetris Ultimate in 2014.

Tetris Effect was released for Windows, with support for Oculus Rift and HTC Vive, on July 23rd. It is available for purchase on the Epic Games Store and will be available on Steam in Summer 2021. A port for the Oculus Quest was released the following year.

An updated release, named Tetris Effect: Connected, was announced for the Xbox series of consoles and will be released on November 10, 2020, with a free update for other platforms expected to be released on Summer 2021. This release adds multiplayer modes in addition to the single-player features within the game.

Gameplay

Tetris Effect features standard Guideline rules for gameplay; several features such as IRS/IHS, hold piece, and piece preview count can be changed in the Options. Each stage has its own themed block design; however, the player may also switch to a Traditional (Guideline-colors) block design for improved visibility.

Zone mechanic

The main mode of Tetris Effect, Journey Mode, features a new mechanic named "Zone". By filling up the Zone meter with performing line clears, the player can then trigger Zone, where the gravity temporarily stops and any lines cleared are pushed to the bottom of the playfield. Zone ends when the time meter runs out or the player tops out; the bonus score amount given afterwards is determined by the number of Zone lines cleared. The maximum Zone duration is 20 seconds, while the current maximum amount of lines clearable in Zone is 22.

Grading and Scoring

Scoring is carried over from other Guideline games; the player receives a certain grade (from D/E to SS) based on their final score in a mode.

List of Stages

Stage Name Appearance
Main Stages
The Deep Journey Mode, Area 1, Stage 1
Pharaoh's Code Journey Mode, Area 1, Stage 2
Karma Wheel Journey Mode, Area 1, Stage 3
Jellyfish Chorus Journey Mode, Area 2, Stage 1
Da Vinci Journey Mode, Area 2, Stage 2
Prayer Circles Journey Mode, Area 2, Stage 3
Ritual Passion Journey Mode, Area 2, Stage 4
Deserted Journey Mode, Area 3, Stage 1
Dolphin Surf Journey Mode, Area 3, Stage 2
Downtown Jazz Journey Mode, Area 3, Stage 3
Spirit Canyon Journey Mode, Area 3, Stage 4
Jeweled Veil Journey Mode, Area 4, Stage 1
Forest Dawn Journey Mode, Area 4, Stage 2
Kaleidoscope Journey Mode, Area 4, Stage 3
Turtle Dreams Journey Mode, Area 4, Stage 4
Celebration Journey Mode, Area 4, Stage 5
Sunset Breeze Journey Mode, Area 5, Stage 1
Aurora Peak Journey Mode, Area 5, Stage 2
Zen Blossoms Journey Mode, Area 5, Stage 3
Yin & Yang Journey Mode, Area 5, Stage 4
Hula Soul Journey Mode, Area 5, Stage 5
Starfall Journey Mode, Area 6, Stage 1
Balloon High Journey Mode, Area 6, Stage 2
Mermaid Cove Journey Mode, Area 6, Stage 3
Orbit Journey Mode, Area 6, Stage 4
Stratosphere Journey Mode, Area 6, Stage 5
Metamorphosis Journey Mode, Area 7
Special Stages
Space Sprint Sprint Mode
Gilded Horizon Ultra Mode
Space Race Master Mode
Mandala All Clear, Combo, and Target Modes
Rose Horizon Countdown Mode
Rebirth Purify Mode
Hidden Stages
1989 Unlockable by participating in Weekend Ritual or reaching XP Level 50
1984 Secret Stage (see Codes below)


Journey Mode

The main mode of the game, with 27 stages total. The stages are split into 7 different areas, where they are unlocked one by one as the player progresses. Each stage has 3 sections, with a different speed level per section. The line goal per stage is determined by the selected difficulty: 30 lines for Beginner, 36 lines for Normal, and 48 lines for Expert, respectively. The final stage, Metamorphosis, has a 90-line goal, regardless of difficulty selected. Only non-Zone cleared lines count toward the goal. Practice Mode is also available, which allows the player to progress through the first four areas with no game overs and low gravity levels.

Speed Levels in Journey Mode
Stage Beginner Normal Expert
The Deep 1 1 1 1 2 3 6 7 8
Pharaoh's Code 2 2 2 3 4 5 8 9 10
Karma Wheel 3 3 3 4 5 6 10 11 12
Jellyfish Chorus 1 1 3 1 1 5 6 6 10
Da Vinci 1 3 1 1 5 1 6 10 6
Prayer Circles 3 1 3 5 1 5 10 6 10
Ritual Passion 1 3 7 1 5 9 6 12 15
Deserted 4 2 2 6 3 3 11 8 6
Dolphin Surf 2 7 3 4 9 6 10 15 12
Downtown Jazz 2 6 2 4 8 5 9 14 10
Spirit Canyon 1 3 8 3 5 10 8 10 16
Jeweled Veil 2 2 4 4 4 6 9 9 10
Forest Dawn 5 5 5 7 7 7 12 12 12
Kaleidoscope 5 7 2 7 10 3 12 16 8
Turtle Dreams 6 6 6 8 8 8 13 13 13
Celebration 1 6 9 1 8 11 6 15 18
Sunset Breeze 4 1 4 7 3 7 12 8 12
Aurora Peak 3 6 7 5 8 9 10 13 16
Zen Blossoms 1 4 6 3 6 8 8 11 13
Yin & Yang 9 5 3 11 7 5 16 12 10
Hula Soul 1 7 10 3 10 12 8 16 20
Starfall 6 9 4 9 12 7 15 18 12
Balloon High 2 9 3 5 12 6 10 18 11
Mermaid Cove 4 4 7 7 7 10 12 12 14
Orbit 4 6 8 7 8 11 13 14 17
Stratosphere 8 9 10 10 11 13 16 18 20
Metamorphosis 7 4 10 10 7 13 16 13 20


Effect Modes

This section contains 11 different game modes, categorized into 4 groups. In Marathon, Chill Marathon, Quick Play, and Mystery modes, the player can choose one of the available main and hidden stages to play on. All other modes have their own unique stages.

Classic

Marathon

Standard fixed-goal Marathon mode. Clear at least 150 lines to complete the mode. Endless can be toggled on, and initial level (up to 15) can be selected.

Scoring
Grade Score
SS 500,000
S ???
A ???
B ???
C ???
D ???

Ultra

3-minute score attack mode.

Scoring
Grade Score
SS 35,000
S ???
A ???
B ???
C ???
D ???

Sprint

40 lines time attack mode.

Scoring
Grade Time
SS <1:10
S <1:20
A <1:40
B <2:20
C <3:20
D >3:20
E Fail

Master

20G mode with 30 speed levels, each with a progressively decreasing lock delay value. Clear at least 300 lines to complete the mode. Initial M-level can be selected prior to starting the mode.

Scoring
Grade Lines
SS 150
S 130
A 100
B 50
C 20
D 1
E 0

Relax

In these modes, topping out will reset the playfield and score counter instead of netting an instant Game Over. Piece sequences can be toggled between Random or Fixed.

Chill Marathon

Marathon mode, but with no instant Game Overs. Initial level is selectable; the line goal amount can also be adjusted between 150 to 600 lines in multiples of 30.

Scoring
Grade Score
SS 300,000
S ???
A ???
B ???
C ???
D ???

Quick Play

Play one of the available stages with selectable fixed level and line goal amount, ranging from 30 to 600 lines in multiples of 30.

Scoring
Grade Score
SS 10,000
S ???
A ???
B ???
C ???
D ???

Playlist

Play through a set of 4 similarly-themed stages in continuous succession. The player can also change the background music prior to starting one of the three available Playlists:

  • SeaThe Deep, Dolphin Surf, Mermaid Cove; Jellyfish Chorus
  • WindDa Vinci, Balloon High, Deserted; Sunset Breeze
  • WorldPrayer Circles, Zen Blossoms, Jeweled Veil; Karma Wheel
Scoring
Grade Score
SS 40,000
S ???
A ???
B ???
C ???
D ???

Focus

All Clear

Perform as many perfect clears as possible within a 1-minute base time limit, using the given stacks and piece sequences. Each successful perfect clear will add a time bonus.

Scoring
Grade Score
SS 30
S 26
A 20
B ???
C ???
D ???
E ???

Combo

Perform as many combos as possible within a 1-minute base time limit, using the given stacks and piece sequences. Each successful combo clear will add a time bonus.

Scoring
Grade Score
SS 120
S ???
A ???
B 50
C 30
D 1
E 0

Target

Clear as many gem blocks as possible within a 1-minute base time limit. Each gem block cleared adds a time bonus.

Scoring
Grade Score
SS 30
S ???
A ???
B ???
C ???
D ???

Adventurous

Countdown

Score as many points as possible within 5 minutes. One or more I pieces drop into a random column on the stack every 8 or 10 piece drops. Endless can also be toggled on; the mode ends when the player tops out.

Scoring
Grade Score
SS 55,000
S ???
A ???
B ???
C ???
D ???

Purify

Clear as many violet and grey garbage blocks as possible within a 3-minute time limit. New "infected" blocks are added to the stack every 30 seconds.

Scoring
Grade Blocks Purified
SS 450
S ???
A ???
B ???
C ???
D ???

Mystery

Marathon mode, but new random mechanics are activated for a particular time period, such as Big Block pieces, restricting Hold, Diamond Bombs, etc.

Scoring
Grade Score
SS 400,000
S ???
A ???
B ???
C ???
D ???

Weekend Ritual

During certain days, a Weekend Ritual event is held, where all players must accumulate a set number of points by playing one of the four Effect Mode sub-groups (Classic, Relax, Focus, or Adventurous) during a limited time period. Reaching the score goal before the event ends will unlock new avatars, in-game Stages, etc.

Codes

Key: L = Left, D = Down, U = Up, R = Right, A = Select, B = Back

  • 1984 Stage: UUDDLRLRBA

When entered successfully, the player is then taken to the title screen of Tetris (Electronika 60), and the following code must be inputted using a keyboard: 06061984. After entering the numerical code and pressing Enter, the 1984 stage is automatically unlocked.

External Links

Videos