Difference between revisions of "Tetris DX"

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''Not to be confused with [[Tetris Deluxe]], a game released for western mobile phones.''
 
''Not to be confused with [[Tetris Deluxe]], a game released for western mobile phones.''
  
'''Tetris DX''' was a Game Boy Color game released in Japan as an enhancement of Nintendo's original [[Tetris (Game Boy)|Game Boy Tetris]], with two added gameplay modes (Ultra, lasting 3 minutes; and Vs. CPU, a match against the computer), a profile/save feature, and color graphics on [[Game Boy Color]] and above. In addition, the game's [[rotation system]] had a glitch which lets a player move any [[tetromino]] except ''O'' upward by holding the direction against a wall while rotating in the opposite direction.
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'''Tetris DX''' was a Game Boy Color game as an enhancement of Nintendo's original [[Tetris (Game Boy)|Game Boy Tetris]], with two added gameplay modes (Ultra, lasting 3 minutes; and Vs. CPU, a match against the computer), a profile/save feature, and color graphics on [[Game Boy Color]] and above. In addition, the game's [[rotation system]] had a glitch which lets a player move any [[tetromino]] except ''O'' upward by holding the direction against a wall while rotating in the opposite direction.
  
 
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== See also ==
 
== See also ==
 
{{Nintendo games}}
 
{{Nintendo games}}

Revision as of 16:05, 28 November 2006

Tetris DX
Developer(s) Nintendo
Publisher(s) Nintendo
Release date(s) 21, Oct 1998 (Japan)
31, Oct 1998 (USA)
1, Jul 1999 (Europe)
Platform(s) Game Boy Color
Gameplay Info
Next pieces 1
Playfield dimensions 10x18
Hold piece No
Hard drop No
Rotation system
Tetris DX title.png Tetris DX play.png

Not to be confused with Tetris Deluxe, a game released for western mobile phones.

Tetris DX was a Game Boy Color game as an enhancement of Nintendo's original Game Boy Tetris, with two added gameplay modes (Ultra, lasting 3 minutes; and Vs. CPU, a match against the computer), a profile/save feature, and color graphics on Game Boy Color and above. In addition, the game's rotation system had a glitch which lets a player move any tetromino except O upward by holding the direction against a wall while rotating in the opposite direction.


See also