Tetris DX: Difference between revisions

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'''Tetris DX''' was a Game Boy Color game as an enhancement of Nintendo's original [[Tetris (Game Boy)|Game Boy Tetris]], with two added gameplay modes (Ultra, lasting 3 minutes; and Vs. CPU, a match against the computer), a profile/save feature, and color graphics on [[Game Boy Color]] and above. In addition, the game's [[rotation system]] had a glitch which lets a player move any [[tetromino]] except ''O'' upward by holding the direction against a wall while rotating in the opposite direction.
'''Tetris DX''' was a Game Boy Color game as an enhancement of Nintendo's original [[Tetris (Game Boy)|Game Boy Tetris]], with two added gameplay modes (Ultra, lasting 3 minutes; and Vs. CPU, a match against the computer), a profile/save feature, and color graphics on [[Game Boy Color]] and above. In addition, the game's [[rotation system]] had a glitch which lets a player move any [[tetromino]] except ''O'' upward by holding the direction against a wall while rotating in the opposite direction.


== Modes ==
* Marathon (score maxes at 9,999,999)
* True 40 lines mode (not 40 "points" like in ''Tetris Worlds'')
* Vs. CPU opponent
<br clear="all">
== Rotation system ==
== Rotation system ==
[[Image:SRS-pieces.png|thumb|All rotation states of all seven tetrominoes in SRS. From top to bottom: I, J, L, O, S, T, Z. The circle doesn't appear in the game; it helps to illustrate the axis on which each tetromino rotates. Colors differ between SRS and TDX. Notice that at least J, L, and T tetrominoes start oriented like the third column.]]
[[Image:TDX-pieces.png|thumb|All rotation states of all seven tetrominoes in TDX. From top to bottom: I, J, L, O, S, T, Z. The circle doesn't appear in the game; it helps to illustrate the axis on which each tetromino rotates.]]
 
The rotation system is an early version of what would become [[SRS]].
The rotation system is an early version of what would become [[SRS]].
Tetrominoes of width 3 rotate as if in a bounding box, though L, J, and T start flat side up.
Like in SRS, tetrominoes of width 3 rotate as if in a bounding square; unlike in SRS, L, J, and T start flat side up.
 
TDX first tries rotation about the center of the box (the blue circle).
:''The following description is based on a machine translation of a document written in Japanese into English. It may have been misunderstood. You can help TC wiki by confirming this behavior.''
If this fails, it tries rotation about an alternate center displaced by one cell (the gray circle).
TDX first tries rotation about the center of the bounding box (the white circle in the SRS diagram), then rotation about the bottom of the bounding box (the space below the white circle in the third column).
For I, S, and Z, this center starts out one cell above the ordinary center; for L, J, or T, it starts out one cell below.
Alternate rotation resets the [[Drop#Gravity|gravity]] timer.


=== Wall climbing ===
{|
|-valign="top"
|{{pfstart}}
{{pfrow|G| | | | | | | | | }}
{{pfrow|G| | | | | | | | | }}
{{pfrow|G|T|T|T| | | | | | }}
{{pfrow|G| |T| | | | | | | }}
{{pfrow|G| | | | | | | | | }}
{{pfend}}
|Coming very soon
|}


<br clear="all">
== See also ==
== See also ==
{{Nintendo games}}
{{Nintendo games}}

Revision as of 20:25, 18 August 2007

Tetris DX
Developer(s)Nintendo
Publisher(s)Nintendo
Platform(s)Game Boy Color
Release21, Oct 1998 (Japan)
31, Oct 1998 (USA)
1, Jul 1999 (Europe)
Gameplay info
Next pieces1
Playfield size10x18
Hold pieceNo
Hard dropNo
Tetris DX title.png
Tetris DX play.png

Not to be confused with Tetris Deluxe, a game released for western mobile phones.

Tetris DX was a Game Boy Color game as an enhancement of Nintendo's original Game Boy Tetris, with two added gameplay modes (Ultra, lasting 3 minutes; and Vs. CPU, a match against the computer), a profile/save feature, and color graphics on Game Boy Color and above. In addition, the game's rotation system had a glitch which lets a player move any tetromino except O upward by holding the direction against a wall while rotating in the opposite direction.

Modes

  • Marathon (score maxes at 9,999,999)
  • True 40 lines mode (not 40 "points" like in Tetris Worlds)
  • Vs. CPU opponent


Rotation system

All rotation states of all seven tetrominoes in TDX. From top to bottom: I, J, L, O, S, T, Z. The circle doesn't appear in the game; it helps to illustrate the axis on which each tetromino rotates.

The rotation system is an early version of what would become SRS. Like in SRS, tetrominoes of width 3 rotate as if in a bounding square; unlike in SRS, L, J, and T start flat side up. TDX first tries rotation about the center of the box (the blue circle). If this fails, it tries rotation about an alternate center displaced by one cell (the gray circle). For I, S, and Z, this center starts out one cell above the ordinary center; for L, J, or T, it starts out one cell below. Alternate rotation resets the gravity timer.

Wall climbing

GTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
GTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
GTTTTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
GTet.pngTTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
GTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Coming very soon

See also

External links